
"LAPIDARY: Jewel Craft Simulator" is a simple and minimalistic gem crafting simulator. In the quiet of your workshop, process various rough stones to create gems with the ultimate sparkle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 136reviews | 82% | — | $36.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그냥 그래요 2개 만들고 껐음
텍스트가 뭐가 없음 보석 깎아서 뭘 어쩌라는건지도 모르겠고 재밌긴한데 눈알 빠질거같고 그렇네요
Therapeutic gem crafting and that's all there is in this game. You take rough stones, shave them with the lathe, and have them polished into cleanly cut and sparkling gemstones. Its not too bad, but the gameplay loses its luster somewhat fast. As much as its a bit fun to make stones, that's all you're doing and it doesn't have much else going for it afterwards. If they let you free craft gems or let you sell you're gems in a shop or something, then that would probably make the experience a bit better. At least the music is nice and calming for the gameplay. Overall, I would consider this game as meh. I'm not saying the game is bad, but this is one of those games where if you do plan on getting it, you're better off getting it on sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Indonesian*, Ukrainian*, Dutch*, Greek*, Swedish*, Spanish - Latin America* +91 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
머리 비우면서 시간을 깎을수있음
Un jeu relaxant avec un très bon potentiel, avec des mises à jours réguliéres. Si vous aimez les gemmes, essayé lapidary simulator 👌
LAPIDARY: Jewel Craft Simulator, developed and published by THINK & FEEL, is a quiet and meditative crafting experience centered entirely around the art of gem cutting. At its core, it’s a minimalist simulator where players take raw stones and transform them into polished jewels by manually shaping, refining, and evaluating them according to a set of design templates. The gameplay is slow, deliberate, and almost therapeutic in its repetition, appealing to those who enjoy detailed handiwork and visual precision. This is not a game built on complexity or sprawling mechanics—instead, it offers a focused and peaceful loop of creation that favors mindfulness over intensity. The visual presentation is one of the game’s strongest elements. Stones are modeled in clean, realistic 3D, with rough edges, cloudy imperfections, and shape irregularities that gradually fade away as you cut, grind, and polish. The tools are basic but satisfying to use; you interact with a lathe-like carving device to manually alter the gem’s geometry, rotating it with care and shaving away tiny layers to achieve the closest possible match to the desired template. There is a tactile pleasure to watching a raw, jagged piece of mineral transform into a symmetrical, gleaming gem. The interface is mostly nonverbal and intuitive, though it can take a moment to understand certain tool functions—particularly those requiring click-and-hold inputs or subtle adjustments. The structure of the game revolves around completing “orders,” which are essentially gem-cutting requests that specify the target shape and color of a stone. Once you choose an appropriate raw stone from your collection, you begin the shaping process. After crafting, your finished product is evaluated based on how closely it matches the ideal design in terms of both shape and hue. The evaluation system assigns ranks (such as S or SS), giving players feedback on their precision and offering replayability through performance improvement. You can also collect your finished gems, name them, and revisit them later—an optional feature that adds a personal touch for those who want to track their best work. Mechanically, LAPIDARY keeps things very simple. There are no extensive upgrade trees, crafting materials, economic systems, or open-ended customization layers. The gameplay loop is narrow and repetitive by design: you carve, evaluate, and collect, then do it again. For some, this simplicity is a welcome escape—a quiet, focused routine that encourages patience and attention to detail. For others, especially those who expect progression systems or deeper layers of engagement, the game can start to feel shallow after a couple of hours. There is little variation in tools or process, and while new orders increase slightly in complexity, the underlying mechanics remain unchanged throughout the experience. Where the game stumbles slightly is in onboarding and user interface clarity. New players may find the lack of a guided tutorial or explanatory text a bit frustrating at first. Certain interactions, like how to activate specific tools or submit finished gems, aren’t always made clear. Likewise, while the visual feedback during carving is well-executed, some users have suggested the addition of more precise controls, such as snapping to angles or adjusting the sensitivity of rotation, to make the shaping process feel more deliberate. Still, these are relatively minor issues in what is otherwise a very stable and well-optimized experience. It runs smoothly even on lower-end systems and is fully playable on Steam Deck, which makes it accessible to a wider audience. In terms of audio and atmosphere, the game leans into its calming identity. There’s no voice acting, narrative, or background story—only subtle ambient sounds and light audio cues as you work. This lack of story or direction might feel empty to some, but for those looking for a meditative space to relax, it works beautifully. There's a sense that the game isn't trying to be more than what it is; it doesn't bombard the player with objectives, timers, or pressure. It's a quiet workshop in a virtual space, and you're simply there to shape and create. For the asking price, which is modest compared to larger indie titles, LAPIDARY delivers exactly the kind of niche experience it sets out to offer. It isn’t a game you’ll necessarily play for dozens of hours straight, but it’s one that invites you to return occasionally for short, focused sessions. The addition of rankings and achievements gives goal-oriented players something to chase, but it’s equally suitable for players who just want to zone out and relax with some visually satisfying handiwork. It fills a specific corner of the simulation genre—one that values serenity over stimulation—and in that respect, it’s quite successful. Ultimately, LAPIDARY: Jewel Craft Simulator is a game of focused intention. It doesn’t try to broaden its scope beyond the art of gem crafting, and that focused design is both its greatest strength and its natural limitation. Players looking for depth, variety, and progression will likely find it too barebones. But for those seeking a serene, creative outlet with a strong sense of tactile reward, this game offers a quietly compelling experience that’s hard to find elsewhere. It’s less about winning or completing and more about engaging in a slow, thoughtful craft—one polished stone at a time. Rating: 8/10
来世では立派な宝石職人になってみせます。
細かい作業が好きな人や己と向き合う時間が欲しい人におすすめ
気がつくと無心になれるゲーム。時間泥棒にしてリラックスゲー。もやもやしている時とかに遊びたくなる。 (これは自分だけかな?)
[h1]ぼんやりしたい人にもオススメ[/h1] だがぼんやりしているととんでもないミスをする。そんなゲームです。 やることは非常にシンプルであり、完成品の評価を気にしないなら疲れている時でもプレイ自体は可能。程よい作業感とチルいBGMでゆったりできます。 大幅に削りすぎてしまったところは笑い飛ばしてしまいましょう。 しかし高評価を取ろうとすれば1つ1つの動作に気を張る必要があるため、ぼーっとしていられません。 ライトに楽しむかコアに楽しむかはプレイヤー次第なので、多くの人にオススメできます。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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