
A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 92% | — | $2.3M |
| $49.99 | 4.1Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一款带动作元素的塔防游戏,整体的塔防系统能到9分甚至更高,但是这套动作系统作为添头可能只有及格分,将其嵌入后反而有损整体的游戏体验。整体体验上难度和难度曲线都适中,属于是容易过关但是难于达成一些局内的小任务,角色的职业区分、地图内各种防御设施和地图间的特色设计提升了游戏的战略性,也让整体体验不会过于重复死板。这套动作系统相比之下就显得简陋了,弹反僵直和蓄力攻击等都作为养成需要靠后续加点才能点出来,并且主角的养成系统也比较简陋(甚至把几个自动编阵型的功能都算作主动加点解锁的技能);战斗体验上比较偏老式,靠轻击和重击点的顺序打连招,除了刀锷基本上也没几种打法,使得有一关主角单人关卡的体验就会显著的更差。 游戏最大的闪光点在于其对日本传统民俗的设计和还原,这不仅仅体现在了艺术品级别的美术设计和视效上,在各个据点解放后的每个npc的介绍上,一些收集品像刀锷、被动道具、绘马、食物上都兼具美学、还原度和统一性,而在闯关中和建设据点过程中的音乐也能完美的和游戏进程融为一体,让玩家的游玩氛围感很出色。 总体而言称不上面面俱到的神作但也至少是一部值得游玩的佳作,希望卡表也能多关注、往祇女神之道如此具有潜力的题材和玩法投入。
Real good.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $39.99 |
| 3.8Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Raw uncompressed soul
Id call it Tower Offense, fun game you have to work around the scenario to protect the tower(goddess). Not very hard but fun twist in the TD genre. Meanwhile you upgrade completed maps to get more upgrade currency, misc stuff and limit increase. Worthy if you enjoy tower defense and active play because you are going to use the hero unit(soh) to help and fight bosses
其实曾经想象过自己扮演隔壁铁皮的王国保卫战里的英雄,卡普空的这款游戏基本做到了我的想象,美术还行加上卡师傅的基本天赋“动作天尊”,这种塔防其实还不错,只可惜局外据点“收菜”有点卡节奏,如果卡师傅之后还会出这种“新人训练场”+“小素材库累计”类型的游戏个人还是会支持一下,但是本家的猎人已经是不敢恭维了(还有物语3,真就最后一代了随便做着玩要砍掉呗,那就和龙信一样放到垃圾桶里吧)
An incredibly fun game which is not incredibly difficult, but still challenging if you want to get everything unlocked. A mix of tower defense and boss fight simulator, it's a fun game that takes some time to fully let you explore its options and enjoy it. I would recommend this game very much, as I did 100% the achievements, but would caution the game has its fair bit of learning curve. The game is not as responsive as one might hope, specifically due to stylistic choices with how the game handles its attacking style. It takes patience to learn, but is satisfying once you do learn it. The game also has an incredible style, and is also incredibly creepy with its enemy designs. I love the dip into japanese folklore as someone with only passing knowledge of its depths and intricacies. I also enjoy the games ability to make everything stylish as hell. My main complaints would be that sometimes the bosses feel a little unfun, especially when trying to time attack them for rewards. In addition, in order to get every item (not every achievement), you need to redo the game around nine times or so through NG+ to unlock the Mazo talismans, which is a trial in and of itself. Most of what you could want is done by NG+, but for full collectors this may put a damper on enjoying it.
美术很棒!
无聊至极,画质也很差
An absolute joy of a game not just to look at, but to play. It gets challenging without feeling like you're being cheated. It has a surprising amount of replayability as well.
gud
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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