
Labyrinth Escape is very challenging game, where your target is to find out of different labyrinths, avoiding bombs, mines and other scary stuff
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能+1 没成就 没中文 《迷宫逃脱》 简介 《迷宫逃脱》是一款第一人称射击游戏,玩家的目标是在迷宫中存活下来,并找到正确的出路。迷宫中只有一条正确的路线,其他路线要么会导致玩家死亡,要么就是死胡同。玩家需要用武器射击墙壁,找到那些能够移动或被破坏的正确墙块,然后沿着这条路线前进。游戏中还有炸弹和其他会造成伤害的物体,它们会减少玩家的生命值。当玩家死亡时,会在关卡的起始位置重生。 每个关卡的尽头都有一个传送门,玩家通过它可以回到主菜单。游戏的最终版本将包含不同主题的迷宫。 游戏特色 - 拥有步枪武器 - 12个不同主题且难度各异的迷宫 - 有像炸弹这类需要躲避的可造成伤害的物体 即将推出的特色 - 更加完善的菜单设置 - 更多的迷宫
Game feels broken and incomplete. I played every single level and I still have no idea what the goal of the game is or what to do.
Норм.
Nicht zu Empfehlen.
Ну, в отличии от других игр Tero Lunkka, здесь хотя бы есть интересная задумка. На этом положительные стороны заканчиваются. Я уже сыт по горло конвеерными поделками, мне лень каждый раз перечислять одни и те же недостатки, поэтому просто не рекомендую.
Very nice game
L'idea é carina.
Labyrinth Escape, developed by VS Resolution and published by My Way Games, is a small-scale first-person maze exploration title that combines straightforward navigation with light combat and hazard avoidance. The game places players inside a series of enclosed labyrinths where the primary objective is to locate the correct exit while surviving environmental threats. Rather than focusing on narrative or character progression, it centers entirely on spatial awareness, trial-and-error exploration, and the tension of navigating confined corridors filled with hidden dangers. At its core, the gameplay is simple and immediate. Players move through maze-like environments from a first-person perspective, equipped with a basic firearm used primarily to destroy certain walls that conceal pathways. Not every wall is destructible, and not every corridor leads to safety, which means progression often depends on testing routes and identifying the correct path forward. Mines, bombs, and other explosive hazards are scattered throughout the labyrinths, punishing careless movement and encouraging cautious exploration. Because hazards can be lethal and checkpoints are limited, mistakes often result in restarting the level from the beginning. The structure of each maze emphasizes memorization and incremental discovery. Early attempts tend to involve exploration and occasional missteps, while subsequent runs reward players who remember safe routes and dangerous zones. This design creates a loop centered around repetition and familiarity. For some players, this can generate a sense of mastery as routes become clearer over time. For others, the reliance on repeated runs without significant mechanical variation may feel more frustrating than rewarding, especially when deaths result from unseen traps or sudden explosive placements. Visually, Labyrinth Escape adopts a minimalist presentation. The environments are composed of simple textures and repeating architectural patterns, with little variation between levels beyond layout adjustments. Lighting is functional rather than atmospheric, and the overall aesthetic prioritizes clarity over immersion. While this stripped-down style keeps the game lightweight and ensures that hazards remain visible, it also means that the labyrinths lack distinctive thematic identity. Each maze feels mechanically similar to the last, and environmental storytelling or visual progression is largely absent. Sound design follows a similarly restrained approach. Audio cues signal explosions and movement but do not significantly contribute to atmosphere or tension. There is minimal background music, and the soundscape remains sparse throughout. This absence of strong audiovisual reinforcement keeps attention focused on navigation and survival but also reinforces the game’s modest production scale. The game includes multiple labyrinth levels of varying complexity, offering incremental increases in difficulty. As players advance, layouts become more intricate and hazard density rises, requiring sharper attention and quicker reactions. However, the objective remains consistent across stages: locate the exit portal and survive long enough to reach it. There are no alternate modes, branching paths, or evolving mechanics that fundamentally alter the experience from one maze to the next. Where Labyrinth Escape becomes most divisive is in its balance between challenge and depth. The simplicity of its design may appeal to players who enjoy direct, unforgiving maze trials that rely on memory and careful movement. Its low price point and straightforward premise make it accessible to those seeking brief sessions of trial-and-error gameplay. However, players looking for layered puzzle mechanics, story integration, or more dynamic first-person systems may find the experience too repetitive to sustain long-term engagement. Ultimately, Labyrinth Escape stands as a focused indie experiment built around maze navigation and survival tension. It does not attempt to compete with narrative-driven exploration games or mechanically complex shooters. Instead, it offers a narrow but clear concept: survive the labyrinth, avoid the traps, and find the exit. For players who appreciate simple challenge loops centered on memorization and cautious progression, it provides a compact experience. For those seeking innovation or variety, its minimalist design may feel limited. Rating: 3/10
This game is an og asset flip right when they were becoming more prevalent. The look and feel of the game are just awful and is honestly hard to enjoy at all. I honestly couldn't recommend this to anyone. Even if they offered it for free this would be too much. Your time is just too valuable.
이게 뭔..... 아무런 설명없이 게임이 시작됩니다. 콩알탄을 통통 쏠 수 있으며 목표 지점으로 이동하는 듯 한대 아무런 설명도 없이 시작하니 이걸 어떻게 플레이하고 클리어하라는건지 알 수가 없죠. 1단계는 콩알탄을 벽으로 쏘고 그 중에서 가벼운 벽이 밀려납니다. 벽을 밀어내고 이동을 하여 탈출하는 미로로 보면 되며 중간중간 폭탄이 있는대 작은 녀석도 있고 움직이는 큰 녀석도 있죠. 뭔가 피해가면 될 것 같기도 한대 은근히 피할 수 없게 만들어두고.... 이게뭔가 하면서 12단계를 했는대 이거 클리어는 한건가 의문이 드는 난이도이고.... 토할거같고..... 아쉬운 점 -총크기랑 너무 대비되는 비비탄총알 -목적 안 알려줌 -플레이방식 안알려줌 -충돌이상함
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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