
Land of the Vikings is a survival colony sim game. Build and lead your village, and expand it into a thriving city. A wise Jarl must manage resources, survive harsh conditions, and guide their fellow Vikings to work together through social conflict. Skál!
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Chop down trees, plant and grow crops, hunt wildlife, mine for ore, and fish from the surrounding seas and fjords. Manage your resources carefully to ensure you can outlast the harsh winters, and expand your settlement from season to season.
Each of your villagers is a unique character in their own right. With 20+ characteristics, your villagers might be powerfully built strong men and women or silver-tongued thespians. Pay attention to skills and abilities when assigning tasks to your people. Not all Vikings are alike, nor are they equally good at all jobs!
As your settlement grows, more Vikings will seek to join. You can choose to welcome them or turn them away. Over time, your Vikings will begin new families and give birth to new generations, extending their lineage and strengthening your settlement.
The land will bring many challenges to your settlement, from earthquakes to fire-starting lightning from Asgard. Unite your Vikings to withstand these disasters as best you can.
The seasons bring their own challenges, as do events and disasters. Be ready for storms, blizzards, or the long, deadly cold of the winter season. Prepare firewood and food stores to keep your Vikings warm and well-fed!
Your neighbors are an excellent resource for goods and gold. Once you build a Trade Dock, ships will visit you with various cargos. You can also send out your own trade missions, as long as you have enough villagers to crew the vessel - and enough beer to fuel the crew!
Any good Jarl will tell you that brute force is the best path to glory. Gather your Vikings and raid foreign villages to plunder their gold and silver, and gain Fame points. Train and strengthen your Vikings, and command them through the all-new battle system to ensure your victory, while defending your settlement from other villages!
As your settlement flourishes, Viking heroes will want to pledge their valor to your cause. These heroes will lead your troops into battle, inspiring confidence and providing other bonuses along the way.
No grids allowed! You can build wherever you want, designing your settlement as you see fit, and to increase your Vikings’ happiness. Construct monuments to Odin or Freya and customize the look of your Viking ships. You can even modify the look of houses with the Building Editor. This powerful in-game editor will allow you to build and personalize an unlimited number of buildings and decorations!
Unlock new buildings and bonuses by spending Fame points in the Tree of Life. Discover beer brewing and build a Tavern for your villagers to relax in. Invest in goat farming to gather wool and weave fabric for better clothes. As you create better quality living and resources, your Vikings will become healthier and happier, and your settlement will flourish!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I really tend to enjoy city builders, however this one is stilted with multiple bottlenecks. First off, the fame system makes it difficult to advance technology with the only sure-fire way to get more is to keep building your settlement larger and larger (constrained by map size). That wouldn't be an issue except for the fact that your food is throttled quite severely and trying to keep up with it and only having limited usable land and to have to manually generate meat by selecting slaughter makes it tedious. Additionally the thrall mechanic doesn't work, so instead you now have this extra populace that is useless, prone to rebellion and just consumes food. All in all, this game was a wate of my money and honestly I had higher hopes. Better off just getting a whole different city builder game.
This game is buggy hell. I played a few times and now I tried to do 100%. I was close. So close. Around 660 and day 11 game just broke. Villagers were just spawning at main building, idle and die of starvation. What is funny, villagers were bugging at healing hut and dying of starvation. Population dropped to around 400 and I've managed to regrow it again to around 660/670, and then game broke again. Villagers are constantly idling, bugging, and wandering without any purpose. Now the village is buggy mess. When before everythin was working smoothly, now I suddenly ran out of food, beer and raw resources, because villagers are just doing nothing.
It is a little bare-boned, and lacks some depth in places, but I think on the balance this game is fine. As other reviews have stated, the atmosphere and attention to villiagers is nice. There are definately issues which are aluded to in other reviews, I don't think it outmatches the positives. All in all, lacks a little depth, but overall is fine. Not great, or even good, but its fine.
not great. pacing is actually one of the worst I ever saw in a settlement game. feels unfinished, unpolished, models dont look great, tech tree is dull and unnecessary, military buildings and functionality feels like an afterthought and some stuff are still bugged and seems like it wont get fixed. stay away, there are much, much better settlement builders on steam.
Pacing isn't great and the game still has a lot of bugs.
Bought the game in october 2023 and the game is basically in the same state as it was at it was released. 10000 Bugs, no real content and the last update was in june 2025. Now they announced a new game called valorborn or something like that. Dont buy either Land of the Vikings or Valorborn guys
Nice game to make your own viking settlement. Don't expect too much thought.
Land of the Vikings honestly became one of those city builders where I constantly told myself I was “just improving the village layout a little,” and then suddenly spent two hours redesigning roads because my bakery apparently deserved better surroundings. What I really enjoy about the game is how alive and personal the settlement feels. Your villagers have skills, needs, moods, relationships, and jobs that actually matter, so the village slowly starts feeling like a real community instead of just a collection of buildings generating resources. The atmosphere is also fantastic. The seasonal changes, weather, music, and overall Viking setting create this really cozy survival feeling where the village looks peaceful most of the time… right until winter arrives and everyone starts depending on your planning skills to not freeze or starve. I also really like how progression works. You slowly expand from a tiny struggling settlement into a proper Viking town with farms, docks, workshops, trade routes, and advanced production chains. Every new building and unlock feels useful, and watching the village evolve over time is incredibly satisfying. One of my favorite mechanics though is actually how the storage upgrades work through decorations and village planning. Instead of simply upgrading storage through menus, you improve certain buildings by placing decorations and creating nicer surroundings around them. That means village design isn’t just cosmetic — layout and aesthetics actually matter mechanically too. I genuinely love this system because it encourages you to think ahead when planning your settlement. You don’t just throw buildings wherever they fit. You start leaving room around important structures for decorations, paths, greenery, and upgrades later on. It makes the village feel much more natural and organized compared to many city builders where efficiency usually turns settlements into industrial spaghetti disasters. And honestly, it creates this funny cycle where you start out focused on survival, but eventually become obsessed with making your village both efficient and beautiful at the same time. The management side is also really satisfying overall. Balancing resources, worker assignments, food production, storage, and winter preparation constantly kept me engaged without feeling overwhelmingly complicated. I also appreciated that the game stays fairly relaxing most of the time while still punishing bad planning decisions. A poorly prepared winter can absolutely humble you very quickly. That said, the game still has some rough edges and balancing issues here and there, especially with larger settlements. But the core gameplay loop is genuinely addictive enough that I kept wanting to improve and expand my village anyway. For me, Land of the Vikings is a really charming and immersive Viking settlement builder that mixes cozy village planning with meaningful survival mechanics — while somehow turning decorative planning and storage optimization into something I became weirdly emotionally invested in.
I like the format but dislike the lack of help in the beginning. I've had to go on YouTube and forward through lengthy videos. I'm still a beginner and almost stopped playing due to this.
I'm a real big fan of base building games. I've played so many that fit this particular style of builder and seeing a skill tree really made it seem like something I could get into. I saw thralls and didn't think too much about it. But then it outright gives you the quest called "Enslave!" like you're supposed to be real excited about slavery. No thanks. Didn't like it in Wartales. Didn't like it Fallout 3. Didn't like it in human history. Could have gone some magic route and said something like "these clay dolls were gifted to us by the gods" or something like that. They're already telling the story that gods are cursing or blessing your people based on your decisions so you can't say that wouldn't have been viable. I get it, they were Vikings and that happened. Not something that needs to be glorified.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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