
"LAPIDARY: Jewel Craft Simulator" is a simple and minimalistic gem crafting simulator. In the quiet of your workshop, process various rough stones to create gems with the ultimate sparkle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Indonesian*, Ukrainian*, Dutch*, Greek*, Swedish*, Spanish - Latin America* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
起初操作起来会比较困难,习惯了还好,背景的画可以对齐。能够多点宝石相关的科普就好了。
心が落ち着かない一日の終わりに宝石を磨いてリフレッシュしませんか? 磨き上げた石たちがキラキラ癒してくれます
Please make a Mac version too...please
宝石屋さんになって綺麗になる石を選ぶところから削るまでのゲーム 最初操作すらどうやってやればいいのかわからなかったくらいにはチュートリアルもUIも説明がなく不便 スペース長押しですよ!長押し! でも一度わかればもうそこからはちまちま削るだけ! なぜかハマって定期的にやりたくなるゲーム 綺麗にできてSS取れた時誇らしくなるんじゃ!
BGMがとてもリラックスできて、まるで工房で作っているかのような感覚になれる、かなり集中できるゲーム。
great game, but i wish i could see the exact angle my gemstone is facing, and the Ability to rotate my stone in a fixed axis, the same way real lapidary do with their gemstones.
デザインとゲーム性がまさに好み カット済みの石の一覧から石を個別に捨てれる仕様は、実に制作者の美的感覚を反映している
머리 비우면서 시간을 깎을수있음
LAPIDARY: Jewel Craft Simulator, developed and published by THINK & FEEL, is a quiet and meditative crafting experience centered entirely around the art of gem cutting. At its core, it’s a minimalist simulator where players take raw stones and transform them into polished jewels by manually shaping, refining, and evaluating them according to a set of design templates. The gameplay is slow, deliberate, and almost therapeutic in its repetition, appealing to those who enjoy detailed handiwork and visual precision. This is not a game built on complexity or sprawling mechanics—instead, it offers a focused and peaceful loop of creation that favors mindfulness over intensity. The visual presentation is one of the game’s strongest elements. Stones are modeled in clean, realistic 3D, with rough edges, cloudy imperfections, and shape irregularities that gradually fade away as you cut, grind, and polish. The tools are basic but satisfying to use; you interact with a lathe-like carving device to manually alter the gem’s geometry, rotating it with care and shaving away tiny layers to achieve the closest possible match to the desired template. There is a tactile pleasure to watching a raw, jagged piece of mineral transform into a symmetrical, gleaming gem. The interface is mostly nonverbal and intuitive, though it can take a moment to understand certain tool functions—particularly those requiring click-and-hold inputs or subtle adjustments. The structure of the game revolves around completing “orders,” which are essentially gem-cutting requests that specify the target shape and color of a stone. Once you choose an appropriate raw stone from your collection, you begin the shaping process. After crafting, your finished product is evaluated based on how closely it matches the ideal design in terms of both shape and hue. The evaluation system assigns ranks (such as S or SS), giving players feedback on their precision and offering replayability through performance improvement. You can also collect your finished gems, name them, and revisit them later—an optional feature that adds a personal touch for those who want to track their best work. Mechanically, LAPIDARY keeps things very simple. There are no extensive upgrade trees, crafting materials, economic systems, or open-ended customization layers. The gameplay loop is narrow and repetitive by design: you carve, evaluate, and collect, then do it again. For some, this simplicity is a welcome escape—a quiet, focused routine that encourages patience and attention to detail. For others, especially those who expect progression systems or deeper layers of engagement, the game can start to feel shallow after a couple of hours. There is little variation in tools or process, and while new orders increase slightly in complexity, the underlying mechanics remain unchanged throughout the experience. Where the game stumbles slightly is in onboarding and user interface clarity. New players may find the lack of a guided tutorial or explanatory text a bit frustrating at first. Certain interactions, like how to activate specific tools or submit finished gems, aren’t always made clear. Likewise, while the visual feedback during carving is well-executed, some users have suggested the addition of more precise controls, such as snapping to angles or adjusting the sensitivity of rotation, to make the shaping process feel more deliberate. Still, these are relatively minor issues in what is otherwise a very stable and well-optimized experience. It runs smoothly even on lower-end systems and is fully playable on Steam Deck, which makes it accessible to a wider audience. In terms of audio and atmosphere, the game leans into its calming identity. There’s no voice acting, narrative, or background story—only subtle ambient sounds and light audio cues as you work. This lack of story or direction might feel empty to some, but for those looking for a meditative space to relax, it works beautifully. There's a sense that the game isn't trying to be more than what it is; it doesn't bombard the player with objectives, timers, or pressure. It's a quiet workshop in a virtual space, and you're simply there to shape and create. For the asking price, which is modest compared to larger indie titles, LAPIDARY delivers exactly the kind of niche experience it sets out to offer. It isn’t a game you’ll necessarily play for dozens of hours straight, but it’s one that invites you to return occasionally for short, focused sessions. The addition of rankings and achievements gives goal-oriented players something to chase, but it’s equally suitable for players who just want to zone out and relax with some visually satisfying handiwork. It fills a specific corner of the simulation genre—one that values serenity over stimulation—and in that respect, it’s quite successful. Ultimately, LAPIDARY: Jewel Craft Simulator is a game of focused intention. It doesn’t try to broaden its scope beyond the art of gem crafting, and that focused design is both its greatest strength and its natural limitation. Players looking for depth, variety, and progression will likely find it too barebones. But for those seeking a serene, creative outlet with a strong sense of tactile reward, this game offers a quietly compelling experience that’s hard to find elsewhere. It’s less about winning or completing and more about engaging in a slow, thoughtful craft—one polished stone at a time. Rating: 8/10
特にストーリーはないので、無心に宝石を削り出すだけ。 作業を進めるにつれてどんどんきれいな宝石になっていくのが単純にうれしい。 作り終わって眺めるのは達成感も刺激されるものの、特に思い入れがあるわけじゃないから、毎回名前をつけなきゃいけないのがちょっとした悩みどころかも。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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