
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好的 服务器是真的烂 第一次见到打个单机模式局内还要做服务器数据交互甚至还卡住不动的
基本上就是俩人打牌比大小带个顺子能对手破招的设定,只是,对手要出了个绝招,以上说的都作废。画风有特点但说实话不好看,有人的CG图看起来ai味儿浓郁,特效看起来像恶魔城的飞头怪,不清楚打击感收的是什么。至此看起来好像能玩,直到碰到一个能偷牌的玩意儿,还不是偷一次是手手偷,就问这是个什么脑残设计? 有内购。
以為是單機 結果有裡面還有內購
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺上头的,这个版本峨眉终于加强了,终于能玩了!!!! 猫咪很可爱!!喜欢玩~
杂家就是制作组的亲爹,他们一路靠坑蒙拐骗偷搞到的钱做的游戏。所以才把这一套设计为成功学的典范。 移梁换柱绝招获取的成本极低,虚张一个秘籍覆盖小牌处理、高攻、后手破招、成为绝招的几乎能涵盖的所有优势功能。 明知道这个BT机制还用杂家的狗B东西也是典型的投机主义者,嘴脸极其丑恶,用不公平机制在游戏里找存在感,换了其它角色就被打成了狗屎。一群大脑不够用,坑蒙拐骗凑的典范。 20块钱就当喂了狗,本来不贵也无所谓,但花钱买恶心这才是这个游戏中所经历到的一切!
垃圾游戏,匹不到人就拿ai代替。 这都无所谓,ai强度竟然靠神抽和读玩家牌来提高难度! 给爷气笑了。 制作组你们自己玩去吧。
卡片+功夫 真的蛮有意思的~说实话 作为一个不玩三国杀+游戏王的卡牌新人 意外的很容易上手 主要就是按照花色 点数 还有门派规则 做一些组合 几个门派里面 最喜欢玩杂家 灵活度很高 不像八极那种比较直接 招数都比较阴险 如果手气不错 能给对方气死 酷酷偷对家牌 然后打一些人机关卡和排位还能解锁门派新的技能 成长性还是蛮高的 可玩性也很不错~支持国产游戏啊!
还行,感觉主要问题是小作坊产能导致的,别管平衡了,先把门派多出一点。什么蔡李佛啊通臂拳,更新太慢了。一周出一个门派很多讨论的问题就没那么多了。 这里点名一下杂家,数值弱,但是妨害性过高,在门派少的时候凸显出来所以被玩家骂狠了,说穿了还是能玩的不够多导致的。 希望别跑路,多来点门派!多来点门派!加门派!
很失望,一眼看的到头的游戏,小毛病一堆就算了,角色强度差别也大。前天天梯用八极废了半天力气打了五十多把才到五千,昨天下午玩了几把洪拳气笑了,一路连胜不到四十把直接六千分宗师了。还有那个杂家,谁玩了能忍住不笑?最强的一二骰现在还没削,你杂家改之前一二骰也比不比摸牌弱吧。八级和峨眉跟他一比跟个残疾人似的,八级现在垃圾的没话说,玩纯龟缩除非遇到纯抽牌戳脚,峨眉和偷牌骰子的杂家都是劣势,只能对角羊配上抽牌,但是这游戏每回合不是固抽,多于五张不补,他又完全没弃牌手段,爆一回合第二回合就没新牌补,基本只能等勺,但你又没成长,拖到后面连对面一波爆发完全拦不住,所以等不到就只能靠卖血拿先手,如果你和我说这是个后手角色,那我问你,你有回血吗?没数值没回血,你来干嘛的,纯搞笑吗?七十多把才到六千啊,你恶性心死我算了。然后是残疾人二号峨眉,纯纯猴戏角色,看似每回合切形态灵活多变,实则纯纯小丑一个,我问你,你数值去哪了?大招爆发牌靠弃牌增伤,那我问你,你有爆牌能力吗?俗家确实也有一个靠弃牌增伤的大招,但是你看看俗家需要吗?其他人更就完全没法比了,弃叠层,随机抽牌增伤,丢牌库大招增伤,你明明代价最大,结果增伤还不如人家,这不纯搞笑吗? 最后说说那个池子,作者我问你,差评里这么多都在说抽卡的问题你看不到吗?确实里面有些玩了不到俩小时就说啥抽卡游戏,纯圈钱池子的话比较搞笑,但是其他的那?你设计六十小保底一百六大保底,在商店购买额外抽数一抽要两块多的池子是疯了吗?抽数确实可以通过对战获得,但是PVE一把最少也得十分钟,PVP平均下来一把也得二十五分钟左右,生涯二十级后是十把三抽,满级后两把一抽(二十级前没注意),除了新手任务送四五十抽其他全得靠对战获得,我要想吃个大保底得打将近250把哎。我问你,你弄这个池子前自己算过吗?你就单纯照着米池,脑子也不动就搬过来了呗,这确实是二游里圈的最狠的池子,但人家是二游啊,而你是个有内购的买断制游戏啊,更别说这游戏就是个电子桌游。你把二游池子弄到桌游游戏里而且价格比肩二游,肝度超过二游是咋想的?
[h1]《功夫牌》:這是個有力氣的桌遊[/h1] 按理說武術切磋應該是節奏明快,拳拳到肉的激情暢爽,這次的功夫牌就有些不太一樣——保留了拳腳腿肘那樣的戰鬥,而且視覺效果也的確是武術那樣的有來有回(有些偏向漫畫風格的,有種看武俠漫畫的感覺),但是形式變成了卡牌的形式,準確來說是電子化桌遊的形式,然後使出招數也有了你來我往的拳腳切磋,真的是有力氣的桌遊。當初我在深圳核聚變接觸這款遊戲的時候,給我的印象還是極為深刻的。 [h2]見招拆招的極佳體驗[/h2] 本作作為桌遊玩法的作品,機制還是比較簡單的,主要就是比大小,卡牌左上角會有1-9的數字,你甚至可以就像麻將一樣湊“順子”和“刻子”來積攢連招(如若形成這樣的牌型,就可以出發“破招”機制,直接打斷對手正在施展的連招,的確是逆轉戰局的機會,爽度爆滿),基本上一講就能明白的機制。然後玩家除了可以使用拳腳腿肘外,本作也是進一步細化戰鬥策略,也就是進攻、格擋和停止進攻,上手門檻不高,當然的確也比較細緻。 而且本作也有“後發制人”的有趣機制,畢竟作為防守方可以知曉對方亮出來的招式,很多時候其實就可以有機會根據自己手裏的牌型安排應對策略——前面提到的那樣,點數大那就直接壓制,點數剛好可以湊牌型那就直接“破招”,或者是使出防禦架勢,主打一個見招拆招,有來有回,不會說沒兩下就落下陣,這就很能體現本作的戰鬥深度啦。 [h2]武學招式眾多,就看你如何博弈[/h2] 有意思的是,本作有著眾多的武學流派,而且各個門派風格都很明顯,比如說主打強攻的,主打防禦的等等,可以選擇的還是很多,卡組也是對應各類門派,而且挑戰性也是不一樣的,所以說打醉拳也好,還是其他等等招式,的確有足夠廣的發揮空間,從易上手到進階,的確適合追求爽度或者是高挑戰性的各類玩家。更何況本作還有排位對戰,以及本地聯機對戰、單人街機戰役模式等等所在模式,玩起來很帶感的——畢竟1v1進行戰鬥,你來我往真的有擂臺對戰的快感! 總的來說一句話:有力氣,節奏明快,在視覺和戰鬥方面真的很具快感,的確值得推薦! [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
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