
It is Labyrinth! No, a LOT of labyrinths which always will be different because of procedural generation. And what about controls? They are simple. Left, right, up and down – that’s all you need to know.
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Genau das, was man von einem solchen Spiel erwarten würde! Der Preis ist so in Ordnung. Man hat Theoretisch unendlich viele, prozentual/ zufällig generierte Labyrinthe, welche in unterschiedlichen Größen erstellt werden können. (PS: Es gibt nur eine Errungenschaft und dennoch ist diese mit nur kleinem Zeitaufwand schnell zu erreichen) Für zwischendurch lohnt es sich auf jeden Fall! :)
[h1]Описание:[/h1] Вы когда нибудь чертили лабиринты на страницах тетрадей, во время скучного урока? А затем можно было пройти самому или дать другу. У меня так были исписаны десятки тетрадей... А сейчас вот наткнулся на нечто похожее. Итак перед нами головоломка лабиринт на движке UE. Выбираем размер полей, выбираем будут ли препятствия в виде лабиринтов и ключей от выхода и начинаем искать выход. Игра рандомно генерирует уровни и за этим можно наблюдать (поставив галочку в настройках). Это самое завараживающее в игре. Реально компьютер рисует уровень, тупики, выход, перерисовывает если что-то пошло не так. Это самое интересное, что есть в игре... А вот уровни выходят скучными, лишь по одной причине - нет компании или предложенных уровней от разработчика. Тоесть генерируешь, проходишь, генерируешь еще проходишь... Хочешь ачивку сделай это 100 раз... Мне это было делать скучно. Но в целом игра очень приятная. Графически красиво, управление очень удобное, музыка на уровне, а эта генерация уровней вах... Добавить уровней от разработчика и можно добавить игре 1-2 балла. [h1]Оценка эпизода: 5/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
[h1]Labrinths like QR codes[/h1] Nice little labrinth generator. You have to solve 100 mazes to get the 1 achievement. It can be that mazes get repetive. Just missing an AI that is solving me all the labrinth for that.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Lab.Gen.[/i] is a simple game against the name suggests, it is a generator of labyrinths. To put it more precisely, it creates two-dimensional mazes before you. The generated mazes are varying in size, depending on your wishes. It can be as little as 6 x 6, and as large as 30 x 30. You can watch the generation of these mazes, or just have the computer display the final product when complete. Other adjustable features include the color of your sprite, the generator's color as cosmetic changes, but also additional portals and locked doors for a bit more involvement in the gameplay. I do think that the mazes generated are typically fairly straightforward. So it is possible to trace from the starting point to the end without doing too many extraneous turns for the most part. Some labyrinth features seem to repeat, but this is also expected because it is a simple 2-D maze generator. With the addition of portals and locked doors, it makes each maze a bit more involved and you have to traverse most of the paths before completing the puzzle. The game also features a screensaver mode, in which you turn on the continuous generator without needing to solve any of the proposals generated. The generator starts from a complete grid, gradually creating the designated puzzle size, and then degenerating the next one. If you enjoy mesmerizing screensavers and enjoy 2-D mazes, this is something that you will have fun looking at. Although I do think that screensavers have gone out of vogue, so this may be not as an interesting feature for most people. However, having an additional feature is always nice. The price is very fair, in my opinion. The asking price of 1.99 USD is good, and the launch 40% discount is generous. This is meant to be a casual time killer, not a grind and for lengthy gameplay. It is easy to sit down for a couple of minutes, hetero couple of simple puzzles, and move onto something else. I personally still stare at breakfast cereal boxes, so I like the idea of being able to sit down and look at a simple puzzle before moving on to play a more involved and intellectually challenging game. A quick look at the gameplay below, I tried to show all the different features available: https://youtu.be/c1XwZ3fevIM [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[h1][b] Reseña de Lab.Gen.[/b][/h1] [h2]Resumen del Juego[/h2] Lab.Gen. es ese juego Casual e Indie que llega con vibra de rompecabezas minimalista: pocos adornos, muchas ganas de hacerte sentir inteligente… y de paso recordarte que el “minimalismo” a veces es primo hermano de “no había presupuesto”. En esencia, te suelta en desafíos de lógica en solitario, con una presentación limpia y directa, como si el juego te dijera: “no necesito hablarte bonito, resuélvelo y ya”. La primera impresión es curiosa: se siente como un experimento de laboratorio (pun intended) donde lo importante es el proceso mental y no el espectáculo. Eso sí, el aura “indie misterioso” se potencia por un detalle precioso: ahora mismo hay 0 jugadores. No es que sea underground… es que es subterráneo. [h2]Lo Minimalista Brilla… y También Se Nota[/h2] Lo Bueno: Rompecabezas con enfoque directo: entras a pensar, no a pasear por menús eternos. Experiencia 100% de un jugador: cero distracciones, cero dramas online, cero gente gritándote. Tiene Logros de Steam (sí, aunque sea 1): el juego te promete al menos UNA dosis de dopamina oficial. Estética minimalista: limpio, legible, sin fuegos artificiales innecesarios. Lo No Tan Bueno: Solo 1 logro disponible: el compromiso con la gloria dura lo que un suspiro. 0 jugadores actuales: si buscabas “comunidad”, aquí lo más social es tu diálogo interno. Recomendaciones totales: N/A. No es que tenga mala fama… es que ni siquiera tiene chisme. Como juego Casual/Indie minimalista, puede sentirse “demasiado simple” si esperabas variedad o sorpresas constantes. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona y es clara, pero no desborda personalidad.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más lógica que IA; el reto depende de tu paciencia.[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]Se siente contenido; y con 1 logro, no presume de “mucho”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Minimalista y cumplidor: bonito por simple, no por impresionante.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]Si hay narrativa, está jugando a las escondidas profesionalmente.[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Correcta, de laboratorio mental; sin gran identidad marcada.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]4[/td][td]Lo justo para existir, nada para presumir.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Discreta; a ratos parece que el silencio es parte del diseño.[/td][/tr] [tr][td]Voces[/td][td]1[/td][td]Voces… claro. Las de tu mente diciendo “¿qué hago?”.[/td][/tr] [tr][td]Diversidad[/td][td]3[/td][td]Poca evidencia de variedad: minimalismo también en opciones.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser minimalista, debería correr bien en casi todo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Sin señales de ganchos extra; lo rejuegas si te obsesiona optimizar.[/td][/tr] [tr][td][b]Total Puntuaciones (Mejorable)[/b][/td][td][b]4.3[/b][/td][td]Buena idea, ejecución contenida y presencia casi fantasma.[/td][/tr] [/table] [h2]Conclusión (Mejorable)[/h2] Lab.Gen. cumple como rompecabezas Casual e Indie minimalista: es directo, limpio y con intención. El problema es que su propuesta se siente tan contenida que a ratos parece demo eterna o “experimento con bata” que se quedó sin segunda fase. Y sí, puede entretener… pero también puede dejarte con la sensación de que el juego te dio lo mínimo indispensable y te dijo “de nada”. El dato que lo define es el silencio alrededor: 0 jugadores activos y recomendaciones en N/A. Eso no lo hace automáticamente malo, pero sí controversial: o es una joya ignorada por el algoritmo… o el algoritmo lo vio y también se aburrió. Si te gustan los rompecabezas sobrios y no necesitas aplausos del público, aquí hay algo. Si buscas contenido, progresión y razones para volver, mejor trae expectativas en modo ahorro de energía. [h3]Recomendación de Compra (ESPERA DESCUENTO)[/h3] Puntuación Total: 4.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -50% Veredicto: [i]Mejorable: para fans del minimalismo lógico, pero no para quien busca “más juego”.[/i] Si te atrae lo minimalista y lo de rompecabezas “sin ruido”, puede valer como curiosidad de nicho. Para el resto, yo esperaría una mejor oportunidad o más señales de vida (contenido, comunidad o al menos… otro logro).
Генератор лабиринтов с задаваемыми параметрами. +1 идеальная игра.
Lab.Gen. is more of a tech demo to show off an algorithm for generating 2D mazes than an actual game. The only thing that makes this a game is you can navigate the mazes (whee). So basically this is competing with the puzzle section at the back of the newspaper, possibly one of the worst business plans imaginable. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Given you can play better maze games for free online, and there's even 3D maze games for free on Steam, it's impossible to recommend anyone should pay money for this tech demo.
Мало контента, на 15-20 минут хватит.
Lab.gen is a procedurally generated top down labyrinth game available on steam for $1.99. The developers of the game, Grow Fall, also have a decently sized lineup of top-down games including Supesu, Snake, Snake, Snake!, and Bit Bullet all of which are available on Steam. They also have an upcoming escape room type game called Inner Riddle that looks really cool so far. Now back to the game at hand. As mentioned before, Lab.gen is a procedurally generated top down maze game. Procedural generation means that the level is made right before you start playing it through the use of an algorithm. This ensures that not all levels are exactly the same which is great in that it means that levels will never get stale. It’s really cool too because you are able to watch (or choose not to) the algorithm work as it’s generating the level which provides a very relaxing aesthetic. The movement and audio go hand in hand nicely throughout. The music in the game, which you can currently hear in the background pairs so well with the calm game play and fluid movements. Some options in the game allow you to change the size of the board with a 6x6 up to a 30x30 grid, the colors of your character and when you see the level generation, and the added twist of including portals and orbs. The portals are self explanatory, they teleport you around the maze, and disappear upon use. The red orbs you collect are used to open the door to the exit of the maze which force you to backtrack through the level, but not in an annoying way. The procedural generation can become quite slow, especially towards the higher tier grids. To combat this, you are able to choose to allow generation error which means the algorithm will not cover the entire board and will leave a few pockets spread around the maze. Also, an option is available to not show the generation at all, and you are shown just a load bar as the level generates instead - which is no fun at all. Some suggestions I can make for the game include the inclusion of some sort of a multiplayer type game where you race against your opponent to see who can finish the maze faster. The options can include portals, orbs, or even having the choice for the same or different maps for the players. Another thing to include would be sub doors within the map of different colors where you need to collect all the yellow orbs in a room before going into the blue section of the map. Lastly, the inclusion of an option to allow your movement to speed up upon gaining orbs to make the backtracking less cumbersome would be greatly appreciated. Overall this game deserves a look if you enjoy this genre. This game is definitely a time sink when you are looking to kill a few hours. And for the price, it’s hard to beat.
[h1] За такую смешную цену - такая чилловая игра. Спасибо [/h1]
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