
LarsGadiel is the prequel to Xenon Valkyrie, a game originally created for Nintendo's 8-bit console that was never released (at least for now), but is now coming to Steam. It's a classic Metroidvania, featuring the original maps and design from that era.
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About

LarsGadiel is the prequel to Xenon Valkyrie, a game originally created for the Nintendo 8-bit console that was never released (so far). Now it finally arrives on PC with this Pixel Perfect Port.
This version includes several changes that enhance the experience and make better use of the screen to display more information.

LarsGadiel is a classic Metroidvania, featuring an original retro map and level design, amazing 8-bit music, and graphics and colors faithful to the Nintendo NES.

Authentic old-school Metroidvania experience.
New exploration system with HUD and enhanced map for modern displays.
Many secrets, including some exclusive to this port.
Exclusive Teleport System.
Multiple visual modes, such as Retro CRT.
Added RPG elements like weapon leveling.
Includes mechanics from modern Metroidvania titles.
Authentic chiptune soundtrack, using the original NES 8-bit sound chip.
Challenging, with labyrinthine maps.
And much more!
Xbox 360, Xbox One, PS4, and PS5 controllers work perfectly.
Depending on OS and version, details may vary.

Fully compatible with Steam Deck, featuring an exclusive mode for this incredible system.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
[h2]稍有難度的復古風類銀河城,但跳跳樂佔了八成[/h2] 一款2D橫向類銀河惡魔城動作遊戲,復古的像素風格與精美的8bit音樂是我購入的主因,最喜歡懷舊遊戲了。 實際遊玩下來我大部分遊戲體驗都不太好,不論是怪物前期傷害就大幅度提升又或者是即死跳跳樂成分太多,這些都讓我感到非常痛苦。不過後期會獲得免疫即死跳跳樂的道具,讓我在最後遊戲體驗非常良好,因此在這裡給好評。 [h3]▼內容[/h3] [b]●遊玩時長[/b]: 3個小時左右 (真結局約莫4~5小時) [b]●遊戲內容[/b]: 約個6個地圖可供探索 [h3]▼優點清單[/h3] [b]✓廣大可供探索的地圖[/b] [b]✓具有傳送功能[/b] [b]✓驚心動魄的Boss戰[/b] [b]✓精美的像素風與8bit音樂[/b] [h3]▼缺點清單[/h3] [b]✖跳跳樂多得誇張,遊戲難度幾乎都是靠跳跳樂撐起來的[/b] [b]✖部分怪物會莫名其妙彈跳,導致玩家吃接觸傷害[/b] [b]✖拆除尖刺能力解鎖太晚,體驗不大[/b] [b]✖顯示詞在場景背景白色的地方會看不見[/b] [b]✖小地圖開口設計有誤[/b] [b]✖前期怪物傷害增加太早[/b] (打完第一隻後Boss後下一張地圖怪物的傷害變成2,然而玩家的HP只有4,被摸兩下就死了) [h3]■總結[/h3] 雖然許多設定都有點惋惜,但仍然很值得一玩的復古風類銀河惡魔城動作遊戲。
Want to get an early thumbs up for the dev. This is a solid old school metroidvania. Not too tough and boss patterns are easy enough (early on) but deaths will happen from carelessness. Ran great on my Deck Oled without needing to fiddle with anything.
主角很可愛 遊戲難度不算太高 不過中後期會常常為了找路到處亂繞 最終的城堡太難找路了 拿到可以無視尖刺的道具時都已經是要打尾王的前面了 一點用處也沒有阿..
当時の8ビットゲームのクソゲーがやりたければ買い
Yes the game has bugs, yes there are some things that you have to get used to. That aside I think this is a solid game that knows its a game. It's not complicated to beat as long as you keep in mind the entire idea of Locks and keys across some places in the map. The Touted NES metroidvania is right in terms of feel and nostalgia. If we're talking Literally, no it's not an NES metroidvania c'mon... You knew that coming in. Give it a play! Otherwise read this stupid wall of text. PROS * So from start to end I think it should be well paced if you follow the path that is laid by the developer. * It's a bite sized adventure maybe two or three sessions from a casual standpoint * You eventually hit critical mass and are able to start cleaving and clearing the map quite fast * A lot of stage design that winds back in on itself to give a single checkpoint extra value * I'm not sure if it's intended but there is a Rhythm to attacking. If you mash your damage actually goes down. Questionable * both player scaling and enemy scaling is probably fine but I don't LOVE the idea of Full Random damage based on 1 and max level. I mean it works and creates averages but it feels weird * Wonky Physics; I'm not sure if this is intended or just something they haven't properly figured out. I will say though they did a decent job designing around it. Because of that you can sequence break... I finished the game with half the items and half of all health powerups.... Then proceeded to backtrack and clear everything out. * Instadeath - Yes this game has instadeath and I personally think that's fine but I know a large amount of players will be against it. My biggest gripe is how long it takes back to get into gameplay after dying. * Your new weapons aren't instant power or function upgrades - This is basically used for balancing. i found the "Super missiles" really early and they were exactly the same as normal just they also erase "green" blocks too. It makes finding power ups less exciting * [Spoiler] There's an item that requires 0 deaths... and statue that allegedly clears deaths. It could just be a flag for all I know but it's not good to have the threat of having to start over for a single item [/Spoiler] Bugs * Uhhh The game will freeze and hitch on death/respawn. I don't know what it is exactly but it seemed to stabilize after obtaining a certain amount of gear. It could be that it's failing to get ammo or a weapon if the player doesn't have it unlocked yet * Saving feels hit or miss Like I can save the game and then exit and I didn't know if that would actually save. I feel like it's good 80% chance your save is fine.... but that 20% is a bit nerve wracking.
Excellent old school metroidvania. Memorable NES chiptunes. You'll have to use your memory for backtracking, as there is a map but no map markers. No gamepad button remapping but there are 3 presets at least. If Cave Story or Momodora is your jam, you'll certainly like this.
Great game at the beginning with good balance of challenge and exploration, but after when 85% of map was opened, the game have big jump in difficulty and became annoying. Anyway if you are skilled platformer gamer you can try it, anyway this game is cheap and have great retro aesthetics.
とりあえずアクションはそこそこ得意なおじさんがクリアまでプレイ。 実績フルコンプはまだの段階での評価です。 とりあえずオススメは出来ません。 ・操作性微妙です メトロイドヴァニアの通例として2段ジャンプが道中解禁されますが、特にこれの挙動がゴミです。 その他の通常動作にもやや違和感を感じます。 ・難易度 序盤からある針に、中盤から出てくる溶岩など、ストレスになりうる即死要素がそこらじゅうにあります。 針や溶岩は道中で無効化するアイテムが手に入りますが、それまでは結構な回数死ぬと思います。 死んだら場所は直近のセーブポイントからやり直しですが、途中のアイテム取得状況等はそのままなのは救い? 即死ギミック以外にも敵も割と厄介で、敵の糞の様なノックバックの仕様に泣かされるでしょう。 敵を殴っても後ろにきちんと吹っ飛ばないで超反応でこっちに向き変えて体当たりしてくるのはキツイ。 一応回復薬やライフ最大値増加はしていきますが、純粋に被ダメージとのバランスもよろしくない。 ・ストーリー 日本語ローカライズは微妙です。 何となくこんなこと言ってるんだろうなと予測できる範囲ではありますがそれでもギリギリレベルです。 ・その他諸々 所々挙動が怪しい、操作不能に陥る事も度々ありました。 特に看板を調べたり、特定のマップ間の移動(下のマップからジャンプで上のマップに切り替え時)等々。 現状ではセールとかでワンコイン切っててもオススメは出来ないかなぁ、といった感じです。
闪退何意味
Como buen metroid, juego divertido y a veces tan frustrante que te pasas 1 minuto pulsando el botón del salto porque según tu cerebro hiciste los pasos en sus tiempos y el personaje decidió no saltar, spoiler, esto es un metroid, no es el personaje, son tus manos... Juego retro que te hace disfrutar y cabrearte a partes iguales, si os mola este estilo rollo Hollow knight, blasphemous, o el propio Castlevania, este juego es 100% recomendable para vosotros
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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