
The dragon is already dead. Help what's left of humanity learn how to live in this post-apocalyptic fantasy visual novel.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 199reviews | 79% | — | $13.1K |
| $4.99−80% | 7ratings | 94% | #286 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
紫社牛逼!!!好玩喵,我打7.8/10分,呢嘻嘻~
[h1] 8 / 10 [/h1] 本来只想给7.5的,斟酌之下还是给了8分 序章初期叙事节奏蛮不错的,舒缓而又紧凑,舒缓在于一步步的展开了春姬公主、护卫优里、双胞胎茜和葵、冬人、燕等一系列角色 紧凑在于序章三四个小时左右的剧情讲完了男主的身世背景以及康托世界观 但是序章的剧情我觉得有部分不合理,尤其是最后那一段春姬故意下套逼迫男主使用铁鬼之力的桥段,语气上也把男主生死没当回事(虽说他们肯定知道男主不会有事)男主打完铁鬼直接力竭了,结果春姬上来一句刚刚的铁鬼都是我引来的,你气愤的话可以当着所有人的面把我杀了,还用言灵表示就算自己被男主杀了,其他人也不准动手 我直接气笑了,你是明知道男主不可能杀你吧,杀了你还怎么孤身一人在这国家立足,所以说我觉得序章尾声这段的春姬道歉的完全没什么诚意,这一段完全可以当做一个雷点了 开头序章夏姬的hcg也有点意义不明,我是真不理解为什么蹦出这一茬出来,纯纯强制性的福利桥段 共通线的剧情还蛮不错,属于优里的主场,男主和优里一步步培养感情,优里线的剧情也是甜爆了,评价为夯 但是这里我又要吐槽了,主要槽点是在进线前的分歧点 我觉得感情线的设计很不合理,在共通线里男主对优里主动表白了,优里觉得自己不够强配不上男主婉拒之后逃跑了,男主后面就决定让优里和春姬打一架找到自信,最后优里虽然没打赢但自信心也有了变化,对男主的感情也更浓了,随后在河边告白,表示让男主选自己吧 结果这时弹出两个选项,意思很明确,接受就进线了,拒绝就进下一条双胞胎线了(拒绝双胞胎也是如此,会进春姬线) 这我就很不明白了,明明是男主先告白的,做了那么多难道会拒绝这段感情吗,难道突然开智了??(开个玩笑) 虽然综上所述剧情瑕疵比较多,但是CG挺精美,量不算大但也算中等体量了,每个CG大都有差分,战斗画面CG也很精美,特别是双胞胎的CG确实惊艳 序章康托的大型全景CG的意境也非常美,真的是满足了我对异世界的幻想 但是我又要批评UI了,我不知道这是改过的还是原来的紫社UI,每次调个覆历出来会顿个一两秒左右,切换的时候也没有什么过渡的特效,非常生硬,有种劣质页游的感觉 但综合而言,不到20的价格性价比非常高了,貌似也是steam上唯一一部带官中的紫社作品
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kunado Chronicles, developed by Purple Software and published on Steam by Shiravune, is a story-driven visual novel set in a far-future world reshaped by catastrophe. Blending post-apocalyptic science fiction with mythic overtones and character-focused drama, the game presents a civilization that has survived the destruction of modern technology and rebuilt itself under drastically altered social norms. The result is a richly imagined setting where ancient fears, cultural regression, and fragments of lost knowledge collide. At the center of this world stands Shin, a young man awakened from cryogenic sleep with incomplete memories and knowledge of a bygone era, positioning him as both outsider and catalyst in a society struggling to define its future. The backdrop of Kunado Chronicles is one of humanity’s hard-won survival. A thousand years prior, mysterious metallic entities known as the Tekki devastated the world, forcing humanity into scattered enclaves and reshaping civilization into something far more cautious and insular. Technology is feared, knowledge is tightly controlled, and social structures are rigidly defined for the sake of collective survival. Villagers conceal their identities behind fox masks, roles are assigned rather than chosen, and individuality is often subordinated to communal stability. This atmosphere of constrained existence creates a compelling thematic tension when Shin begins to question established norms. The narrative unfolds gradually, favoring deep worldbuilding and extended dialogue over rapid plot twists. Much of the early game focuses on cultural immersion, allowing players to absorb the customs, beliefs, and anxieties of this altered civilization. Shin’s presence disrupts these patterns not through brute force, but through ideas—reintroducing concepts of personal choice, ambition, and progress that had long been suppressed. This thematic focus on freedom versus safety gives the story philosophical weight, inviting reflection on the balance between order and growth. Character routes form the structural backbone of the experience. Each heroine offers a distinct perspective on the world’s fragile equilibrium. Haruhime, the thoughtful leader burdened by responsibility, represents cautious stewardship of tradition. The energetic twins Akane and Aoi bring dynamism and emotional contrast, embodying both the vibrancy and volatility of a generation born into conflict. Yuri, disciplined and pragmatic, undergoes one of the most noticeable transformations as her guarded exterior gradually softens through her interactions with Shin. Each route explores personal growth against the broader societal backdrop, ensuring that romance and character development are intertwined with larger narrative stakes. Kunado Chronicles employs a layered route structure rather than completely isolated storylines. Progression through one heroine’s arc often unlocks deeper layers of the overarching plot, culminating in a final route that synthesizes previous threads. This approach reinforces the interconnectedness of the world and encourages players to experience multiple perspectives before reaching the full narrative resolution. While unconventional, this design strengthens thematic cohesion and rewards thorough engagement. Visually, the game boasts polished character art and expressive CG illustrations. Action sequences and emotional climaxes are rendered with care, balancing quiet introspective scenes with dramatic confrontations. The environments reflect both desolation and subtle beauty—ruined landscapes coexist with restored settlements, symbolizing the tension between past destruction and present hope. Japanese voice acting enhances character presence, lending emotional nuance to pivotal moments and strengthening immersion. The pacing may feel deliberate, particularly during extended worldbuilding segments. Dialogue-heavy scenes prioritize explanation and cultural context, which can slow narrative momentum. However, for players invested in immersive storytelling, this measured rhythm enhances the believability of the setting. The game asks for patience but rewards it with thematic depth and carefully constructed character arcs. Romantic and adult elements are present but integrated organically into the narrative rather than dominating it. Intimate moments serve to deepen relationships and underscore emotional development rather than existing purely for spectacle. This balance allows Kunado Chronicles to maintain its focus on worldbuilding and philosophical exploration while still delivering personal stakes within each route. Ultimately, Kunado Chronicles stands out as an ambitious visual novel that prioritizes thematic exploration and character-driven storytelling. Its post-apocalyptic setting provides more than aesthetic backdrop; it serves as a lens through which questions of freedom, responsibility, and cultural evolution are examined. While its pacing and structure may not appeal to those seeking fast-moving narratives, it offers a rich and thoughtful experience for players willing to immerse themselves in its layered world. As both a character study and a meditation on societal reconstruction, Kunado Chronicles leaves a lasting impression through its careful blend of intimacy and epic scope. Rating: 7/10
这游戏的综合素质我评价挺高的,角色塑造、音乐、画面表现力、世界观打造都是得分很高的,唯一缺憾的是三条线中占比最大的春姬线写得很普,甚至有些虎头蛇尾,相对而言优里线还行,双子线则各种意义上的 happy end,所以我推荐把双子线放最后通关,观感应该会好很多。
推完之后我只能说这是一部值得一玩的佳作,但其中槽点不少,使得我刚推完满腔不悦不吐不快。 首先刚开始的时候,我属于是把每个女主都讨厌了一遍,不过进到每个女主的个人线后,了解到每个人的性格和背景后,我也算是释怀了,她们所做的事也不算是不能理解,只是她们都没有考虑过男主的感受,而男主也都笑着原谅了。春姬最开始算计男主,试探男主,这段是最先让我觉得不能接受的一段。我能理解春姬试探男主的原因,毕竟康托是个敏感的,一碰就碎的战时国家,一不小心就会灭亡。春姬对男主的试探合理不合情。但我不能接受的,春姬这样试探男主的同时,嘴上说的却是“我相信你”这种话,以及事后春姬没有收到任何实际性的惩罚,男主还被一句“我相信你”感动到笑着原谅春姬。接着就是优里,算是我前期最不反感最讨喜的角色,但是她说是被冠以“康托未来的英雄”这样的名号,但确实只是个路人女主,直到结局也没显现出她的作用,甚至连后日谈都没有。双胞胎的剧情很燃,但中间有一段也很难受,她们以“为了让男主更快接触到共鸣源”为由,突然出手扯断男主双手,我只觉得依旧合理,但不合情。男主确实是铁做的人,可以自我修复。但男主也会疼啊 ,男主不是没痛觉的...硬生生扯断双手不是谁都能忍的。嘴里说着“对不起,这不是我本意”,但也是一点不手软啊,不过这也是春姬指挥的就是了。至于春姬,进了个人线后我对春姬的观感也是好了不少,毕竟从那个“为了康托试探男主”到“为了男主放弃康托”的变化还是挺戳我的。但春姬线确实短了点。最后,不得不品的,我观感差的最大源头,最大的神人——冬人。男主就是问了一句你对春怎么看而已,你不想回答你就别回啊,你又不是言灵使,你可以说谎,谁能想冬人大人就莫名出手偷袭了男主,打算杀了男主,事后还美其名曰“为了保护春姬”。男主完全可以说得上是为了康托鞠躬尽瘁,春姬也反复强调了男主的重要性,结果你冬人大人说杀就杀,何况这个时候男主已经是春姬男友了,中途双胞胎来救,都被冬人秒了,这时候我才知道原来你这么牛逼? 那我就有新的疑问了,那双胞胎篇的时候,两只死鬼来袭的时候,春姬打算传位给茜,和死鬼同归于尽的时候。“只想着保护春姬,又极其牛逼”的冬人大人,这个危急关头,你在哪?你在干什么?你能想出应对双胞胎风筝你的方法,却想不出应对死鬼的办法?最骚的是这件事后,冬人完全没觉得自己错了,更没有任何实际性的报应,男主还得向春姬为冬人圆慌,男主笑着原谅了,更骚的是,没有报应就算了,结局的时候还让他爽到了,让他释怀了。男主没有杀掉利用他的夏姬,让夏姬活着回来了,这好了,还圆了冬人没能杀掉夏姬的遗憾,虽说知道这是制作组为了让男主复活的理由罢了。男主整篇下来就是究极工具人,就是太过温柔了,我并不讨厌Gal里温柔的男主,但你至少得爱憎分明吧?对你的恶意你是转头就不在乎,谁对你做多么过分的事,你都是笑着原谅,你是显得高尚了,那作为玩家的我内心的憋屈怎么办?
这是我打的第3部gal,目前是只打了优里线,虽然本身就是因为优里入坑的,目前个人感官是挺不错的 优里线里给我个人震撼比较大的有两处,一处是男主帮助优里,然后小优里出现的那段 还有一段是父女相认,说实话这段很戳我泪点,真的是流泪了 要我来说的话,这游戏我是推荐的
游戏是很好啦,画师画风很喜欢,画的超好,目前还在共通线,唯一就是这汉化是认真的吗,可以说是一塌糊涂啊,听到的和看到的加起来简直就是要命
这作的整体水平应该算得上可以吧,人类文明衰退的未来这个设定我觉得还算有意思,剧情质量平均下来还算可以,有些地方构思不错但也有很多地方很谜语人,画风也还算不错,就是有些cg画得太夸张而显得构造怪怪的,除此之外白舟的系统确实挺烂的😓
GOOD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49K | 232 | 93% | $5.99 | |
| $4.3K | 81 | 91% | $3.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $103.2K | 163 | 97% | $39.99 | |
| $1K | 12 | 75% | $4.99 | |
| $262 | 2 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 57 | 91% | $12.99 | |
| $13.1K | 56 | 98% | $12.99 | |
| $13.1K | 105 | 87% | $4.99 | |
| $13.1K | 71 | 86% | $6.99 | |
| $13.1K | 52 | 90% | $18.99 | |
| $13.1K | 78 | 90% | $9.99 |