
A cozy puzzle game about helping pirate ships do pirate things. Set up the simulations. Watch how the ships behave. Explore how the systems interact.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i played this one in it's entirety a while ago and forgot to drop a review, very fun little puzzle game. left enough of an impact on me that i went "oh yeah i should go leave a review" almost 2 years later
这个游戏超级好玩啊,谜题感觉都算是有点难又有点简单的那种诡异的难度。玩起来挺上瘾就是过不去的时候感觉大脑当机。
I enjoyed this. The puzzles made sense and as I progressed things got easier as I learned the tricks.
This is an elegant, cozy puzzle game with satisfying solutions that never gets TOO hard but does require you to push through to some EUREKA! moments. I recommend playing it in short sessions until you hit a roadblock - the joy is that once you come back, you'll often see a solution you didn't before. I spent about 4 hours with it total, and count it as time well spent. Recommended.
This is a brilliant puzzle game. The art style is very pleasant. The puzzles are handcrafted and feel well thought out. The progression is great, so you never feel overwhelmed. But you often get 'aha' moments of satisfaction when you solve it. If you're looking for a neat puzzler that you'll have to think a little about, this hits the spot nicely.
cool pirate puzzle game my only complaint so far is that volume settings seem to reset every time I start the game
This game, while slightly difficult, has a simple and intuitive game concept. The puzzles force you to think outside the box and are extremely satisfying when solved. If you have a healthy amount of patience and enjoy challenging puzzles this game will be great for you.
[h1] Konkan Coast Pirate Solutions: A literal pirate sim with fun programming-style mechanics [/h1] [quote] [h2] Verdict: ★★★✩✩ (6/10) [/h2] [/quote] [h2] [u] Background [/u] [/h2] Developed by India-based one-person studio “chapliboy,” Konkan Coast Pirate Solutions is one of those one-in-a-hundred games with a truly bizarre premise. An interesting thematic mix of pirates and the corporate world, Konkan Coast follows the eponymous tech startup “Konkan Coast Pirate Solutions” as it works on the development of a new simulation program — which they dub the SimEngine — to help manage the flow of pirate traffic due to a “sharp increase in pirate crashes.” The player begins the game with Swami, the new CEO of “Konkan Coast Pirate Solutions” who is tasked with testing out various scenarios and ensuring their product’s viability. As the game progresses, the SimEngine goes through new iterations, and the company’s lead designer Mani rolls out new updates while the market-savvy Rajan meets with potential investors and clients. [h2] [u] Block-Based Programming [/u] [/h2] Konkan Coast’s simulation mechanics echo a diluted version of block-based programming in its drag-and-drop commands. Each level’s board contains black-sailed pirate ships that need to stop at pirate harbors and white-gold merchant ships that need to pass gold-filled docks; every other game element is designed to help or hinder the player (sometimes both) as they look to set up an iteration of the scenario where all ships reach their destination without crashing. To complete a level, the player must drag and drop a “turn left,” “turn right,” or “stop” command at the appropriate locations and make sure the simulation runs with all ships completing their route. Levels are initially barebones and require little planning, but as new obstacles and components are introduced — from lighthouses to ocean currents and glaciers — they become much more complex, making it harder and harder for the scenario to run shipshape. [h2] [u] Fun but Repetitive[/u] [/h2] Gameplay does get stale after a handful of levels, and it honestly begins to feel like a slog after getting through the first set of the more complex optional levels. The best puzzlers have levels with their own individually difficult struggles and equally rewarding payoffs; Konkan Coast is not one of those games, as much as it attempts to be. The game doesn’t offer much lore-wise, either — only revealing the barest details of Swami’s, Mani’s, and Rajan’s journey through their foray into entrepreneurship, just enough for the player to get behind its anachronistically absurd premise — but I did enjoy the trio’s interactions together in the little time they were featured on-screen. [h2] [u] Final Thoughts [/u] [/h2] Konkan Coast isn’t bad, nor is it particularly memorable. But for a slow-burner puzzler, it achieves exactly what it set out to do, and that’s not a bad thing.
I'm not big on puzzle games nor have I played any of these programming-type games, but it was fun and very beatable without any help. Not needing to complete all puzzles per-stage helps with that. I ended up clearing all puzzles with some extra time and hints from a helpful guide on the community page
The puzzle-based simulation game has Swami and his team building a product to pitch to investors. The game's intricately designed mechanics and well-paced levels were a delight for my mind. The levels were non-sequential and had creative names like “Washing Machine” and ”Parking Lot”. The flexibility to advance to the next stage after completing a set of levels, rather than all levels, made it stress-free and self-paced. Moreover, If you want more thrill, you can challenge yourself with the extra levels. In essence, playing this game was not a casual endeavour but an immersive and mentally stimulating experience.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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