
The dragon is already dead. Help what's left of humanity learn how to live in this post-apocalyptic fantasy visual novel.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 199reviews | 79% | — | $13.1K |
| $4.99−80% | 7ratings | 94% | #286 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常对胃口的一部优秀作品
畫風不錯,設定有趣,人物也符合個人喜好 8.0/10
7.0/10 沒想像中的差 就是看得出製作很趕
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不赖
路線是按照共通A→角色1分支→共通B→角色2分支→……的順序進行,主線的時間點是一直跑下去的,越重要的女角路線會放在越後面 優點是共通和角色的劇情有很強的連貫性,還可以看著男主角一路變強(否則每次進角色線都要清空經驗值好累),代價是無法按照喜歡的順序攻略角色 優里:第一個可攻略女角,主角群中最弱的能力者,因此給玩家一種平凡、日常的親近感。個性看似認真,但其實是個讓人想捉弄的可愛對象 共通線藉由努力打破了凡人和八神之間不可視的隔閡,尋回了長大後放棄的童年夢想 雖然知道為了後面劇情發展不太可能讓她打贏春姬,但實際戰鬥時真的會產生「搞不好?」的錯覺,看得很緊張 優里大喊內心話,讓原先下定決心再也不相見的父親拿下面具回頭的那一段很感人。沒想到在家庭概念很薄弱的康托可以看到這麼感動的親情劇 葵&茜:戰鬥狂雙子,二之神。雖然是小惡魔性格,但因為實力堅強所以反而有時會有種可靠的姊姊的感覺。還好兩人路線劇情綁一起不用煩惱要攻略誰 共通線因為夏姬的介入、兩個死鬼的入侵而面臨大危機。也因此帶出了春姬的決意、姊妹的羈絆的精彩劇情。以及茜在絕境中首次明白了統治者地位背後的真正意義 角色線比較微妙,主要都在處理來自過去的通訊,以及眾人如何改變世界線來拯救一花的性命。這類劇情感覺放到共通線前期會更有震撼力 春姬:女主,一之神兼統治者。很喜歡她那豐富的表情以及偶爾顯現的腹黑心態。即使在共通最前期設計了信的首次鐵鬼戰也無法討厭她 告白後才知道拿下一國之主身分的她終究只是個普通的女孩子,雖然相比之前多了許多任性和撒嬌的要素但顯得更可愛 路線中解釋了言靈使的真正強大之處:最高階的能力,也因此擺脫了人類的範疇,幾乎是成神。過程中也完善了夏姬整個人,說是夏姬線也無誤 最終戰解釋了從黑神一戰後到現今的所有真相,回收了所有伏筆。很喜歡最後點題的一刻,只是覺得夏姬為了達成目的繞了好大一圈 唯一想抱怨的是兩人的恩愛片段太短了,告白後沒多久就迎來最終戰,甚至兩個H場景都被放到後日談 總評 1. 劇本的情感渲染得很好,讓人彷彿身歷其境,最喜歡優里的角色線,以及進雙子線前的共通 2. 主線前期關於國家建設的劇情因為講一堆知識所以比較無聊,等男主角第一次遇到鐵鬼襲擊後才精彩起來 3. 雖然有八劍,但是出去偵查的三劍只有被提及個性,到結尾都沒登場,不知道有何意義,改回五劍也不影響故事進行 4. 博士作為無能力者的研究員其實對主線也沒太大貢獻(雖然發明了無線電但時間點都在後記),後日談看到有H還愣了一下 5. 身為超能力戰鬥作品的主角有外掛機體和最強能力,但作品中表現普普,最精彩的雙死鬼戰主輸出還是風雷雙子 6. 原本以為會有後宮結局,想不到只有短暫實現在燕的後日談
实用性拉满了,我是紫社gachi
一开始见到小燕的时候就挺喜欢的,以为能攻略,玩到后面才发现不能啊啊啊啊啊啊
畫風頂 介面亂 勉強好評
Its pretty weak compare to Amatsutsumi/Aoi Tori. But if this is your first purple soft game, give it a try.
可以,很好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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