
Recreate the Wild West in its former glory by playing Match-3 levels and solving puzzles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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THE WILD WEST ISN'T SO WILD IN THE AFTERLIFE "Saddle Up, Shut Up and Hold On Tight", partner, the Ghosts of Laruaville are rebuilding the Wild West! The newest BandiGhost may have crossed over but he still has an itchy trigger finger and he's dying to rob the train...cuz that's what he does, well, that's what he did before the "incident" ;0 I wonder if the Wanted Posters say "WANTED: Dead or Undead?" You can play in a Relaxed Mode, a Limited Moves, or a Limited Time Mode. After each Match 3 level, you can play a Hidden Object Scene, or a mini-game, such as Blocks, Mahjong, or my personal favorite, Spot the Difference with differences that aren't as obvious as you'd expect! You can skip the mini-games (and there is a Hint feature with no penalties) There is also a Hint feature on the Match 3 levels that point to the main goal's feature, and of course, they have a Strategy Guide Booklet that explains every feature, including a Tips & Tricks section which is incredibly invaluable. Laruaville is one of my favorite Match 3 games because you don't have to strain your brain to complete the level goals, and the goal of every level is simple...collect all the coins. Collecting these coins, however, can be incredibly challenging because this developer (LGT-SIA) is a master craftsman when it comes to M3 game mechanics. He is the one who blazes the path for other developers to follow because he's constantly creating unique and challenging features. There are plenty of obstacles to make the goal more difficult, but overcoming those obstacles only matters if they prevent you from getting to the coins because getting the coins is all that matters. There are several types of Coins available: •Gold Coins: requires an adjacent match to collect. •Frozen Coins: requires activating fires. •Half Coins: requires joining 2 halves by making matches between the two halves. •Locked Coins: requires bringing the key to the coin by making matches in front of the key to create a path. •Coin Molds: requires guiding liquid gold to the mold to form a coin. Every level is unique and requires a different strategy, figuring out that strategy really appeals to my inner puzzle geek! The Obstacles are usually different for each board or area within the level and the multi-layered strategy requirements are what make the game challenging. In my opinion, Laruaville is a well-rounded game, it's easier than Cursed House and Spellarium, yet still challenging enough to keep boredom at bay. Power-ups will destroy most obstacles as well: •Crates: requires an adjacent match to remove. •Shielded Crates: requires an adjacent match on the unshielded portion. (rockets work too) •Petals: requires an adjacent match to remove. •Clay: requires power-up or explosion to destroy. •Stone: requires power-up or explosion to destroy. •Fog: requires an adjacent match to remove. •Ice: requires a match 3 of whichever tile is trapped in the ice. •Chains: requires a match 3 of whichever tile is chained. •Keys: requires moving towards a locked coin by matching in between. •Portals: requires moving the key to the key portals (portals also move drops and fire) •Vials: requires filling with purple drops by matching vertically. •Wooden Walls: requires an adjacent match to remove. •Stone Walls: requires several adjacent matches to remove. •Gem Stone Walls: cannot be destroyed. •Torches: spread fire to melt snow, ice, etc. by making adjacent matches. Large Matches will earn Power-ups on the board, however, there are times when a Power-up can hurt rather than help (read the Tips & Tricks Book) Most power-ups can be moved or double-clicked to activate. •Small Rocket: (match 5) vertical OR horizontal line busters (right-click to direct) •Large Rocket: selects a target in order of importance. •Bombs: explodes with an adjacent match (usually w/ a chain reaction) •Cannons: requires an adjacent match on the Red Cell to activate. The Coins you earn are used to reconstruct the Old West town for the newest Laruaville guest, a Ghostly Bandit who can't wait to plan the biggest heist of his life...er, afterlife? This poor ghostly cowboy can't seem to comprehend that a Ghost has no need for money...he doesn't even have pockets!
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"Laruaville 12" is a great match-3 game with unique mechanics and minigames (solitaire, unblock puzzles, spot the difference and hidden object games). It runs flawlessly and it will stimulate your brain! A very tricky match-3 with power-ups and unique ways to solve the puzzles. Help the cute ghosts restore the wild west! Yihaaa!!!... The levels themselves are hard but leave an impression and above all they are fun. So you will be glad it wasn't a piece of cake that required no thinking and ended in 10 minutes. The visual effects, animations and music will help a lot in keeping you calm and focused on the task at hand. If you are stuck, you can use the hint system, which I find very good, comprehensive and helpful. On top of that, they have added a beautifully crafted grimoire as help. It will keep you busy for hours but without overstaying its welcome and you can always replay it due to its nature. Featuring different modes, minigames and building your town! You can skip the minigames and play them at another time if you want. The game offers more than 100 levels for you to enjoy and go on a wild adventure on the far west! It's gonna be memorable and full of action! One of the most fun and intriguing match-3 puzzle games out there. For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
It's a very long game compared to the rest of the series, 115 M3-puzzle levels plus the usual oodles of minigames (HOS, spot the difference, mahjong, and the new slider puzzles). The bonus M3 levels were retired a game or 2 ago which I miss. Difficulty is typical for Laruaville: relatively easy puzzles for gathering all the coins if you take a moment to see what you can do next. Most of the levels can be solved with matches only, although there are a few levels where there's a piece of clay blocking something which will require a powerup to remove (guess the developer wanted some gratuitous powerup usage somewhere). There are a ton of obstacles and gadgets, but the in-game help book is detailed and doesn't skip any new features. The town scene is pretty good for a Wild West theme and the usual Laruaville cartoonish look actually works with it. I also liked the sporadic dust storms blowing through the town for additional realism. The bonus sparkles which were removed for several games are back. The storyline will be either funny or obnoxious, depending on whether or not you like the ghosts kissing up to the "One Behind the Screen" on a regular basis. It is a bit of a hoot to see how the outlaw ghost ends up though. A number of typos in the game texts. There is an occasional bug which I don't remember seeing when I played this game elsewhere a few years ago, where sometimes you get an unresponsive space in the playing field which won't refill with pieces. I didn't try using any powerups on the unresponsive spots to see if that would force them to repopulate, but restarting the level fixed the problem. It's just a minor hassle if the empty space happens to block reaching an obstacle or coin. The replay levels feature wasn't put into this game - that appeared a little later in the series, which is the only other thing I'd have liked to see. Otherwise, not a bad effort.
GREAT WAY TO RELAX AND EXERCISE THE LITTLE GREY CELLS FOR SENIORS LIKE ME.
fun
five match is ♥♥♥♥!
Game 12 in this series is similar to the others in that the mechanics are the same (sliding keys, fire to the ice blocks, etc.). One change I DON'T like is there are only two destroying icons now: a "rocket" that only removes horizontal or vertical rows, and the "flying" rocket which you can only get by matching 6. It doesn't morph into the lightning bolt or explosive like the older games. It can be tedious to try and make matches to get a rocket which you have to have to move on. On the plus side there aren't any magnets to deal with! The mini games have been updated with more colors--I don't like the majong but I like the hidden object and the sliding bar games. Basically if you like the games in this series you'll like this.
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