
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics! The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 Additional Note : Best Zach-like game. Between these 8 mini games, 20th Century Food Court was my favorite, After that Dungeon puzzle was awesome. Worst one was Chipwizard because of bad tutorial and no easy to hard order level. Amazing soundtrack btw The only thing I complain about is I wish 20th Century game had a workshop or level editor same as some other mini games in this game (they'll be unlocked once u finish all levels) Took me 65 hours to 100%
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b] Reseña de Last Call BBS[/b][/h1] [h2]Resumen del Juego[/h2] Last Call BBS es básicamente una carta de amor a los años 90… escrita con cable de módem, olor a monitor CRT y una obsesión poco sana por los rompecabezas. Es un indie con alma de simulador retro: te sienta frente a una “BBS” ficticia y te suelta una colección de minijuegos de lógica, automatización y construcción en 2D pixelado, como si tu diversión dependiera de optimizar circuitos y no de “tocar pasto”. La primera impresión es clara: esto no viene a complacerte, viene a ponerte a prueba. Si eres de los que se emocionan cuando un juego te trata como adulto funcional (o al menos como alguien que sabe leer instrucciones), aquí hay material. Si esperas fuegos artificiales narrativos o una historia que te abrace… bueno, la BBS te deja en visto. También trae multijugador y JcJ, incluyendo pantalla (com)partida y Remote Play Together, lo cual es perfecto para arruinar amistades en el sofá con la misma elegancia con la que antes se arruinaba la paciencia esperando que cargara una página. [h2]Lo Pro y Lo “¿En serio?”[/h2] Lo Bueno: Rompecabezas de lógica bien a la vieja escuela: te hace pensar, no solo apretar botones. Automatización y sandbox: cuando le agarras el modo, optimizar se siente deliciosamente enfermizo. Multijugador local/JcJ + pantalla compartida: ideal para competencia directa y caos controlado. Estética retro pixelada noventera: consistente y con identidad, no “retro por flojera”. 9 logros de Steam: poquitos, pero al menos existen para alimentar el ego. Lo No Tan Bueno: Historia discreta/tirando a “lo mínimo indispensable”: vienes por puzzles, no por drama. Comunidad activa baja (33 jugadores): el JcJ puede sentirse como buscar señal en el sótano. Solo 9 logros: si eres cazador de logros, aquí no hay buffet, hay snack. Curva mental exigente: si odias pensar, esto te va a parecer una auditoría. La vibra “arcade retro” puede no enganchar si no toleras lo clásico de ayer. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Puzzles y sistemas con buen gancho, especialmente si te gusta optimizar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente por diseño; más “tu cerebro vs tú” que IA espectacular.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Variedad de minijuegos/sistemas, pero no es infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixelado retro sólido y con intención, sin presumir potencia.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Funciona como marco; no como razón para quedarte despierto.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Noventera y tecnológica: la BBS se siente como un lugar.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores; no vienen a robarse el show.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien el mood retro sin volverse ruido.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego que dependa de actuación vocal; correcto y ya.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Más variedad de modos/retos que de enfoque narrativo o representativo.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]2D retro: debería ir fluido en casi cualquier cosa decente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Entre optimización, retos y multijugador, hay motivos para volver.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.8[/b][/td][td]Un indie sólido: más cerebro que espectáculo, y eso es intencional.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Last Call BBS es de esos juegos que te miran a los ojos y te dicen: “aquí se viene a resolver, no a pasear”. Si amas los rompecabezas, la lógica, la automatización y esa vibra retro de “antes sufríamos y éramos felices”, te va a dar horas de satisfacción… y un par de microcrisis existenciales cuando te des cuenta de que tu solución era peor que la del tutorial. Ahora, lo controversial: el multijugador y el JcJ están ahí y pueden ser buenísimos, pero con 33 jugadores actuales no siempre tendrás esa fiesta armada. Aun así, las 1161 recomendaciones totales dicen que el juego se ganó su lugar: no es masivo, es de nicho… y el nicho es exigente. En resumen: no es “excelente” porque no busca ser épico, busca ser inteligente. Y lo logra lo suficiente como para recomendarlo, siempre que no te dé alergia pensar. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 33 Descuento máximo registrado: N/A Veredicto: [i]Cómpralo si te gustan los rompecabezas retro y la automatización; evítalo si necesitas historia y comunidad activa constante para disfrutar.[/i] Si tu idea de diversión incluye optimizar, fallar, ajustar y finalmente sentirte un genio por 15 segundos, aquí hay material. Si lo tuyo es avanzar por narrativa y “vivir la experiencia”, esta BBS te va a mandar directo al buzón de quejas interno.
The best of Zachtronics all packed into one small box, plenty of puzzles to sink your teeth into
[h1]The linked video includes reviews of 10 indie games. The segment on [i]Last Call BBS[/i] recommends the game, and discusses its unusual relationship to the concepts of ‘game’ and ‘art.’[/h1] [. . .] Zachtronics is so unique and so interesting, and they are one of the best examples of what you lose if you don't play indie games. [. . .] [url=https://www.youtube.com/watch?v=7eRtv28O-Pc][Click here to see the entire review on YouTube][/url]
I'm going through my Zachtronics/Coincidence publisher library now in an attempt to at least pass (can hardly say master) all of their puzzles without assistance. These 80 hours have been fantastic brain teasers of a variety of types. The best part about Last Call BBS is you're essentially getting many kinds of puzzles in one game. Yes the depth of some of them are not as deep as prior titles, but when you hit a wall with one? You have another right there to try next to cool down! I highly anticipate spending at least double this time going through and trying to optimize my solutions in the near future. I know the devs still live on, but this was originally their "swan song" in anticipation of their dissolution, and it shows in its quality.
I recommend it!
Come hang out in a land of minigames that feel like an alternate reality version of my youth, growing up with the Amiga and BBSes and the world before the internet.
Kinda boring.
The game feels like a collection of several smaller games that, on their own, probably wouldn't really be suitable to be released as separate products. And there is nothing wrong with that. However, to properly review a game like this, you would have to say a few words about each of the games inside it. So, one by one: Food Court: This is probably the game here that most closely resembles the typical Zachtronics gameplay, where you solve a problem in two ways: by creating a path for assembling the products, which is the easier part, and by programming it. And that is the difficult part. Not difficult because of a lack of tools, because we have several predefined modules that we can use. Functionally, they are quite complex, but very narrow in their application. And this is something that limited me quite a lot here. If you still want to make some logic gates, you have to do it in a roundabout way, for example [spoiler] by using timers to force a simple logical NOT. [/spoiler] During the game, even though I was constantly trying to optimize both costs and time, the hardest thing was fitting everything into the space available for components. In particular, the large number of AND and OR gates took up a lot of space just to perform really simple operations here. But I wouldn't say that doing it differently would necessarily make it better. The solution here was rather to be methodical about what you wanted to do, because if you lose focus, figuring out all those wires becomes a whole new challenge in this game. Hobby Studio: No comment. Is this even a game? Forbidden Path: Absolutely wonderful when it comes to the art direction. The puzzle formula is, in my opinion, very innovative, and honestly, in a certain way it allowed me to conceptually understand how our cells can divide and transform into more specialized ones. That's exactly what happens in this game, where we have to design a genome that dictates the rules of these transformations, and in the end we want to achieve a certain final result. Innovation also comes with a certain problem. Creating these genomes, and especially changing their order and priorities, often has a very surprising impact on the result, which is not at all easy to predict. This aspect required quite a lot of trial and error. But let me remind you again: the atmosphere is phenomenal. Sawayama Solitaire: I have never felt that I was good at solitaire. I didn't have much experience with it either. And when I saw that this solitaire game was required to complete the game and get 100% of the achievements, I decided to give it a try anyway. Somehow, I managed to beat it after many tries, because this solitaire is actually quite difficult. But the achievements require you to win 15 times. So I sighed and got to work on my solitaire in solitude. And those 15 times turned into 300 for me. I'm not joking. My playtime in this game is proof of that. I became completely addicted to it. What distinguishes this solitaire from others is the very strategic thinking involved. When I later went back to other solitaire games on my phone or computer, that was something I found myself missing. We don't have to guess which cards on the board are hidden, because we can see them immediately, and this information allows us to plan our moves to some extent. The same applies, in a way, to the cards we draw, which are then placed in a queue. Of course, like any solitaire, it doesn't guarantee you a win. And that's sad, but at some point I still had to tell my addiction to stop. Dungeons & Diagrams: A very pleasant spin-off of nonogram-style puzzles. There weren't many boards, and I wouldn't say the game was difficult. Quite the opposite. The simplest one of the bunch. That doesn't change the fact that solving the puzzles was very enjoyable. Chip Wizard: The game I liked the least. And that's because I simply didn't have the right mindset for it. It's not that I didn't understand the rules. It wasn't because I didn't understand logic gates. Nor was it because I didn't understand how transistors work. But for some reason, fitting your diagram into such a small space while making it do so compex task, at least seemingly, was an inhuman task for me. In this game, I most often had to resort to walkthroughs just to progress further. Hack*Match: It's the same as with the solitaire games. I had no experience with the original concept, but unlike solitaire, this game didn't win me over at all. The gameplay seemed extremely difficult, even with the option to pause. And despite the fact that you can still classify it as a puzzle, it stood out the most from all of them. This was because performing simple operations would often end in failure due to the key controls, which I found quite difficult. At the end of the day, I managed to complete all the levels, but I had to watch a video that gave me some hints and explained several key mechanics that I didn't know about, because the game didn't communicate them very well. Kabufuda Solitaire: I don't have much to say about this one. It's also an interesting concept for a solitaire game, which compared to the first one seemed quite original to me, although I don't know the original game either.
Satisfying collection of puzzle minigames absolutely oozing with retro charm. The games are wildly different genres and difficulties so there's something here for everyone.
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