
An exhilarating 2D action game that defeats enemies with jumps and shots! KUMACURE fights to defeat the evil corps aiming at the earth. It was created with the Pixel Game Maker MV.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Bought this game after I saw it, thought it would be great. I started playing it and right away the music was great, the combat was extremely similar to that of a megaman game, and the art was spectacular. However; I stopped playing this game for a while as it’s kind of hard, and I pretty much suck at all games, so I pretty much abandoned it for a while. But one day I decided to pick it up again, and it was a blast. The game presents you with four bosses you can fight, defeating them grants you a limited version of their power. And towards the end of the game it makes you fight all of them in the reverse order that you obtained their powers. And then the Final fight. I shall not spoil anything for you but in my inexperienced experience it’s damn hard. And the music. Is. Rockin’. Honestly it’s a shame this game was so short and also a shame it’s not as recognized by the media. 8/10 game. Would play again. (The only thing I’d change would be the length of the game… and maybe exclude the ice levels.)
Very simple game that can be beated in 30 minutes. Not too hard, easier that a megaman game, you can pretty much hold forward and brute force your way through the levels and be able to beat without much effort, even with the life system. I really like the music. But the real point of the game is to show what the Pixel game maker engine can do in a quick matter of time for a low price. The project files given with the game are also very educationally interesting too if you want yourself to work with this engine and use some part of this game as base for yours, that's very cool. Tho I won't really recommand it for people that are not interested by these kind of things and just want a new indie MegaMan game, just keep that in mind. Otherwise, its fine for what it is.
低価格帯の作品の中では割りかし良作寄りです。3,4,5プレイヤーとしてはスラジャン出来たらもう少しシャープに動けて好感が持てたんですが、段差などスライディングしたまま降りていったりするあたりは謎にオリジナリティありました。ボスステージでは段差がそのまま難易度に貢献してたり、単なるパターン読み要因になってるあたりは若干微妙に感じました、例えばボスの行動によって段差が出来上がるとか(一部のボスなんかそれ自体を攻撃にしてるぐらいですし)、ボスラッシュでは地形を変えるなどの変化は欲しかったですね。終始堤下のテディべアのポーズのまま気軽に遊べるので、購入に悩んでる方はまずはテディベアの一発ギャグを練習してからが良いです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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