
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics! The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game feels like a collection of several smaller games that, on their own, probably wouldn't really be suitable to be released as separate products. And there is nothing wrong with that. However, to properly review a game like this, you would have to say a few words about each of the games inside it. So, one by one: Food Court: This is probably the game here that most closely resembles the typical Zachtronics gameplay, where you solve a problem in two ways: by creating a path for assembling the products, which is the easier part, and by programming it. And that is the difficult part. Not difficult because of a lack of tools, because we have several predefined modules that we can use. Functionally, they are quite complex, but very narrow in their application. And this is something that limited me quite a lot here. If you still want to make some logic gates, you have to do it in a roundabout way, for example [spoiler] by using timers to force a simple logical NOT. [/spoiler] During the game, even though I was constantly trying to optimize both costs and time, the hardest thing was fitting everything into the space available for components. In particular, the large number of AND and OR gates took up a lot of space just to perform really simple operations here. But I wouldn't say that doing it differently would necessarily make it better. The solution here was rather to be methodical about what you wanted to do, because if you lose focus, figuring out all those wires becomes a whole new challenge in this game. Hobby Studio: No comment. Is this even a game? Forbidden Path: Absolutely wonderful when it comes to the art direction. The puzzle formula is, in my opinion, very innovative, and honestly, in a certain way it allowed me to conceptually understand how our cells can divide and transform into more specialized ones. That's exactly what happens in this game, where we have to design a genome that dictates the rules of these transformations, and in the end we want to achieve a certain final result. Innovation also comes with a certain problem. Creating these genomes, and especially changing their order and priorities, often has a very surprising impact on the result, which is not at all easy to predict. This aspect required quite a lot of trial and error. But let me remind you again: the atmosphere is phenomenal. Sawayama Solitaire: I have never felt that I was good at solitaire. I didn't have much experience with it either. And when I saw that this solitaire game was required to complete the game and get 100% of the achievements, I decided to give it a try anyway. Somehow, I managed to beat it after many tries, because this solitaire is actually quite difficult. But the achievements require you to win 15 times. So I sighed and got to work on my solitaire in solitude. And those 15 times turned into 300 for me. I'm not joking. My playtime in this game is proof of that. I became completely addicted to it. What distinguishes this solitaire from others is the very strategic thinking involved. When I later went back to other solitaire games on my phone or computer, that was something I found myself missing. We don't have to guess which cards on the board are hidden, because we can see them immediately, and this information allows us to plan our moves to some extent. The same applies, in a way, to the cards we draw, which are then placed in a queue. Of course, like any solitaire, it doesn't guarantee you a win. And that's sad, but at some point I still had to tell my addiction to stop. Dungeons & Diagrams: A very pleasant spin-off of nonogram-style puzzles. There weren't many boards, and I wouldn't say the game was difficult. Quite the opposite. The simplest one of the bunch. That doesn't change the fact that solving the puzzles was very enjoyable. Chip Wizard: The game I liked the least. And that's because I simply didn't have the right mindset for it. It's not that I didn't understand the rules. It wasn't because I didn't understand logic gates. Nor was it because I didn't understand how transistors work. But for some reason, fitting your diagram into such a small space while making it do so compex task, at least seemingly, was an inhuman task for me. In this game, I most often had to resort to walkthroughs just to progress further. Hack*Match: It's the same as with the solitaire games. I had no experience with the original concept, but unlike solitaire, this game didn't win me over at all. The gameplay seemed extremely difficult, even with the option to pause. And despite the fact that you can still classify it as a puzzle, it stood out the most from all of them. This was because performing simple operations would often end in failure due to the key controls, which I found quite difficult. At the end of the day, I managed to complete all the levels, but I had to watch a video that gave me some hints and explained several key mechanics that I didn't know about, because the game didn't communicate them very well. Kabufuda Solitaire: I don't have much to say about this one. It's also an interesting concept for a solitaire game, which compared to the first one seemed quite original to me, although I don't know the original game either.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
perfect farewell letter
Lovely little game
Come hang out in a land of minigames that feel like an alternate reality version of my youth, growing up with the Amiga and BBSes and the world before the internet.
I can say it was made with some love but it's just boring to play... it's a no-no from me
A lot of these games are really fun, 20th Century Food Court is definitely my favorite. It's kind of a cool way to learn about logic functions and control loops.
Brutally difficult puzzles for some of the games. Great fun all around, anyway - interesting story, too.
Eclectic collection of retro PC themed games presented as if, in an alternate reality, this was a real historical computer and software collection. One of my favourite Zachtronics entries. I will also note that it runs great on low end Apple Silicon.
Last Call BBS to fantastyczny zbiór gier logicznych, które swoim pomysłem i wykonaniem przyciągają do komputera na długie godziny. Niech was nie zmyli licznik godzin jakie poświęciłem na LCBBS. Myślę, że spokojnie można dodać do niego 30 godzin (niekiedy grałem offline i nie doliczało czasu). Moim celem było przejście gry bez poradników, więc z dumą to piszę, że osiągnąłem założony cel. W prawdzie na ten moment mam do ukończenia jeszcze parę zadań w ChipWizard, ale to kwestia paru dni i będzie 100% :) Tak, paru dni, bo ukończenie niektórych łamigłówek wymaga naprawdę czasu i spokoju, a nie zawsze jedno i drugie idzie w parze w dzisiejszych czasach. Przechodzenie gry o własnych siłach daje masę satysfakcji, choć chwilami okraszone jest to sporą dawką frustracji i poczucia beznadziei. Niektóre mini gry w LCBBS wymagają od nas eksperymentowania, bo nie wszystko opisane jest w instrukcjach. Jest to celowy zamysł twórców, który sprawia, że czujemy się jak w latach '90, kiedy przynosiło się piracką grę do domu i bez instrukcji trzeba było rozpracowywać wszystko samemu. Wszystko jest tu fantastycznie wykonane i dopracowane, a oprawa graficzna i dźwiękowa potęgują klimat obcowania z jakimś starym komputerem. Jeśli lubicie pogłówkować to Last Call BBS będzie dla was wręcz perfekcyjne (choć z małym wyjątkiem, o czym na końcu). Poniżej moje lista z krótkim komentarzem od najlepszej mini gry do najsłabszej, choć warto zaznaczyć, że te ocenione słabiej nadal są bardzo dobre. 01. 20th Century Food Court - fantastyczna gra, w której projektujemy i programujemy linie produkcyjną żywności. Bardzo satysfakcjonujące, bardzo ładnie zrealizowane i nie takie trudne, choć czasem może się takie wydawać. 02. Dungeons & Diagrams - taki trochę nonogram, ale jednak nie :) Początkowo nie wiadomo o co chodzi, ale jak już "kliknie" to chciałoby się mieć taką grę na telefonie żeby sobie z doskoku rozwiązać jakiś diagram. 03. ChipWizard™ Professional - tu miałem problem, bo w zasadzie na miejscu 3 miał być X’BPGH. Jednak ChipWizard z czasem urósł w moich oczach przez łatwiejsze zrozumienie mechaniki. Przez co łatwiej do niej wrócić po przerwie. Ascetyczna oprawa może na początku zniechęcić, ale głębia rozgrywki to wynagradza. 04. X’BPGH: The Forbidden Path - o matko, co to za gra, tutaj klimat wylewa się z ekranu każdą szczeliną. Niezwykłe doświadczenie, ale niełatwe, bo pomimo tego, że sam ukończyłem wszystkie zagadki to mam wrażenie, że czasem sam nie wiem jak to zrobiłem :D 05. Sawayama Solitaire - fantastyczny pasjans. Co tu dużo pisać. Świetna wariacja klasyki. Mimo wszystko to tylko pasjans. 06. Kabufuda Solitaire - też fajny pasjans, ale trochę bardziej skomplikowany. Niestety stosunkowo szybko się znudził. Choć od czasu do czasu do niego wracam. 07. STEED FORCE Hobby Studio - w zasadzie to nie gra, a po prostu "symulator" sklejania i malowania modeli robotów. Fajne na chwilę, ale szybko traci swój blask (choć wykonanie jest świetne). 08. HACK*MATCH - no i tu dochodzimy do łyżki dziegciu w całej kolekcji. Gra, która moim zdaniem nie powinna się tu znaleźć. Powód jest prosty. Jest to jedyna gra zręcznościowa i to na dodatek bardzo trudna gra zręcznościowa. Jakby nie patrzeć nie pasuje do całego zestawienia mini gier logicznych w LCBBS. Jeśli ktoś nie ma zapędów do zrobienia 100% w osiągnięciach to OK, można chwilę pograć i pójść dalej. Natomiast, jeśli ktoś jednak chce wbić 100% to nieźle się tu namęczy. Mi się udało jakimś fartem, ale przyznam się bez bicia, że czasem używałem pauzy żeby przemyśleć kolejny ruch (wydaje mi się, że sami autorzy dali taką możliwość). To wszystko. Last Call BBS to gra wybitna i kropka.
挺好玩的
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