
Labyrinth Escape is very challenging game, where your target is to find out of different labyrinths, avoiding bombs, mines and other scary stuff
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Liian keskeneräinen, sormi väsy jo 2 kentän puolivälissä aseen rämpyttämisestä. Pixelin tarkkaa pommien väistelyä ja bugeja koko peli täynnä. kaatuvat seinät bugittaa kulkureitit tukkoon, ja pääsin jo ekassa kentässä muurien päälle josta oisin pystyny kävelemään suoraan maaliin..
Worst game ever do not get
Норм.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nicht zu Empfehlen.
Labyrinth Escape, developed by VS Resolution and published by My Way Games, is a small-scale first-person maze exploration title that combines straightforward navigation with light combat and hazard avoidance. The game places players inside a series of enclosed labyrinths where the primary objective is to locate the correct exit while surviving environmental threats. Rather than focusing on narrative or character progression, it centers entirely on spatial awareness, trial-and-error exploration, and the tension of navigating confined corridors filled with hidden dangers. At its core, the gameplay is simple and immediate. Players move through maze-like environments from a first-person perspective, equipped with a basic firearm used primarily to destroy certain walls that conceal pathways. Not every wall is destructible, and not every corridor leads to safety, which means progression often depends on testing routes and identifying the correct path forward. Mines, bombs, and other explosive hazards are scattered throughout the labyrinths, punishing careless movement and encouraging cautious exploration. Because hazards can be lethal and checkpoints are limited, mistakes often result in restarting the level from the beginning. The structure of each maze emphasizes memorization and incremental discovery. Early attempts tend to involve exploration and occasional missteps, while subsequent runs reward players who remember safe routes and dangerous zones. This design creates a loop centered around repetition and familiarity. For some players, this can generate a sense of mastery as routes become clearer over time. For others, the reliance on repeated runs without significant mechanical variation may feel more frustrating than rewarding, especially when deaths result from unseen traps or sudden explosive placements. Visually, Labyrinth Escape adopts a minimalist presentation. The environments are composed of simple textures and repeating architectural patterns, with little variation between levels beyond layout adjustments. Lighting is functional rather than atmospheric, and the overall aesthetic prioritizes clarity over immersion. While this stripped-down style keeps the game lightweight and ensures that hazards remain visible, it also means that the labyrinths lack distinctive thematic identity. Each maze feels mechanically similar to the last, and environmental storytelling or visual progression is largely absent. Sound design follows a similarly restrained approach. Audio cues signal explosions and movement but do not significantly contribute to atmosphere or tension. There is minimal background music, and the soundscape remains sparse throughout. This absence of strong audiovisual reinforcement keeps attention focused on navigation and survival but also reinforces the game’s modest production scale. The game includes multiple labyrinth levels of varying complexity, offering incremental increases in difficulty. As players advance, layouts become more intricate and hazard density rises, requiring sharper attention and quicker reactions. However, the objective remains consistent across stages: locate the exit portal and survive long enough to reach it. There are no alternate modes, branching paths, or evolving mechanics that fundamentally alter the experience from one maze to the next. Where Labyrinth Escape becomes most divisive is in its balance between challenge and depth. The simplicity of its design may appeal to players who enjoy direct, unforgiving maze trials that rely on memory and careful movement. Its low price point and straightforward premise make it accessible to those seeking brief sessions of trial-and-error gameplay. However, players looking for layered puzzle mechanics, story integration, or more dynamic first-person systems may find the experience too repetitive to sustain long-term engagement. Ultimately, Labyrinth Escape stands as a focused indie experiment built around maze navigation and survival tension. It does not attempt to compete with narrative-driven exploration games or mechanically complex shooters. Instead, it offers a narrow but clear concept: survive the labyrinth, avoid the traps, and find the exit. For players who appreciate simple challenge loops centered on memorization and cautious progression, it provides a compact experience. For those seeking innovation or variety, its minimalist design may feel limited. Rating: 3/10
Very nice game
L'idea é carina.
i dont know where i got this game but its straight up trash
Muito bom.
이게 뭔..... 아무런 설명없이 게임이 시작됩니다. 콩알탄을 통통 쏠 수 있으며 목표 지점으로 이동하는 듯 한대 아무런 설명도 없이 시작하니 이걸 어떻게 플레이하고 클리어하라는건지 알 수가 없죠. 1단계는 콩알탄을 벽으로 쏘고 그 중에서 가벼운 벽이 밀려납니다. 벽을 밀어내고 이동을 하여 탈출하는 미로로 보면 되며 중간중간 폭탄이 있는대 작은 녀석도 있고 움직이는 큰 녀석도 있죠. 뭔가 피해가면 될 것 같기도 한대 은근히 피할 수 없게 만들어두고.... 이게뭔가 하면서 12단계를 했는대 이거 클리어는 한건가 의문이 드는 난이도이고.... 토할거같고..... 아쉬운 점 -총크기랑 너무 대비되는 비비탄총알 -목적 안 알려줌 -플레이방식 안알려줌 -충돌이상함
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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