
A Room Escape and puzzle / adventure game! Help Vala graduate from the Space Academy!
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Languages: English, French, Italian, German, Spanish - Spain, Russian
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[i]Kosmonavtes: Academy Escape[/i] is the second installment in the Kosmonavtes series and picks up the story immediately after the ending of the previous game: after joining the Kosmonavtes academy, Vala starts her training as the newest cadet and now has to prove her worth to her teammates by undergoing a new series of trials. https://steamcommunity.com/sharedfiles/filedetails/?id=2406565879 The game keeps the same structure as the previous title (8 chapters of 2 scenes each), but the puzzles are much more complex this time and there are more iterations needed in order to solve them. Some of the puzzles are fun to solve, even with an increased difficulty, but most of the time the clues you need are very small details in the environment and extremely unintuitive, even for this genre which is sometimes known to demand illogical puzzles from their players. In comparison to the first game, [i]Kosmonavtes: Academy Escape[/i]'s gameplay is much more frustrating, tedious at times because these clues are too abstract, and what you need to do to solve the chapter is often confusing. There is still an in-game hint system but it doesn't give you as many details as in the first game, nor a solution, thus letting you struggle alone with a puzzle. I don't usually give up in front of a challenge, yet in [i]Kosmonavtes: Academy Escape[/i] I had no choice but to skip some puzzles because even after trying different approaches and combinations, the puzzle simply didn't make sense and there was no other indication (as in, a hint) about what was expected from me. It's basically a case of guessing what the developer wants you to do, and if you aren't a born mind reader, then your only resort is skipping the puzzle. https://steamcommunity.com/sharedfiles/filedetails/?id=2406565831 [i]Kosmonavtes: Academy Escape[/i] is one of those cases in which I'd like to have a "Neutral" review option. While the game has nice artwork and some of the puzzles are cleverly designed, the others are just fully irritating. There are minigames that are entertaining and very nice to figure out (for example there's a pretty long sequence in the kitchen, where you have to use futuristic equipment to grow vegetables in the lab then prepare them into dishes and finally arrange them on a tray based on a an Einstein-inspired riddle), but then there are others that simply do not make any sense (like the requirement of arranging the planets around the solar system, yet the graphics of the planets don't really correspond to reality, so it's close to impossible to find out the right ordering). For me, it was a mixed bag of fun and annoyance, but for a person that is not as stingy as me in regards to pressing the Hint / Skip button, the game might as well be a nice experience. Plus, it has easy achievements that trigger even if you skip the minigames. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
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Alors, autant le premier était à mon niveau, autant celui-ci m'a fait me sentir affreusement stupide. Beaucoup trop capillotracté pour moi...cet opus était trooop velu. Incapable de venir à bout des énigmes, obligée d'utiliser les indices et parfois même avec je restais dans le flou. Pas certaine d'avoir la bonne logique car même avec l'idée je me retrouvais coincée parce que l'ordre n'était pas le bon. Je reste admirative du concept escape game / puzzle / énigmes qui se découpe à nouveau en 8 chapitres. Je ne vais pas mal le noter parce que j'étais trop mauvaise mais à ceux qui souhaitent l'adopter : accrochez vous !!! Frustrant...
[b]kosmonavtes: academy escape[/b] is the 2020 sequel to [url=https://steamcommunity.com/id/dohi64/recommended/1542440]escape reality[/url] from 2017. they're mobile games, appeared on pc within days of each other in 2021, and since the first was a pretty bad port, I expected (and got) the same from this, so my review is very similar too. once again it's [b]8 short chapters[/b], but instead of buying a newspaper and packing clothes in a suitcase, it's mostly space action this time. due to the nature of the puzzles it will take more than a few minutes to finish each chapter, except longer isn't always better. gameplay is the same, find items, use them, figure out codes, and so on, but while the first entry was probably aimed at beginners (nothing wrong with that), [b]puzzles here are really convoluted, which isn't the same as challenging in a fun way[/b]. some can be skipped and I didn't hate all of them. [b]parts of the cooking and medical stuff were pretty good[/b], the rest less so. there are timed sections, clicking 20 moving things, rebuilding somebody's hand on an x-ray, 'count the flashing things' nonsense and a lot of weird and unintuitive connections to make. [b]the cursor and right click still don't do anything[/b], no changes over hotspots, no hotspot indicator, exits aren't marked (though there are never more than 2 locations per chapter), can only zoom out/close puzzles by clicking a button, so [b]it's still a tedious clickfest[/b]. graphics are fine, except for some ugly fonts, music is much better, sound effects not so much. there's still an [b]incredibly annoying beep after every single sentence[/b], but no gibberish and text appears instantly. they decided to also put a just as unnecessary beeping at the beginning of chapter 7 until you deal with a situation and another one every time you enter one of the rooms in the last chapter. the mandatory tutorial is more compact this time, introduces the [b]hint system[/b] again and is still full of tapping. windowed mode and resolutions only via the unity launcher on startup and no volume settings, only sound and music toggles and only after the intro/tutorial. why would they be in the main menu like in a normal game? gotta have social media links though, much more important... there are a bunch of languages to choose from (fewer this time), plus chapter select in the main menu, they unlock one by one. [b]it's free on mobile[/b], so whatever they're asking for the pc version is still too much. I paid half price, about the same you'd pay on your phone to get rid of ads, so wouldn't be too bad, and [b]there are a few small improvements, but overall it's still not good enough[/b].
jeu sympa, j'ai pas toujours saisi la logique des ordres d'action, mais j'ai passé un bon moment :)
Fun escape room game. A couple of the solutions are very odd, but the game does allow you to have a hint if you cannot find an item/solution. Interesting storyline, and very pretty backgrounds and graphics.
ein wenig kniffelig die Rätsel, aber sonst ganz gut
This is an adventure game with interesting characters, colorful art, and bright music. As elementary as the previews look, I recommend this for those who like a real challenge. .There is no change in the cursor over hot spots or items to pick up. .hint system - graduated hints. .skip button available in most games Too often the clues were too obtuse for me. Some people will like that, some will get frustrated. Look up, down & all around for clues. They are on the walls, ceilings, under rugs, in nature, etc. Then you must string the clues together to get a solution. There is not an abundance of instructions, sometimes none at all. One example is when you're supposed to cook from a menu, but there is no recipe. Many times you're thrown into a situation with no idea how to proceed. You must click on everything to get the ball rolling. I felt logic was missing a lot. If you want to feel like a bare-naked babe thrown in the woods without a compass, this is for you.
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