
You are brought into a room by a mysterious woman named Lamia and forced to play games with people from different backgrounds. You will learn the story as the game progresses. Find out your opponents' weakness during conversations, in order to defeat them. Winning is the only way to leave the room.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lamia’s Game Room is a small but distinctive indie experience that blends card-based gameplay with a moody, dialogue-driven mystery, creating an atmosphere that feels more theatrical than mechanical. Developed by Digital Crafter and Lord Ken Production and published by Digital Crafter alongside Light of Creators, the game places the player into an unsettling scenario where escape is tied to winning a series of games against other trapped participants. From the beginning, the tone is intentionally uneasy, with the strange setting and enigmatic host creating a sense that every interaction may carry hidden meaning beyond the surface rules of play. The central premise revolves around being confined in a single room with Lamia and several other characters, each with their own personalities and implied backstories. Progression is achieved by engaging in card matches, but these encounters are framed less as pure competition and more as narrative beats. Between games, dialogue unfolds that slowly reveals fragments of character motivations, fears, and secrets, encouraging players to pay attention not only to the mechanics of winning but also to what is said and left unsaid. This structure gives the game a strong sense of identity, as it uses conversation and atmosphere to add weight to otherwise simple gameplay interactions. Mechanically, the card game at the heart of Lamia’s Game Room is deliberately accessible. The rules are easy to understand, making it approachable even for players with little experience in card-based games. Each match feels more like a tense exchange than a deep strategic duel, with outcomes influenced by both player decisions and elements of chance. While this simplicity helps keep the focus on the narrative, it can also lead to moments where luck feels more influential than planning. For players seeking intricate strategy or long-term deck-building depth, the gameplay may feel limited, but for those invested in story and mood, it functions effectively as a narrative vehicle. The pacing of the game is closely tied to its episodic structure. Each victory advances the story incrementally, maintaining a steady rhythm that balances gameplay with exposition. As the story progresses, curiosity becomes a key motivator, as players are encouraged to learn more about Lamia herself and the circumstances that led everyone into the room. However, the overall length of the experience is relatively short, and while the game hints at deeper themes and unanswered questions, some players may feel that the resolution arrives before these ideas are fully explored. This sense of incompleteness can be interpreted either as a flaw or as an intentional choice meant to leave lingering ambiguity. Visually, Lamia’s Game Room adopts a gothic, minimalist aesthetic that reinforces its mysterious tone. Character art and backgrounds are modest in scope but effective in conveying mood, relying more on style than technical complexity. The confined setting helps maintain a feeling of claustrophobia, while subtle visual cues support the narrative’s darker undertones. Sound design and music further enhance this atmosphere, using restrained audio elements to build tension without overwhelming the player or distracting from dialogue. Community reception reflects the game’s niche appeal. Players who enjoy narrative-focused indie titles often praise its unique concept and unsettling ambiance, while others criticize its reliance on luck and its relatively shallow gameplay systems. The mixed response highlights the fact that Lamia’s Game Room is not designed to appeal to everyone; it prioritizes storytelling and mood over mechanical depth or replayability. Its value often depends on whether a player approaches it as a narrative experiment rather than a traditional card game. In the end, Lamia’s Game Room stands out as an intriguing hybrid of interactive fiction and casual card play. It succeeds most in its atmosphere and premise, offering a memorable experience that lingers through tone and unanswered questions rather than through complexity or length. While it may leave some players wanting more refinement or narrative closure, it remains a compelling example of how indie games can use simple mechanics to support a darker, more introspective story. For players drawn to mystery, dialogue, and unconventional storytelling, Lamia’s Game Room offers a brief but evocative journey worth experiencing. Rating: 6/10
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играл в 2017, понравилось, Сейчас зашёл чтобы последнюю ачивку выбить. Первые стейжи проходятся легко, в последних (11 и экстра) уже сложновато. Вообще прикольная механика у игры есть, сейчас много подобных игр повыходило.
it's old maid. rather meh
Fun simple card game,easy to get all achievements,story is pretty okay Only thing that's a personal issue is I suck at card games and at first I was just like 'okay how do I play this?' Then I realized 'oh okay it is like Uno in a sense' from then on it clicked and it got easier but It was a tad bit confusing on what the faces you pick can do Sometimes it worked sometimes it didn't. I think each character has some type of weakness with the make a face selection. Another thing I learned is uh... don't get the Lamia card. Other than that strategic game very fun and a great time passer. Oh and even though it says its playable for steamdeck I feel like it should be verified because its pretty much a point and click to do stuff you can literally just tap the screen and the game will work just fine So if you are worried it won't work somehow it works amazingly So that's a plus
The game forces you to lose on about round 7, no matter what side you pick it seems to be 100% the death card on the last draw against the opponent. Good luck
It's just about luck. Boring.
tl;dr Has some flaws, but overall the story was interesting, art is great, and anyone who likes Old Maid should be happy with the game play. Longer answer: The game is Old Maid but with an almost Lovecraftian meets manga aesthetic. The art is very good for all the characters. Their expressions were interesting and entertaining and the images shown between chapters were nicely done. Lamia herself is cute, sinister, cryptic, and makes you want to understand what she's really up to throughout. Most of the characters really pop in their own way and have unique situations attached to them. The story, while not very long, continually made me more curious about what exactly was going on. I was eager to see the outcomes of the rounds and I played through the game in one sitting. Took me about an hour and a half to finish but I also got up for a few minutes a few times. The extra game time I have built up comes from leaving the game to idle afterwards to get cards. The music was very good and matched the type of game this is. It set the mood very well and changed at certain parts to match the changes going on in the story. Also when not actively focusing on playing the game itself and having the music playing in the background while I was busy, it dawned on on me more just how creepy certain parts of the music were. Not chill-you-to-the-bone creepy, but just unsettling sounding. I dig it. The gameplay is basically just Old Maid, the card game with a slight mechanic of being able to influence others' choices by way of prompts. Some of the prompts work on some opponents and some do not and you just have to experiment to find out. They also have varying facial expressions and dialogue text that can hint to what cards they have. For example if they receive the Lamia (Old Maid) card from a pick, they will have unique dialogue and a facial expression that can tip you off. Sometimes, however, their tells will be tough to figure out because they may respond very similarly to different things. Personally, I like many card games and being able to just chill and do some simple Old Maid while experiencing the story and listening to the music was nice. It wasn't hyper demanding with just card picking and some occasional prompts. For me it felt just like sitting back chilling and playing a round of Solitaire while you unwind... Am I the only one who uses Solitaire to unwind occasionally? As for negatives; There were a few times where it had typos or slightly broken English, but honestly, it was not that big of a deal. It was clear enough to understand everything that was going on. I will say though that some of the typos show up often because of them being used in common things such as "frist" instead of "first" at the start of rounds describing who picks the first card. As well as "Cancel" being spelled as "Cancle" when choosing a prompt. Still, it's not rocket science to realize what it actually means so I don't really care. It's not a $60 game. Overall, it's well worth giving a go. It's the opposite of expensive and it was worth the time I spent on it for me. I enjoy cryptic, confusing (in the Lovecraft kind of way where you're never quite sure what is going on), off-the-wall type games sometimes and it scratches that itch. Sadly, I think the company who made it is not making games anymore so we'll likely never see a sequel and it could have had a really interesting set of them based on what happens in the story. Maybe someday...
Ламия, твоя гейм-рум — это чистый шнейне-пепе-втфа, но в плохом смысле, не в фирменном. Атмосфера вроде готика-хоррор, а по факту сидишь в темноте, кликаешь по картам и ловишь ощущение дешёвого квеста из 2010-го.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
魂を賭けたババ抜き。いわゆるデスゲーム系。 ゲーム内容としては3人で行うババ抜きで、最後までババを持ち続けたらそのラウンドは負けで魂を1つ失う。魂を2つ失うまでに対戦相手2人の魂を失わせればそのチャプターのクリアとなる。 ババ抜きなので基本的に運ゲーなわけですが、相手のカードを選ぶときの顔色や発言といった癖を見抜けばババの推測は可能。一応全キャラに有効だと思うが相手によっては巧みに惑わされてるうちになんとなく勝ってることも。 また自分がババを持っているときは相手がカードを選んだ後で揺さ振りをかけて変更させることが可能。コマンドは3種類から選べるが終盤の相手は2種類は効果無しや3種類どれも効かない(確率で効く?)相手もいたりとあまり頼りにはならない。さらに変更するカードはランダムなため手札3枚から揺さ振りに成功しても結局ババ以外を引かれて負けることも多い(タイマン状態でこちらの手札3枚からババを引かせられないと相手の手札が1枚となるため必敗)。 シナリオは正直なところ面白くはない。本編は謎投げっぱなしで終わり、本編クリア後のエクストラチャプターで主人公について多少わかるものの結局謎は増える。 ラミアという不条理な存在を受け入れて「ただの人間に謎が解き明かせるわけないでしょう?」と現状納得するしかないのは評価が分かれるところだろう。 全体的にやりたいことはわかるがもう一歩足りない、そういった印象。 しかしグラフィックはわりと力入っているしこれといったバグが無いのは高評価。日本語訳が少し怪しいのはご愛嬌か。 満足の出来とは言えないがこの値段なら十分オススメ。
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Players by region
Where this game's players are, estimated from review languages.
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