
You are brought into a room by a mysterious woman named Lamia and forced to play games with people from different backgrounds. You will learn the story as the game progresses. Find out your opponents' weakness during conversations, in order to defeat them. Winning is the only way to leave the room.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一坨史,不知道那些傻逼点的赞
нет
Kart için alınır.
It's just about luck. Boring.
tl;dr Has some flaws, but overall the story was interesting, art is great, and anyone who likes Old Maid should be happy with the game play. Longer answer: The game is Old Maid but with an almost Lovecraftian meets manga aesthetic. The art is very good for all the characters. Their expressions were interesting and entertaining and the images shown between chapters were nicely done. Lamia herself is cute, sinister, cryptic, and makes you want to understand what she's really up to throughout. Most of the characters really pop in their own way and have unique situations attached to them. The story, while not very long, continually made me more curious about what exactly was going on. I was eager to see the outcomes of the rounds and I played through the game in one sitting. Took me about an hour and a half to finish but I also got up for a few minutes a few times. The extra game time I have built up comes from leaving the game to idle afterwards to get cards. The music was very good and matched the type of game this is. It set the mood very well and changed at certain parts to match the changes going on in the story. Also when not actively focusing on playing the game itself and having the music playing in the background while I was busy, it dawned on on me more just how creepy certain parts of the music were. Not chill-you-to-the-bone creepy, but just unsettling sounding. I dig it. The gameplay is basically just Old Maid, the card game with a slight mechanic of being able to influence others' choices by way of prompts. Some of the prompts work on some opponents and some do not and you just have to experiment to find out. They also have varying facial expressions and dialogue text that can hint to what cards they have. For example if they receive the Lamia (Old Maid) card from a pick, they will have unique dialogue and a facial expression that can tip you off. Sometimes, however, their tells will be tough to figure out because they may respond very similarly to different things. Personally, I like many card games and being able to just chill and do some simple Old Maid while experiencing the story and listening to the music was nice. It wasn't hyper demanding with just card picking and some occasional prompts. For me it felt just like sitting back chilling and playing a round of Solitaire while you unwind... Am I the only one who uses Solitaire to unwind occasionally? As for negatives; There were a few times where it had typos or slightly broken English, but honestly, it was not that big of a deal. It was clear enough to understand everything that was going on. I will say though that some of the typos show up often because of them being used in common things such as "frist" instead of "first" at the start of rounds describing who picks the first card. As well as "Cancel" being spelled as "Cancle" when choosing a prompt. Still, it's not rocket science to realize what it actually means so I don't really care. It's not a $60 game. Overall, it's well worth giving a go. It's the opposite of expensive and it was worth the time I spent on it for me. I enjoy cryptic, confusing (in the Lovecraft kind of way where you're never quite sure what is going on), off-the-wall type games sometimes and it scratches that itch. Sadly, I think the company who made it is not making games anymore so we'll likely never see a sequel and it could have had a really interesting set of them based on what happens in the story. Maybe someday...
Gameplay mto simples, não vale a pena instalar
6/10
That was good. You get some interesting characters, and an original card game which is quite fun... and you also get Lamia (come on, what's not to like?)
Lamia’s Game Room is a small but distinctive indie experience that blends card-based gameplay with a moody, dialogue-driven mystery, creating an atmosphere that feels more theatrical than mechanical. Developed by Digital Crafter and Lord Ken Production and published by Digital Crafter alongside Light of Creators, the game places the player into an unsettling scenario where escape is tied to winning a series of games against other trapped participants. From the beginning, the tone is intentionally uneasy, with the strange setting and enigmatic host creating a sense that every interaction may carry hidden meaning beyond the surface rules of play. The central premise revolves around being confined in a single room with Lamia and several other characters, each with their own personalities and implied backstories. Progression is achieved by engaging in card matches, but these encounters are framed less as pure competition and more as narrative beats. Between games, dialogue unfolds that slowly reveals fragments of character motivations, fears, and secrets, encouraging players to pay attention not only to the mechanics of winning but also to what is said and left unsaid. This structure gives the game a strong sense of identity, as it uses conversation and atmosphere to add weight to otherwise simple gameplay interactions. Mechanically, the card game at the heart of Lamia’s Game Room is deliberately accessible. The rules are easy to understand, making it approachable even for players with little experience in card-based games. Each match feels more like a tense exchange than a deep strategic duel, with outcomes influenced by both player decisions and elements of chance. While this simplicity helps keep the focus on the narrative, it can also lead to moments where luck feels more influential than planning. For players seeking intricate strategy or long-term deck-building depth, the gameplay may feel limited, but for those invested in story and mood, it functions effectively as a narrative vehicle. The pacing of the game is closely tied to its episodic structure. Each victory advances the story incrementally, maintaining a steady rhythm that balances gameplay with exposition. As the story progresses, curiosity becomes a key motivator, as players are encouraged to learn more about Lamia herself and the circumstances that led everyone into the room. However, the overall length of the experience is relatively short, and while the game hints at deeper themes and unanswered questions, some players may feel that the resolution arrives before these ideas are fully explored. This sense of incompleteness can be interpreted either as a flaw or as an intentional choice meant to leave lingering ambiguity. Visually, Lamia’s Game Room adopts a gothic, minimalist aesthetic that reinforces its mysterious tone. Character art and backgrounds are modest in scope but effective in conveying mood, relying more on style than technical complexity. The confined setting helps maintain a feeling of claustrophobia, while subtle visual cues support the narrative’s darker undertones. Sound design and music further enhance this atmosphere, using restrained audio elements to build tension without overwhelming the player or distracting from dialogue. Community reception reflects the game’s niche appeal. Players who enjoy narrative-focused indie titles often praise its unique concept and unsettling ambiance, while others criticize its reliance on luck and its relatively shallow gameplay systems. The mixed response highlights the fact that Lamia’s Game Room is not designed to appeal to everyone; it prioritizes storytelling and mood over mechanical depth or replayability. Its value often depends on whether a player approaches it as a narrative experiment rather than a traditional card game. In the end, Lamia’s Game Room stands out as an intriguing hybrid of interactive fiction and casual card play. It succeeds most in its atmosphere and premise, offering a memorable experience that lingers through tone and unanswered questions rather than through complexity or length. While it may leave some players wanting more refinement or narrative closure, it remains a compelling example of how indie games can use simple mechanics to support a darker, more introspective story. For players drawn to mystery, dialogue, and unconventional storytelling, Lamia’s Game Room offers a brief but evocative journey worth experiencing. Rating: 6/10
Играл в 2017, понравилось, Сейчас зашёл чтобы последнюю ачивку выбить. Первые стейжи проходятся легко, в последних (11 и экстра) уже сложновато. Вообще прикольная механика у игры есть, сейчас много подобных игр повыходило.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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