
An original single-play card game set in the 'LandRun' of the Western Pioneering Era. A fierce psychological battle using cards and luck, the game is turned upside down with just one card.
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About
LandRun is a one-man strategy card game with a motif of the land scramble 'landrun' from the western frontier era.
Players, as black slaves, participate in "Land Run Tournament" because of their owners' greed, and if they win, they will get the freedom they promised and the land they want. This piece is a personalized title developed for PCs, using Unity.
Unlike the typical Trump game, except for five special cards, it is designed so that the impact of number size does not appear significantly. When a player hands one card, his or her horse advances one space in the opponent's direction, and when the horse crosses the opponent's boundary, the attack succeeds. Successful three times in this attack will result in victory in that round. The key strategy is to plan in which order to use the card and move the horse, with items that reverse the opponent's advance, move several spaces at once, or adjust the timing of crossing the boundary line.
In addition, if the boundary breakthrough does not occur three times until the deck is exhausted, the score is calculated by adding the sum of the number of cards left in the hand and the sum of the unused physical strength cards, and the sum is used to determine victory or defeat. As a result, there are two winning plans: a direct attack victory that breaks through the opponent's boundaries three times and finishes quickly, and a score victory that is aimed at managing hand and physical strength while looking at the deck run out. It is up to the player to decide which plan to choose, and it is important to strategically adjust the timing of using the item, the consumption of the physical card, and how much handwriting you will leave. Another feature of the game is that there is still room for a turnaround even in unfavorable situations due to various items.
Matches are played in a tournament format. Players will face several contestants in a row under the direction of their owners, each with a different disposition: "the type who pushes aggressively from the beginning" and "the type who saves items and special cards and then flips them all at once in the second half." The rules are the same, but they are designed to vary depending on who you face, whether you are aiming for an attack victory or a point victory. A round can take approximately 10 to 15 minutes, and the game is designed to allow you to find your own winning pattern by re-attempting several times in a short period of time.
It uses a simple mouse-only interface. The game is played by simply selecting a card, but the weight of the judgment varies depending on how you read the horse's location, the number of cards left, and the remaining physical strength of the card. We aim to design it as intuitive as possible so that even players who are not confident in numerical calculation can strategize with the image of "move forward, step back, push away."
In terms of visuals and world views, in order to give an epic reason to the rule of "why fight each other to move forward first," we tried to superimpose Landrun in real history with the situation of "who runs first and takes the land." The board and UI are motifs of desolate land maps, old gambling tables, and bulletin boards in bars, and we tried to direct the main character to feel like he is getting closer to freedom and the ground whenever the horse advances one by one. It is a game created by black slaves who are forced to fight for their owners, conscious of twisting the contradictions and madness of the Western Pioneering Era and Landrun through the structure that they try to win their freedom in the end within the same rules and tournament.
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Languages: English, Japanese, Korean
Reviews
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ Lazy devs. Bad game = Thumbs Down. No achievements = Thumbs Down. Spent 5 minutes in the lobby just to thumbs it down. To the devs: "I rock the whole globe with no problemo Been rocking coats since my first demo And now I'm banging hoes in the Continental And I done seen me sliding out my dope ride I open up the doors, suicide I came from the bottom, the sewer side I made it to the top cause I do it fly Feeling ♥♥♥♥♥♥♥ lucky like the ♥♥♥♥♥♥♥ Irish I see the whole game from my third iris I tour the whole word like a dirty pirate To give the whole club some Steamachievements"
Game stops working so much for no reason. not enough card combos. items dont do what they say they will. waste of 30 minutes.
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Batı Öncülük Çağı'nın 'Toprak Koşusu'nda geçen özgün, tek oyunculu bir kart oyunu. Kartlar ve şans kullanılarak oynanan kıyasıya bir psikolojik mücadele olan oyun, tek bir kartla tamamen altüst oluyor.
술 마시기 하고 패버리려고 했는데 BGM만 나오고 안 움직였어요 재실행하니 다행히 이어하기가 되더라구요 술 건네주고 말의 이동거리 속이는건 K는 한방에 골 인줄 알았지만 2칸 그대로 였습니다 우승했습니다 주인놈도 이길 수 있었는데!
I enjoyed the game... until I was winning the final round, but it just froze. I had to force stop the game and start it back up. Upon reload, it asked if I wanted to continue. I did, but it was a few rounds behind where I was. I made it to the finals again, but it froze again. ....ughhhh.... so disappointing. :( The game was fun when it worked.
apos a primeira vitoria o jogo quebra e se torna impossivel vencer por mais que voce faça pontos no oponente
itd be a fun game if it worked.
Idea is interesting, but AI moves very slowly, smoke is irritating, the AI will sometimes just hang and not move (soft-locking your run), and your hand is shown for half a second BEFORE you draw your new card, so if you click before the new card is drawn you will play the wrong card. Overall the experience of playing this was more irritating than anything else.
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