
In the Academy Citadel, strength reigns supreme: only the most powerful survive and thrive. Fight your way through the high-tech Academy in your quest to get the highest of honors for a student, and uncover secrets that can save it in its direst crisis in this 2.5D side-scrolling Metroidvania.
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About

Welcome to Carmel, an Academy Citadel renowned for its cutting-edge technology, where survival of the fittest is the only law and strength reigns supreme.
The "Carmel Star" —symbolizing the ultimate honor— is the goal students dream of. As the Centennial Anniversary approaches, a new "Carmel Star Election" is about to begin.
You represent a mysterious "exchange student" who suddenly appears, determined to join the competition.
To get the Carmel Star you will have to explore the sprawling labyrinth that is the Academy Citadel, a treacherous place where technology can unravel reality itself with mind-bending illusions, impossible machines, and self-contained biomes.
Each area demands mastery of your fluid powers. Use your special abilities to overcome deadly traps. Return to previous zones with your newfound powers to uncover secrets hidden behind illusory walls and locked gates, revealing shortcuts and unexpected treasures.

In this Academy where "survival of the fittest" is the only law, exceptional power is the key to turning ambition into reality.
Master Kotama's unique fluid constitution to weave through hordes of bizarre enemies with blistering speed. Switch weapons seamlessly, combining them with skills and Memocards to chain dazzling combos. When your energy peaks, unleash a Fluid Detonation to wipe the field in a flash.

Different sections of the Academy Citadel are guarded by powerful creatures or robots that will stand in your way to the dreamed Carmel Star. They all have unique attacks and game mechanics, but all are strong enough to destroy you in a heartbeat; it will take all your skills to emerge victorious.
Master your opponent's patterns, parry at the critical moment to neutralize lethal strikes, and break their stance. As you enter bullet time, seize the fleeting openings to deliver a decisive, crushing blow.

You are not completely alone in this adventure – there are other peculiar, captivating students scattered across the Academy Citadel! Aid them during your journey, uncover their stories, and earn their loyalty as allies in your search for the Carmel Star. What might seem like a small choice at the moment could make a real difference and end up saving the Academy and deciding your fate.

The Academy Citadel welcomes challengers of all kinds, offering a range of difficulty settings to suit your style. You can choose to immerse yourself in the rich narrative and the joy of exploration on a laid-back difficulty—checking every nook and cranny for gear, weapons, and upgrades to optimize your build. Or crank up the challenge for intense, skill-focused combat that pushes your mastery to its absolute limit.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Russian
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为代餐,治疗ED疗效不错
战斗的手感还是很不错的,画风也挺喜欢的,就是npc的立绘不对我的胃口,还有就是沟槽的每次进下一张图都要加载很久,回城加载更久,而且全程没有配音,听不到美少女嗯嗯啊啊的叫声很难受,除了这两点没啥大毛病了,个人可以给到顶级
[h1] Play this if you like Metroidvanias or fun games [/h1] This game hits the sweet spot of not being too difficult, while still providing a decent challenge. The combat is fun, and doesn't get boring. The areas aren't overwhelming and exploring them feels good. You do have to 100% to get the true ending, but it wasn't a grind. The game even provides some nice QOL features to help you get 100% and you can get all achievements/endings on a single playthrough. I was gonna treat this as a nice in-between other games type of game, but I found myself playing it daily to finish it. Hope to see more metroidvanias from the developers, whether its a sequel or a new game.
(部分流程剧透)我靠,打了40多个小时才打完,中途挂机了几个小时,应该起码也打了30h+最开始想着把各种加成拉满再把忆卡全解锁才接受会长的考验的,结果实在找不到生物学院的那个厨师还有那几个鱼头团的以及猫咪,就去接受了,没想到最后隐藏地图会全公开没必要自己提前摸好几遍。。。虽然最开始是被涩涩的cg吸引来的,但其实游戏也没特别涩(骗过来杀),感觉画师还是收敛了,只不过确实不收敛感觉会没法过审。游戏整体也还行,剧情中上,音乐也不赖,至于手感说实话我感觉可能是我太菜了,我玩的推荐也就是普通难度,但大boss基本每个都得打接近50分钟甚至一个小时才过(尤其是航天学院的,一度把我打得不想玩了),我说不上来是我的问题还是游戏的问题。这游戏缺点也挺明显的,很多地方我都跳了相当久的时间*(跳跳乐真无敌了,我还从头到尾没开那个辅助,想着吃点现成的,真跳得难受),我上一次这么用心玩ACT还是聖騎士リッカの物語(懂得都懂),相比之下这个明显跳跳乐太多了,中途多加几个精英怪都行,这么多跳跳乐真没必要其实。第二个就是跑图,act我玩的不算多但是这游戏的时间设定和部分任务要求(鱼头团)与传送点的设计确实不太行,从头到尾得传了几百次列车然后再跨好几个空间去做支线。有人说你非得做这个支线干嘛?我寻思不做支线没选票啊!甚至一部分区域得要一定选票才能进。我生怕后面还要再跑。结果硬是打完校长后又花了好几个小时把选票数从不到36%拉到90%以上才接受的会长的考验,而且确实我感觉我当时还有好几个忆卡没拿打不过最终boss怎么办。以我的实力我感觉确实有必要再搞几张忆卡,但收集忆卡的过程实在又臭又长。在漫长的跳跳乐和跑图中,让我支撑下去的仔细想想就是探索的乐趣以及挑战成功的成就感吧,一开始很多地方过不去我又不知道往哪里走就迷路,找到通过的办法并且渐渐地适应这些中途的机关和小怪之后,跑图就显得挺自在了(真的吗?),那几个大boss也是,我基本每个boss都能死十几次,第一次去艺术学院打旗鱼也花了半个多小时。总而言之就是痛苦并快乐着,游戏性上对我而言算合格的,中途能坚持下来也有想多看几个cg(还是太少了)的念头,所以如果是被可爱的妹子们吸引来的买了不算亏的,跟性格各异的妹子们互动多是件美事~不知不觉写了好多
If you can look past the gooner artstyle of of a lot of characters, you will find Kotama and the academy citadel is a fairly solid Metroidvania with great movement and adequate combat. The areas are a bit predictable but they don't overstay their welcome and the game has a couple of anti frustration features for people going for 100% completion.
抛开血牛什么的不谈,尺度再大点,搞点动态CG啊,玩完买了音乐包,希望你们越做越好
This is my 4th Metroivania. I give it a 7.5. Loved the visuals and combat system.
Challenging as it's my first ever metroidvania, but it's a good game. My only issue is how janky dashing is, which can be especially frustrating during lazer puzzles.
像渎神,非常爽,而且跳跳乐可以一键跳关
后期堆怪严重太赞了,简直不是人。太棒了太棒了
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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