
"Land of Towers" is a family-friendly VR adventure game that immerses the player in the amazing world of Medieval Caucasus. In this world, there's no need to rush: there's no room for commonplace battle scenes, but there is space for meditative exploration and creativity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Понравилась идея, не зашла реализация. + Есть сюжет + Классные идеи: берешь материалы, берешь инструменты и делаешь какую-то свою штуку, чтобы достичь цели по сюжету + Даже озвучку завезли на русском (!). Сюжет подается приятным мужским голосом от первого лица. - Вроде бы управление как везде, но почему-то то ли работает криво, то ли что. Но взаимодействовать с досками и инструментами на первых нескольких страницах сюжета замучилась. Подставить доску и задвинуть засов на каком-нибудь окне тоже целое приключение. Также как будто не хватает веса предметов -- что маленькая доска, что большая, все летают по всей территории, если задеть как-то не так. - Лестницы. Как поняла, в режиме плавного перемещения ни прыгать по лестницам, ни лазить нельзя (даже если все-таки можно, то видимо очень неочевидно). Приходилось частенько переключаться из-за этого в режим телепортации, чтобы куда-то залезть. - Мелкие нестыковки инструкций обучения. Например, обещали тактильный отклик, когда подносишь руку к затылку, чтобы туда что-то положить. В итоге никакого отклика найдено не было, а класть приходилось по алгоритму: встал ровно, поднес к определенному месту предмет, бросил, послушал звук/проверил результат. Либо для закрепления предмета вроде написано про кнопку под указательным пальцем, а на самом деле она другая
Nice wee adventure game feeling like its going for a more historically accurate portrayal of a vignette of someone's life along side two (from what I gathered) sandbox modes, the carpentry system while fun and allows for a great deal of flexibility isn't as in depth as something dedicated entirely towards it (like vrkshop) and in context would be somewhat out of place if it was. Given the developers seem attentive to player feedback it seems like there may be room for expansion down the line which would be great to expand or guide players to building more complex things than ladders and windows (which is still fun in the "story mode" but is underselling the capabilities of the systems in place) I wouldn't be surprised if this was used as a base to create educational content or experiences in the future since this feels like something that could fit in one of those time period activity museums.
Land of Towers is an adventure physics crafting game. This is not the adventure of a warrior though, this is the adventure of a humble signal tower keeper. There is no combat in this adventure. This is a more relax life sim of the everyday life of a signal tower keeper in medieval times. You have two different stories to complete and a sandbox mode to play in. In the story modes you will set off on an adventure and be faced with a series of different tasks to solve and complete. Crafting tools, fixing broken bridges and other passive quests. In the sandbox mode, you are free to do what ever you can dream of. Craft anything from unlimited supplies. The crafting system in this game is amazing and has some of the best physics I have experienced in a crafting system. The world is sweet looking and very interactive. You can interact with almost every object you come across. You can also dismantle objects into raw materials and craft new objects with a great physics system. I have torn apart a shed and built a table and chair from the scraps. There is no wrong way to craft in this game. Build to your imagination. The controls in the game are very nice and easy to interact with items and move about the world. The game just got a patch adding smooth locomotion and smooth turning, which adds greatly to the immersion. If you are looking for a relaxing family friendly questing game, with an amazing physics based crafting system, this is the game for you. If you are looking to slay some trolls in battle, and upgrade your combat skills, this game is not for you. Watch my preview here, https://youtu.be/eC96NMkAufE
Старик пейдан дац хьа ер
A chill, relaxing game, that still manages to be a little adventure because of the story, but that story unfolds at the player's pace. I don't know how far through it I am after 2.3 hours. It looks and runs great on a vive pro 2 with wands, the item handling is superb.
Great concept and I really hope the devs have the chance to expand upon it!
I liked this relaxing game. The story was short, only 3 or 4 levels long, but you can craft more than that. As a programmer, I can appreciate how well the crafting system was designed. I hope this company comes out with more games.
pretty boring, didn't give any reason to invest within the first 30 minutes and just felt like an unfinished crafting game..
suprisingly fun lil game!! i played the first bit of the story, got to the torches and kinda gave up because it felt like tedium in a game with already teadius mechanics and i jumped into the sandbox mode to try more woodworking stuff. baren and clunky with the menus but it was neat to sit down on the floor and try making a table in vr. the game overall needs a nice coat of polish and refinement but honestly this feels pretty good and id like to try out more forging and a bit more customization. on index there isnt any finger tracking but thats fine, not all games need to be the height of social vr and in some games, finger tracking seems to take away or add way to many expectations. what i do wish was there was some more grip poses for open and closed hands, maybe pointing and just flexibility with grab points and what not because grabbing items feels a bit sterile and clunky however im no vr developer so im not sure how hard something like that would be to pull off. gameplay seems really fun, the bit of story i did was cool where you had to build your own bridge and windowsill however things like the inventory and eating system feel a bit useless or at least underdeveloped. i love the idea of an inventory to hold parts for a project or for your puzzles but when i got to the new area after spending 10 minutes taking apart the crypt area and storing bits, they where all gone and that was a bit disheartening. the "hover, gravity, pin" mechanic or whatever its called is a bit weird to get used to and honestly a massive pain and i wish there was some way to rest an item on your knees or something without the need for full body physics getting in the way or kicking things on accident. it would be nice to just rest something on your leg while working on it but i can see how that would get in the way of the user so i highly recomend fleshing out the gravity system thingy. having a belt system to hold 2 or 3 tools you plan on using frequently would be a nice quality of life system so you dont have to go back and forth from the floor or inventory to grab something when building say a table. lastly i think it would be incredibly useful to use the mallet to wack a bit of wood onto a nail instead of having to place the nail, go and hover hold the piece of wood on the other bit of wood then hoping the nail goes thru everything. those are small qol updates i would like to see but this game is already pretty incredible and id love to see more. if you (yes you the customer) have read this far and are ok with janky games with a good heart then i highly recommend this. its a light hearted slice of life type game where you just kinda vibe the entire time. this isnt some vrchat pavlov whatever game where everything is all fast paced and hyper its just relaxing in a medieval time period where you build things the quest tells you with your own two hands. its something i havent really seen before but i absolutely love it. ps: devs if you need more content or ideas, you know where to find me lol
Its just.... boring. And thats coming from someone who enjoys slow pace games. The stories are mundane, which is okay, but they are so far between absolutely boring and tedious crafting episodes it gets lost entirely. The crafting is.. tedious and gives you the illusion of being able to craft everything. First puzzle... get up on the roof. Me.. crafting a ladder.. only to find out that structures you build arent useable. Whats the point then?
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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