
Landmaster is a cozy pixel RPG about survival, crafting, and building in a magical world that doesn’t always play nice. Explore, create, and fight to keep your Kingdom alive.
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About
Hey, I’m making Landmaster – a pixel-art RPG where you get tossed into a big, living world full of strange creatures and secrets waiting to be found.
It’s a mix of survival, crafting, and building:
Gather resources and craft tools, weapons, and magical artifacts
Build and defend your base against dangers that lurk in the Kingdom
Explore different biomes, from quiet forests to dangerous ruins
Unravel the mystery of an ancient curse that’s tearing the land apart
I wanted Landmaster to feel like one big adventure, where every day can surprise you. One evening you might be fixing your base after an attack, the next you’re discovering a forgotten cave or making choices that shape the fate of the Kingdom.
This game is still in a super early stage. It’s buggy, there’s not a ton of content yet, and things will break. But I’m working on it every single day, and I want to share the progress with players as it grows. Landmaster is not finished, but if you like the idea of exploring, building, and surviving in a weird little pixel world—and you don’t mind rough edges—you’re very welcome to join in early.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Hi At the moment, there are still too many bugs in the game that spoil the fun. For example, the Scarecrow Quest. You can no longer get back through the gate. Or there is no display in the workbench menu showing the construction status. There is also no display in the tool wheel showing the status of the tools themselves. Otherwise, the game doesn't look bad and I hope the developer continues to work on it.
Removal Announcement done Oct 2025:https://steamcommunity.com/app/2848680/eventcomments/845114064658053619/?tscn=1776724622 [quote]End of Development Notice Hello everyone, After careful consideration, I’ve decided to stop development of Landmaster. The main reasons are: I underestimated the scope of development., I don’t have enough free time alongside my full-time job., Realistically, it would take at least 5–6 months (under ideal conditions) to reach an alpha version, and much longer with limited time. Because of that, I’ve decided to end development rather than leave the project unfinished. I’m already in contact with Steam Support about removing the game from the store. If you purchased the game, please request a refund so you don’t lose money on something that won’t be completed. If for some reason you can’t request a refund, please message me - I’ll make sure to note your info and try to offer a replacement or access to my future games once they’re ready. Thank you all for your support and understanding. I’ve learned a lot from Landmaster, and I’ll be focusing on smaller, more manageable projects in the future.[/quote] Now In April. Game still on Steam. so Abuse of Steam Rule Just Promotion Move for Game Creating FOMO for Steam Users Whay? Hope it was Worth it.
I think it is a fantastic work in progress. I hope the developer doesn't stop. I hope we can all get a few people to buy it see it become a success and quit his full time job. We need more indy developers like this.
Like the dev said in the Early Access Notes: "The game is still in a very early stage - it's buggy and missing a lot of content. But the core idea is there" I couldn't have said that any better. It's buggy (mostly graphical bugs like an icon disappearing/turning white) - but definitely playable. And it's missing quite some features - just look into the other reviews for that. But I like it, because: - the design is beautiful --> Very nice to look at and still easy to understand - the animations are great - the music is quite nice - the sounddesign is really good - the core gameplay is fun - the quests are nice If the Dev continues to work on it, the game really could become quite impressive. That's why I'll recommend it (as an Early Access Game) even with the current bugs and missing features. It's got a lot of potential. And the stuff that's been implemented by now really shows the vision for the future of the game. Last thing though: I've had one major issue: I wasn't able to save the game (even after sleeping and pressing the save icon). Maybe I just missed something, idk. But I'll try again in the near future, I hope this will be fixed (or explained).
The game's settings are completely inaccessible, but for some reason, a creative mode is enabled, unbeknownst to the player. It's possible to accidentally ruin your game, destroy your house, workstations, and so on. Hotkeys are missing, as is the ability to set them. But these are minor details. The game doesn't even look unpolished or unfinished - it looks as if the developer not only doesn't understand some basic game design patterns or principles, but even doesn't play games at all. I'll keep quiet about the bugs, because bugs can be fixed, but a poorly executed design (and especially a lack of it) is a much more pressing issue.
Unfinished, buggy and crashes. Sadly 1/10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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