
"L/Right Reflection" is an RPG game in which the player fights by reflecting enemy attacks. Choose the appropriate magic for each situation, detect the enemy attacks, and face a variety of enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese, English
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ZAN👍
音ゲーのように、サークルに対してノーツが飛んでくるので、その色で押すボタンが変わります ただし戦闘BGMがリズムを崩してきたり、素でフェイントをかけたりしてくるので、苦労しました 何らかの救済措置があれば嬉しかったです アクションが得意な方なら、易しい難易度と思います
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "L/Right Reflection" doesn't seem to have been made with the godawful blight on gaming that is the RPG Maker asset/construction kit... but it's almost completely indistingishable from an asset flip churned out with it. Instead this is hammered out with a similar Unity based JRPG construction kit. The quality is just as bad, if not worse, than an RPG Maker asset flip. As a construction kit kitbash/asset flip, this doesn't contain much in the way of original game assets, it's just a bunch of pixelcrap assets from the construction kit combined with that all too common high school anime club dropout fan-fiction cringe writing. The topic here, unsurprisingly, is the developers imaginary girlfriend, a little anime girl called Lumis. Why are RPG Maker asset flippers so obsessed with little girls? It's creepy. These JRPG construction kits are pretty much all the same as far as gamers are concerned... low quality engine, pixelcrap "art" instead of anything remotely contemporary or professional, completely amateurish design and implementation... "L/Right Reflection", like all the other JRPG construction kit asset flips, has no real value as a game for gamers at all. The argument can be made that these construction kit toys are intended to let would-be developers learn something about real game design without having any skill, talent, or training, or to pass little demos around with friends. But what's happened here is someone got their hands on it and thought it was an "Ez-Mode" button to turn themselves into real game developers without having to do any of the real work or have any of the skill and talent that real developers need. The result is this disaster. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer levels a series of lies and dishonest but self-incriminating admissions. First, this review does not breach any Valve guidelines, unlike the developers direct breach of guidelines (observe the guideline I quoted which the developer breaches). The developer ADMITS this is an asset flip, as I indicated, by stealing the work of other, real creators and putting his own name on it. Disgusting, unethical plagiarism which is an insult to gamers and real developers everywhere. The developer ADMITS this is made with disgusting, insulting AI slop. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this AI slop asset flip to anyone.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
first impression is that it looks pretty good. english translation and graphic presentation are very well done...nice character design, story is immediately engaging. very surprised that it's free..possibly one of the best free games on Steam right now
拥有免费游戏之中很高质量的立绘 剧情是咱第二喜欢的女同士の友情 唯一缺点是节奏游戏的难度太高,开速度减半的技能可以变成简单模式但是MP消费跟不上(打倒某高难度隐藏BOSS捡个回蓝魔法变成永动机才是真正的简单模式)
A bit harder on low end PCs, but overall nice game
移動バグが多すぎてブレブレ。 まともにプレイできない。
反射魔法しか使えない魔法使いが主人公のRPG。 無料なのでボリュームは大してないが、1時間程適当に潰したいならお勧めかも [h3]良い点[/h3] ・キャラクターが可愛い。(まあ登場人物は3人しかいないのだけど) ・フリーゲームにしては演出に力が入っている。プレイ中節々で感心する場面がある プロローグで察せれるとは思うが、割と気軽に流血表現を出してくる。別に描写として痛々しいものではないのでいいのだが… ・敵キャラのパターンが意外と多い。1ダンジョンあたり2~3体、それにボスと隠しボスもいる それぞれの敵キャラが2~3の攻撃パターンを持っているので攻撃パターンにすぐ慣れるみたいな事は起こりにくい 前述の通り1時間ほどでクリアできるが、この点を踏まえると長すぎず短すぎず丁度いい塩梅に感じた。 ・マークが中央に来た時に対応したボタンを押すことで攻撃できるが、マークが中央に来るまでにも色々なパターンがある。 速度に緩急があったり、フェイントを掛けてきたり、そもそも中央を通らなかったりする場合もある。 ・慣れないうちは戦闘に負けることも多いかもしれないが、敗北しても最後のセーブポイントにワープするだけ。獲得した経験値などは持ち越される。 セーブポイントにアクセスすれば全回復するので詰みの事態に陥ることはない。理論上経験を積んでいけばクリアはできる。 [h3]悪い点[/h3] ・シンプルに反射神経を問われるゲーム性故、人によって得意不得意が出る。 敵の攻撃パターンが多いのはマンネリ化防止にはなるが、逆を言えば攻略するまでにかかる時間が長くなるとも言える。 特にボスは硬い上に攻撃パターンが多いため、勝てない人はとことん勝てないと思われる 一応攻撃自動全反射+HPコストでMP全回復という無敵コンボがあるにはあるが、解放タイミング的に使えるのはラストバトル付近になる ・マップチップの当たり判定の問題なのか、時折移動がひっかかるように感じる ・一部のマップの視認性が悪い。特に森のマップで顕著。 ・ランダムエンカウント率が高い。逃走成功率が100%なので鬱陶しいだけではあるが… ・レベル最大になると戦闘するメリットが完全になくなるので、収集のための探索が非常に面倒。 ・倒し方が分かりにくい隠しボスがいる。特定の魔法を使えば倒せるようになるが、特定の魔法の存在を知らなかったりするとどうしていいか分からなくなる(気がする) ・負けイベに勝利するという、馬鹿みたいな難易度の実績がある。 当然負けイベなので負けるとイベントが進行してしまうためリプレイ性が悪い。[strike]下手したら戦闘時間より再戦するまでの時間のほうが長い[/strike] ちゃんと勝利した場合のイベントも作られてはいるが、バッドエンドなので見ていて楽しいものではない。 ・初見ではまず気付かないか気付いてても見れないため大抵の人はハッピーエンドの後にバッドエンドを見ることになる。ゲーム体験の後味が非常に悪い。
생각보다 판정이 좁으므로 리듬게임에 자신이 없다면 이 게임은 고르지 않으셔야 됩니다. 아무리 캐릭터 성장을 시킨다 해도 클리어란 것은 불가능함을 느끼실 거예요. 혹시라도 이게 제품으로 판매가 되었다면... 판정에 대한 불만 리뷰가 꽤 나왔을지도...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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