
LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this should not be $15. many many free games are made much much better than this. that price is insane but i bought it on sale. so yeah it's fun. theres a cast of cops to choose from. sunglasses and mustaches and bad attitudes. everything is cliche as hell. there are upgrades like speed and health and different guns to unlock and equip to give you and your partner a more tactical edge. i like giving murphy the m16 for suppression and katsuo the shotgun for up close carnage theres a loose stealth/hitman/squad shooter vibe the trailers are not selling. even finding out theres experience points made it feel a little more substantial than its first glance. the levels are huge puzzles of angles and covering your partner to lead criminals into a trap, making sure you dont get blown away yourself. one shot can be your end and everything is arcadey enough to run and gun and sound enough to actually think about how to not screw up the enemies do not care about the sight of their dead or arrested friends and it's pretty funny. theyre there patrolling random little circles like cleaning robots, eventually bumping into a wall or door and redirecting their little circle. theres no pattern to figure out. its an entertaining and more realistic feeling of a mess waiting for the right moment when everyone is facing the least dangerous way they may not even randomly configure themselves into. you can replay any level on 3 difficulties to keep raking in exp and every run will be a little different. eventually youll become so powerful youll turn the game into a bloodbath oh and R stopped working to switch cops after an hour of play. so i restarted and everything was fine. because i can come to that solution instead of writing an illegible review to assuage my meaningless anger for buying an overpriced game thats not meeting my malformed expectations it's not the tightest rpg shooter. it doesnt have the deepest stealth. or any really. but together these elements make a unique experience. liking 70s cops shows helps too. and the music rocks book em, danno. the live ones at least...
Though having a unique art style, and odd gameplay, it feels clunky to move and such. The game doesnt always seem to work when it comes to catching/shooting criminals. The camera angle not being fixed adds an interresting element, but it is not done greatly. Sometimes the simplistic color palette makes me blind as to what I am looking for. The enemy movement is quite basic and sometimes it is indecisive on how to react. Id love to see more cutscenes, like for example before the mission a cinematic of what happened could be cool. The humor is not quite me, so take that how you want. Overall, you could try it, even if you get it for cheap, but in the short time I played it, it was not truly worth it.
LA Cops, developed by Modern Dream and published by Team17 Digital Ltd, is a top-down action shooter that attempts to merge arcade-style intensity with light tactical coordination, all wrapped in a stylized homage to 1970s police dramas. It presents itself as a fast, room-clearing experience where precision and planning matter, but it also leans heavily into quick restarts and trial-and-error design. The result is a game that feels caught between two identities—part strategy, part reflex-driven shooter—without fully committing to either. The central mechanic revolves around controlling two officers at once, a concept that initially suggests a strong tactical foundation. Players can switch between characters on the fly or direct one to hold position while the other advances, creating opportunities to cover multiple angles or approach encounters more thoughtfully. In theory, this dual-control system introduces a layer of strategy that separates it from more straightforward shooters. In practice, however, its effectiveness is inconsistent. The partner AI often lacks reliability, sometimes failing to react appropriately in critical moments, which can quickly unravel even carefully planned approaches and turn situations into reactive firefights rather than controlled engagements. Combat is fast, lethal, and often unforgiving. Enemies can dispatch the player in just a few hits, and encounters are designed around tight spaces where visibility is limited and threats can emerge suddenly. This creates a high-pressure environment where hesitation is costly, but it also leads to frequent deaths that feel abrupt rather than instructive. The game encourages memorization of enemy placements and patterns, which can be satisfying once mastered, but the reliance on repetition can wear thin. Instead of gradually building skill through varied challenges, the experience often hinges on retrying the same scenario until it is executed with near-perfect timing. Mission design follows a fairly rigid structure. Each level tasks players with clearing out enemies, rescuing hostages, or eliminating specific targets, but the underlying gameplay loop changes very little from one mission to the next. While the settings vary—ranging from offices to warehouses and other urban interiors—the core interactions remain largely the same. This lack of evolution limits the sense of progression, making the campaign feel repetitive despite its relatively short length. Replay value exists primarily in chasing better performance or experimenting with different characters, but it doesn’t significantly alter the overall experience. Where LA Cops undeniably succeeds is in its presentation. The visual style is bold and colorful, with a retro-inspired aesthetic that gives the game a distinct identity. Character designs, environments, and cutscenes all reflect a comic-book-like interpretation of classic cop media, creating an atmosphere that is both playful and energetic. The soundtrack and sound effects support this tone, adding momentum to the action even when the gameplay itself falters. This stylistic consistency helps the game stand out, even if it cannot fully compensate for its mechanical shortcomings. Despite its appealing surface, the game struggles with execution in key areas. Controls can feel awkward when juggling movement, aiming, and issuing commands simultaneously, particularly during more chaotic encounters. Level design occasionally introduces frustration through limited sightlines or unpredictable enemy behavior, and these issues are compounded by the already high difficulty. Rather than feeling like a fair challenge, the game can sometimes come across as punishing in ways that are not entirely within the player’s control. Ultimately, LA Cops is a game built on a strong concept that doesn’t quite reach its potential. The idea of coordinating two characters in a tactical shooter framework is compelling, and there are moments where the system works as intended, delivering brief bursts of satisfying gameplay. However, these moments are inconsistent, often overshadowed by unreliable AI, repetitive design, and a difficulty curve that leans more toward frustration than mastery. In the end, LA Cops offers a visually distinctive and occasionally engaging experience, but it struggles to maintain that engagement over time. It may appeal to players who enjoy challenging, trial-and-error shooters and are willing to work around its limitations, but for many, its uneven execution will likely hold it back from being truly memorable. Rating: 5/10
Lo jugue un rato,pero es de esos juegos cortos que podes rejugar un par de veces mas antes de dejarlo ir...recomiendo para pasar el rato 9/10 por lo corto que es. Ambientacion 10/10 buena estilo 70's Musica 9/10 pega con la tematica pero repetitiva y tediosa por momentos Lore 9/10 se alcanza a entender pero hubiera estado mejor algo mas extenso Mecanica/Gameplay 9/10 facil,divertida pero x momentos inmanejable
They [b]clearly[/b] released this game before they finished making it. You can see the start of a good game here, but it's not finished. In its current unfinished state, it's worth [b]maybe[/b] $2, but not $5.
Es un mal juego. Los níveles están mal diseñados, en el sentido de que muchas veces no puedes ver donde te vienen los enemigos, o que tienes que pasar obligatoriamente por un punto donde los enemigos te vana venir de varios sitios a la vez. El control de tu compañero es bastante malo. Y los últimos niveles te vienen oleadas de enemigos. En el último, te llegan más enemigos de los que puedes eliminar.
mid af
its semi lit
nice game
A game that's deeper than it seems, LA Cops is a 2D isometric shooter that has some tactical depth to it, but doesn't work that well as a single-player game. The story is simple: as 1 of the several plain-clothes detectives, you will shoot down criminals ("Bad Boys" style) as you clean up the city as you respond to various hold-ups, hostage situations, and more. The looks are sprite-ly low-poly cartoony retro, but it's in 3D in a 2D isometric level. You are expected to rotate the level to get optimum views, and you are expected to cover each other. In single player, you can call your partner to stand in a particular spot, and enemies that enter his/her view will be fired on automatically. Pick up upgraded weapons, which has their own drawbacks. Shotgun does a ton of damage, but has limited range, while Uzi / SMG have a lot of bullets, but spends them very quickly. Pistols have range, but doesn't do a lot of damage. You'll find even better guns later. Switch among partners so you can cover each other as you advance, and you *can* shoot through windows. If you got hurt, there are donuts to heal, and if you go down, there are first-aid kits that can heal but must be found and brought to you by your partner. If both of you go down... well, time to restart the level. It is somewhat tactical, and is a little deeper than it seems, as blindly rushing in will simply see you being gunned down. It is not a very long game though, so don't expect deep tactical combat. This is not that type of game. Still, for a change of pace, it's not bad, esp. at a very low price. As levels get longer and enemies gets tougher and better armed, things obviously gets a bit more difficult, and between crimes, you'll get little vignettes about the cops you'll be taking out on patrol.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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