
"Land of Towers" is a family-friendly VR adventure game that immerses the player in the amazing world of Medieval Caucasus. In this world, there's no need to rush: there's no room for commonplace battle scenes, but there is space for meditative exploration and creativity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a bad game at all. I really enjoy the mechanics and atmosphere. Story is good but would be amazing with some good voice acting. Graphics are nice. Only real complaint I have is no smooth locomotion or smooth turning. Not a total deal breaker obviously but does cause me slight aggravation while playing. Had to turn the graphics down a bit to ease some stuttering. Can't wait to see some good updates and how this goes.
я построил авторскую хуеблядскуюприфиноманопатаустическуюзалупоконскосриновскуюпиздоблядорыготнуюпрохуёбину и мне понравилось
Index Player: This game is absolutely charming! It has one of the strongest building mechanics I've ever seen in a video game, just shy of Valheim. It has all the building freedom, but lacks the structural integrity aspect. Everything seems to have the appropriate amount of friction, which is sorely lacking in many VR titles that utilise physics. The story mode is short and cute, and had a rather surprising ending. I've been tinkering in the creative mode which is hella fun. Suggestions for the Dev: 1: A toggle for 90 degree placement, and or snapping to other blocks would really help. 2: A hand/table saw/milling workbench for turning rough logs into a desired cut. 3: A pickax that can "mine" boulder objects in the scene (the texture shows what kind of mineral you "might" get. After 3 yeilds it becomes a normal texture and unresponsive until you complete a full day night cycle) Cons: 1: As an index player, the game was fully playable, but sound never worked (THIS ISSUE HAS BEEN RESOLVED) 2: It is way too easy to catapault items off the map. This happens when there is a pile of items and you accidentally summon the bottom one to you, causing a fantastically heartbreaking shower of items all over the map. 3: Placing items in your inventory is a pain in the ###! I hope in the future the backpack has a far more generous hitbox, or it is changed to the chest. Game that have it on the chest are so much more ergonomic, at the expense of a bit of realism. Great game, and at an unbeatable price! I really hope the Dev intends to add more, this has so much creative potential.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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