
The dragon is already dead. Help what's left of humanity learn how to live in this post-apocalyptic fantasy visual novel.
Modeled estimate, not a reported figure. How we estimate →
About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7.0/10 沒想像中的差 就是看得出製作很趕
不赖
实用性拉满了,我是紫社gachi
[h1] 8 / 10 [/h1] 本来只想给7.5的,斟酌之下还是给了8分 序章初期叙事节奏蛮不错的,舒缓而又紧凑,舒缓在于一步步的展开了春姬公主、护卫优里、双胞胎茜和葵、冬人、燕等一系列角色 紧凑在于序章三四个小时左右的剧情讲完了男主的身世背景以及康托世界观 但是序章的剧情我觉得有部分不合理,尤其是最后那一段春姬故意下套逼迫男主使用铁鬼之力的桥段,语气上也把男主生死没当回事(虽说他们肯定知道男主不会有事)男主打完铁鬼直接力竭了,结果春姬上来一句刚刚的铁鬼都是我引来的,你气愤的话可以当着所有人的面把我杀了,还用言灵表示就算自己被男主杀了,其他人也不准动手 我直接气笑了,你是明知道男主不可能杀你吧,杀了你还怎么孤身一人在这国家立足,所以说我觉得序章尾声这段的春姬道歉的完全没什么诚意,这一段完全可以当做一个雷点了 开头序章夏姬的hcg也有点意义不明,我是真不理解为什么蹦出这一茬出来,纯纯强制性的福利桥段 共通线的剧情还蛮不错,属于优里的主场,男主和优里一步步培养感情,优里线的剧情也是甜爆了,评价为夯 但是这里我又要吐槽了,主要槽点是在进线前的分歧点 我觉得感情线的设计很不合理,在共通线里男主对优里主动表白了,优里觉得自己不够强配不上男主婉拒之后逃跑了,男主后面就决定让优里和春姬打一架找到自信,最后优里虽然没打赢但自信心也有了变化,对男主的感情也更浓了,随后在河边告白,表示让男主选自己吧 结果这时弹出两个选项,意思很明确,接受就进线了,拒绝就进下一条双胞胎线了(拒绝双胞胎也是如此,会进春姬线) 这我就很不明白了,明明是男主先告白的,做了那么多难道会拒绝这段感情吗,难道突然开智了??(开个玩笑) 虽然综上所述剧情瑕疵比较多,但是CG挺精美,量不算大但也算中等体量了,每个CG大都有差分,战斗画面CG也很精美,特别是双胞胎的CG确实惊艳 序章康托的大型全景CG的意境也非常美,真的是满足了我对异世界的幻想 但是我又要批评UI了,我不知道这是改过的还是原来的紫社UI,每次调个覆历出来会顿个一两秒左右,切换的时候也没有什么过渡的特效,非常生硬,有种劣质页游的感觉 但综合而言,不到20的价格性价比非常高了,貌似也是steam上唯一一部带官中的紫社作品
Kunado Chronicles, developed by Purple Software and published on Steam by Shiravune, is a story-driven visual novel set in a far-future world reshaped by catastrophe. Blending post-apocalyptic science fiction with mythic overtones and character-focused drama, the game presents a civilization that has survived the destruction of modern technology and rebuilt itself under drastically altered social norms. The result is a richly imagined setting where ancient fears, cultural regression, and fragments of lost knowledge collide. At the center of this world stands Shin, a young man awakened from cryogenic sleep with incomplete memories and knowledge of a bygone era, positioning him as both outsider and catalyst in a society struggling to define its future. The backdrop of Kunado Chronicles is one of humanity’s hard-won survival. A thousand years prior, mysterious metallic entities known as the Tekki devastated the world, forcing humanity into scattered enclaves and reshaping civilization into something far more cautious and insular. Technology is feared, knowledge is tightly controlled, and social structures are rigidly defined for the sake of collective survival. Villagers conceal their identities behind fox masks, roles are assigned rather than chosen, and individuality is often subordinated to communal stability. This atmosphere of constrained existence creates a compelling thematic tension when Shin begins to question established norms. The narrative unfolds gradually, favoring deep worldbuilding and extended dialogue over rapid plot twists. Much of the early game focuses on cultural immersion, allowing players to absorb the customs, beliefs, and anxieties of this altered civilization. Shin’s presence disrupts these patterns not through brute force, but through ideas—reintroducing concepts of personal choice, ambition, and progress that had long been suppressed. This thematic focus on freedom versus safety gives the story philosophical weight, inviting reflection on the balance between order and growth. Character routes form the structural backbone of the experience. Each heroine offers a distinct perspective on the world’s fragile equilibrium. Haruhime, the thoughtful leader burdened by responsibility, represents cautious stewardship of tradition. The energetic twins Akane and Aoi bring dynamism and emotional contrast, embodying both the vibrancy and volatility of a generation born into conflict. Yuri, disciplined and pragmatic, undergoes one of the most noticeable transformations as her guarded exterior gradually softens through her interactions with Shin. Each route explores personal growth against the broader societal backdrop, ensuring that romance and character development are intertwined with larger narrative stakes. Kunado Chronicles employs a layered route structure rather than completely isolated storylines. Progression through one heroine’s arc often unlocks deeper layers of the overarching plot, culminating in a final route that synthesizes previous threads. This approach reinforces the interconnectedness of the world and encourages players to experience multiple perspectives before reaching the full narrative resolution. While unconventional, this design strengthens thematic cohesion and rewards thorough engagement. Visually, the game boasts polished character art and expressive CG illustrations. Action sequences and emotional climaxes are rendered with care, balancing quiet introspective scenes with dramatic confrontations. The environments reflect both desolation and subtle beauty—ruined landscapes coexist with restored settlements, symbolizing the tension between past destruction and present hope. Japanese voice acting enhances character presence, lending emotional nuance to pivotal moments and strengthening immersion. The pacing may feel deliberate, particularly during extended worldbuilding segments. Dialogue-heavy scenes prioritize explanation and cultural context, which can slow narrative momentum. However, for players invested in immersive storytelling, this measured rhythm enhances the believability of the setting. The game asks for patience but rewards it with thematic depth and carefully constructed character arcs. Romantic and adult elements are present but integrated organically into the narrative rather than dominating it. Intimate moments serve to deepen relationships and underscore emotional development rather than existing purely for spectacle. This balance allows Kunado Chronicles to maintain its focus on worldbuilding and philosophical exploration while still delivering personal stakes within each route. Ultimately, Kunado Chronicles stands out as an ambitious visual novel that prioritizes thematic exploration and character-driven storytelling. Its post-apocalyptic setting provides more than aesthetic backdrop; it serves as a lens through which questions of freedom, responsibility, and cultural evolution are examined. While its pacing and structure may not appeal to those seeking fast-moving narratives, it offers a rich and thoughtful experience for players willing to immerse themselves in its layered world. As both a character study and a meditation on societal reconstruction, Kunado Chronicles leaves a lasting impression through its careful blend of intimacy and epic scope. Rating: 7/10
由于青鸟的开幕雷击导致我一直在防着紫社给我整出什么社死的花活,结果意外的安全。。。 不知道是不是紫社转型的试水作品,整个游戏给人一种诚意不足的感觉 音乐不错,新人画师拉低了我对女主的好感,反倒是克的画的几个女配让我很是喜欢,果然克才是紫社的灵魂 剧情就很一般了,两小只和优里偏日常的剧情本以为是为了女主线铺垫,结果女主线的神人剧情让我有点摸不着头脑,和夏姬讲了一堆谜语人对话然后本以为把夏姬复活了要强行happyend可喜可贺可喜可贺,结果一刀又把牢夏给砍死了。。。不是哥们让他和黑神一起死了就行了,何必非要给人家复活再拖出来砍了呢 最后就是白舟的逆天重置,动态画面是一个也没有,首页op播放也没了,那云存档必须两台电脑存在相同的路径才能用,还有那东拼西凑的翻译,本来剧情就很一般,这下好了更看不懂了 「我乃对坏事只置一词,对好事也只置一词,说完就会离开的神」 每次开大前摇都是这摸不着头脑的东西,你确实说完就离开了,就剩我在电脑前凌乱了
畫風頂 介面亂 勉強好評
好玩
紫社牛逼!!!好玩喵,我打7.8/10分,呢嘻嘻~
推完之后我只能说这是一部值得一玩的佳作,但其中槽点不少,使得我刚推完满腔不悦不吐不快。 首先刚开始的时候,我属于是把每个女主都讨厌了一遍,不过进到每个女主的个人线后,了解到每个人的性格和背景后,我也算是释怀了,她们所做的事也不算是不能理解,只是她们都没有考虑过男主的感受,而男主也都笑着原谅了。春姬最开始算计男主,试探男主,这段是最先让我觉得不能接受的一段。我能理解春姬试探男主的原因,毕竟康托是个敏感的,一碰就碎的战时国家,一不小心就会灭亡。春姬对男主的试探合理不合情。但我不能接受的,春姬这样试探男主的同时,嘴上说的却是“我相信你”这种话,以及事后春姬没有收到任何实际性的惩罚,男主还被一句“我相信你”感动到笑着原谅春姬。接着就是优里,算是我前期最不反感最讨喜的角色,但是她说是被冠以“康托未来的英雄”这样的名号,但确实只是个路人女主,直到结局也没显现出她的作用,甚至连后日谈都没有。双胞胎的剧情很燃,但中间有一段也很难受,她们以“为了让男主更快接触到共鸣源”为由,突然出手扯断男主双手,我只觉得依旧合理,但不合情。男主确实是铁做的人,可以自我修复。但男主也会疼啊 ,男主不是没痛觉的...硬生生扯断双手不是谁都能忍的。嘴里说着“对不起,这不是我本意”,但也是一点不手软啊,不过这也是春姬指挥的就是了。至于春姬,进了个人线后我对春姬的观感也是好了不少,毕竟从那个“为了康托试探男主”到“为了男主放弃康托”的变化还是挺戳我的。但春姬线确实短了点。最后,不得不品的,我观感差的最大源头,最大的神人——冬人。男主就是问了一句你对春怎么看而已,你不想回答你就别回啊,你又不是言灵使,你可以说谎,谁能想冬人大人就莫名出手偷袭了男主,打算杀了男主,事后还美其名曰“为了保护春姬”。男主完全可以说得上是为了康托鞠躬尽瘁,春姬也反复强调了男主的重要性,结果你冬人大人说杀就杀,何况这个时候男主已经是春姬男友了,中途双胞胎来救,都被冬人秒了,这时候我才知道原来你这么牛逼? 那我就有新的疑问了,那双胞胎篇的时候,两只死鬼来袭的时候,春姬打算传位给茜,和死鬼同归于尽的时候。“只想着保护春姬,又极其牛逼”的冬人大人,这个危急关头,你在哪?你在干什么?你能想出应对双胞胎风筝你的方法,却想不出应对死鬼的办法?最骚的是这件事后,冬人完全没觉得自己错了,更没有任何实际性的报应,男主还得向春姬为冬人圆慌,男主笑着原谅了,更骚的是,没有报应就算了,结局的时候还让他爽到了,让他释怀了。男主没有杀掉利用他的夏姬,让夏姬活着回来了,这好了,还圆了冬人没能杀掉夏姬的遗憾,虽说知道这是制作组为了让男主复活的理由罢了。男主整篇下来就是究极工具人,就是太过温柔了,我并不讨厌Gal里温柔的男主,但你至少得爱憎分明吧?对你的恶意你是转头就不在乎,谁对你做多么过分的事,你都是笑着原谅,你是显得高尚了,那作为玩家的我内心的憋屈怎么办?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fallen Hero: Rebirth | $68.3K | 463 | 96% | $6.99 |
| Chicken Journey | $68.3K | 468 | 96% | $9.99 |
| hololive ERROR | $68.4K | 440 | 84% | $9.99 |
| Pixel Ripped 1989 | $68.4K | 203 | 85% | $14.99 |
| Sex & Blood: Vampires | $68.3K | 781 | 73% | $2.99 |
| Linguist FPS - The Language Learning FPS | $68.4K | 220 | 73% | $14.99 |