
A hybrid of challenging turn-based strategy and customizable card collection gameplay set in a medieval fantasy universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian, French*languages with full audio support
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has potential, and I want to like it, but right now, it just seems clunky and unbalanced. General critiques: -While I appreciate the lack of a scripted tutorial where they hold your hand and walk you through every turn, some sort of primer on the general rules of the game or a glossary would be nice. It certainly wasn't difficult to figure out what the numbers on each card meant or that most units can move two spaces per turn, but having that written somewhere would be nice. Other examples: maximum hand size, how many cards are left in your deck, what happens when your deck runs out, the fact that you can scroll to rotate the map. -I don't know how many campaign levels there are and if the early ones are meant to be difficulty-gating, but of the four factions, I was only able to beat the first quest with two of them. On the second quests and the other two factions, I was on the defensive the entire time before getting my ass handed to me or surrendering out of despair. -Given that you normally only get one card and one gold per turn, it seems unfairly hard to make a comeback when you're on the defensive. You spend three turns waiting to get enough gold to play one unit; if you're lucky, it'll take out one of your opponent's units before it dies. Meanwhile, your opponent is gaining gold 2-3 times as fast as you because they control a village(s), allowing them to play units more frequently or play stronger units. -Given that the deck size is exactly 40 cards, giving players 40 copies of each starting card seems excessive. I didn't look to see how many cards are in the game, but given that the starting decks only have ~6 different cards in them, the deck size of 40 itself seems excessive; the only effect it has is to decrease the likelihood of drawing one different card you may have gotten from a booster pack. -Certain abilities seem overpowered: --Regeneration: Unit restores to full health each turn, often seen on creatures with a lot of hit points to begin with. Unless you have a creature with Lethal, you pretty much just have to muster all of your forces to attack it on the same turn. --Vampirism: After winning a battle, unit gains +1 attack and +1 maximum HP AND restores to maximum HP. Only countered by Lethal. I would suggest changing to gain +1 attack and restore 1 HP --Siege: Unit deals 50 damage to the castle. Not only does this seems excessive as I have not seen the castles to have more than 30 HP, but it is also seemingly overpowered to have units that will just win the game in one attack. Recommend changing to dealing double (triple?) damage to castles --Lurking: I thought this would just let the unit treat water as normal terrain until I saw the AI move his unit across the entire map because this apparently lets you move between any two water spaces that are connected by a river. Recommended fixes/features: -When you have too many cards in your hand, you can't see the lower left corner of the map; the same is true of your opponent with the upper left. Recommend adjusting layout. -While you can scroll to rotate the map, it only goes counterclockwise no matter which way you scroll. Recommend making one way go counterclockwise and the other go clockwise. -Quests in ladder matches only progress if you win, which seems to put a needless barrier in the way of progression - good players will keep completing quests, while weaker players have an even harder time gaining materials to improve their deck. Recommend allowing quest progression even if you lose. -Two of my three ladder matches timed out. Agree with proposed solution of providing some gems or something if this happens. I understand that this is a new release, and so there are kinks to be worked out. As it is now though, the game is simply too punishing to be fun for me, I'll likely give it a go in another few months and see if there have been any changes.
Before me, quite a few people have already written reviews on Kingdom Draw, so in order not to repeat myself, I will write [b]how to cook lasagna[/b] [b]Ingredients[/b][list] [*]1 clove garlic [*]1 onion [*]2 carrots [*]500 g ground beef [*]800 g canned crushed tomatoes [*]2 tsp dried oregano [*]50 g unsalted butter [*]40 g flour [*]500 ml milk [*]¼ tsp ground nutmeg [*]150 g lasagna noodles [*]60 g Parmesan cheese [*]olive oil [*]salt [*]pepper[/list] [b]Step 1[/b] For the lasagna recipe, peel and finely chop garlic. Peel and dice the onion and carrots. Heat a little olive oil in a large pan and fry the onions, carrots and garlic. Add the minced beef and brown evenly, using a wooden spoon to break it up as you go. Season to taste with salt and pepper. Then add the chopped tomatoes and season again with salt and pepper. Cover and simmer over a medium heat for approx. 15–20 min. Stir in the dried oregano. [b]Step 2[/b] Preheat the oven for the lasagna to 220°C top/bottom heat. For the béchamel sauce, melt the butter in a small saucepan. Add the flour and brown while stirring. Gradually add the cold milk, stirring constantly, then reduce the heat and cook for approx. 5–8 min. Season to taste with nutmeg, salt and pepper. [b]Step 3[/b] Cover the base of the casserole dish with olive oil and then with a layer of béchamel. Now layer the lasagna sheets first, then the Bolognese and béchamel sauce in succession. Repeat until all the ingredients have been used up, finishing with béchamel on top. [b]Step 4[/b] Grate the Parmesan over the last layer, transfer the lasagna to the preheated oven on the middle shelf and bake for approx. 30–40 min., or until the top is golden. Serve in the hot oven dish. [b]Enjoy your meal!
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Cool card strategy, where a lot of magic and sorcery. Each hero depends on their unique deck. As the game progresses, the cards become stronger and the enemies are also on the alert. There is an option to play on multiplayer. Is free. I recommend.
I like that game. tell you what I have seen so far, though there is not much pve you can play as the campaigns get really hard starting with missions 3. So the only mode you can make progress at that point is playing pvp. The problem with the pretty small playerbase, was adressed by the latest patch as you are paired against a bot now, if no player opponent has been found after some seconds. Have fun!
Great strategy card game, and even free! The game is similar to Gwent with The Witcher. We go through the story and get a deck of cards, slowly collecting more cards. The most important thing to collect a deck to destroy the enemies. Many combinations and variations. The game has a donation, but it does not create imbalance. In general, I recommend the game.
FIRST IMPRESSION Awesome concepts,satisfactory art and relaxed strategic gameplay. New game,needs new players. Has several factions,each with different play styles. Great high fantasy setting. No bugs so far and playing campaigns so long to learn the factions. Decent rewards after a match. Well done devs.looking good!
This game decided to try to combine two types of gameplay together: strategy and card game. Thus, you have to evaluate your strength, which will be expressed in a set of cards issued to you. Having studied all the features of the maps available to you, you will be able to plan your options on the battlefield and achieve victory over enemies.
I like what I have seen so far, though there is not much pve you can play as the campaigns get really hard starting with missions 3. So the only mode you can make progress at that point is playing pvp. The problem with the pretty small playerbase, was adressed by the latest patch as you are paired against a bot now, if no player opponent has been found after 30 seconds.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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