
Decide a mysterious girl's fate in this stunning visual novel raising sim!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除开剧情来说,各方面在那个时代来说都算不错。 但问题是剧情实在是太屎了,各个角色间的剧情衔接几乎没有,过于突兀,还有男女主之间的视角切换市场让人摸不清头脑,角色进线严苛,不看攻略很难进线,一不小心就断了。 还有女角色的设定,青梅未亡人的设定真的有够屎的,公主极其严重的公主病,毫无存在感的小偷妹,甚至连女主角都有跨越千年的前男友,主线就是专门讲女主和前男友有多么相爱的!我是真的服了。也就队长人设没有雷点。 总之如果是抱着看一个好剧情来的,极其不推荐,如果是抱着养女儿来的,也不是很推荐,本作女主很难说是女儿,同时也看不到成长性,但如果单纯就是来玩养成的,也一般,毕竟是古早游戏了,系统放在现在也只能勉强说是不膈应。 虽然骂了一通,但今年的2代还是会买来品鉴一下的,希望脚本的水平有随着时代在发展,不要整这些恶心人的东西。
This is my first time playing this kind of game. I'd call it part visual novel part girlfriend raising. I didn't get any of the harder endings, but I played as I wanted. For a good sale, this was worth the fun. 16 hours for 2 plays at $1.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太老的游戏了,养成的过程很麻烦,剧情有点少,攻略的过程不透明,不知道作为哥哥要怎么攻略别人,作为妹妹要怎么攻略他人,没有好感度系统,引导很差,全程只知道到培养妹妹的各项数据,但这个过程又特别的难熬,十五天是一个阶段,中间会穿插着一些剧情,但这些剧情雷同度很高,例会还可以,但是界面比较简单,可玩性有些差,不过也是老游戏的通病了。打折的时候才几块钱,但我玩了三个小时还没有通关,有些难受。而且男主其实出场很少,关于他的文本也非常少,基本上都是妹妹在场。 有日文配音。 妹妹上课要钱,但哥哥的俸禄有特别的少,中途还要妹妹打工补贴家用,稍微工作和学习一阶段,疲劳值一高就强制休息,钱的获取途径太少,扣扣嗖嗖的过的很不舒服,打折的时候可以入。
It's very hard to make me dislike a game, but unfortunately, Lair Land Story made me feel exactly this. While it has a nice story and characters overall, the game just made me feel frustrated and I didn't even manage to complete the second playthrough. Below I'll list the reasons why I personally couldn't enjoy it: •Having to juggle between not one, but two stats(exhaustion, tension) instead of simply having energy is the worst. While exhaustion is relatively easy to manage, tension(mistranslated, it's more about motivation) decreases almost with every activity, but increases very slowly. Yeah, and you can't buy anything in shop to manage these two stats. •No option to select which ending you want, even if you have fulfilled conditions for multiple endings. •You can visit only three places during day(two in winter), meaning it's very easy to miss events. •Exploration is automatised and randomised instead of being something where you can explore places with Chilia together. •Corruption stat is hidden. I'm sorry, but I shouldn't search the game files to check if I can get the specific ending. The same with the stat related to Momos. The game's art style is beautiful and reminds me of old shoujo manga, the story is voiced and relatively interesting, but I don't think I want to play the game due to points mentioned above. If you're not scared of repetitive gameplay and need to save many times, I still think you can buy LLS with discount and try it, maybe, you'll like it more.
总体评价为一般,以前没玩过,所以对此没有滤镜,画面和音乐还行,加ctrl快进很不错,最令人难受的在于必须新开的档才能获得一次通关奖励和拼尽全力也无法通过游戏解锁的音痴,在以上两点的衬托下其他槽点我已无力吐槽。 第一次自己打出男女主结婚的结局,当时觉得还行吧,结果一轮游戏只能获得一次通关奖励再搭配上冗长的没有变化的养成过程以及缓慢的黑屏过场,想打成就直接成坐牢了。 我后面直接10倍速玩的,宛如蜗牛变猎豹了,不影响背景音乐与配音,只是有点闪,感觉与原速比起来就是快闪与慢闪的区别,养成属性不太好弄,有时候搜不到真实数值,除此之外的其他都容易,884年为0,以此类推888年为4,884年初夏01的回合数为1,以此类推888年春末16的回合数为96,再行动一回合就是结局,极大地缩短了打事业结局所花费的时间,结婚结局需要触发特定时间的事件,不过好感可变。 七个主线相关结局剧情解锁要从头打5遍,所有cg与end解锁了,卡片收集100%了,费尽心思之后却无法解锁最后一个成就,心累,不想纠结了,最后没通过游戏解锁,既然如此我何必去打全成就,或者说早知道不买了
通关一个周目了,之前没听说过这个游戏,看到打折就买了。和玩过的某梦工厂某女儿差不多,该有的优点都有,比较有趣的是双视角分别攻略,很想带着我的女儿一起赘入皇宫可惜失败了,结局是我单身,她专心辅佐新国王,这小子暗恋不得嘻嘻。喜欢养成游戏的都可以试一试,女主还附加了后宫结局。不过就是那个王子的语音,忽大忽小,有点炸耳,至于时代问题带来的其他缺点就不苛求了,毕竟是十几年前的日本嘛(笑)。新作已经收愿望单了,期待一波。
养女儿好啊
好难玩下去,画风很萌,但是女主动不动疲劳爆表情绪差,休息三天都缓不过来,金钱也少的可怜,赚的钱还不够恢复她的疲劳情绪,要恢复的那么多,要不是买太久我就退款了,玩的我好烦躁!!!
剧情稍有点一般,但是玩法不错
经典养妹妹(女儿?)游戏,操作不够方便、剧情和画风古早,但仍有可玩性。妹妹的可攻略对象都不太行。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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