
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly interactive tale you won't soon forget.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Норм индюшка
mt bom
This game was a 7/10 but 2/10 for the ending so ♥♥♥♥♥♥♥ bad and im giving 2 because i'm from quebec and i wanna be nice
Kona anchors its central mystery in a desolate 1970s Northern Quebec setting, blending authentic period detail with a mounting sense of supernatural dread. This detective drama quickly transcends standard procedural investigation, evolving into a surreal thriller involving bizarre ice people that demand constant vigilance from the player. High-quality narration provides a constant, haunting presence that deepens the unfolding enigma through professional, evocative commentary. Every discovered diary entry and period-accurate artefact contributes to the rich environmental storytelling, making the world feel tangible and genuinely lived-in throughout the freezing, perilous journey into the remote wilderness. Clever implementation of a vision system reveals past events in spectral flashes, ensuring that critical narrative beats remain tightly integrated with the investigative process. Thorough exploration remains highly rewarding, as diligent scavengers frequently locate vital resources like a heavy coat or a sturdy rifle to survive the blizzard. Survival mechanics managing temperature and mental health inject palpable tension into proceedings, though these systems occasionally disrupt the natural momentum of your investigation. Identifying specific tool requirements can sometimes prove opaque, particularly when puzzling over obscure items like the wired magnet needed to fish out elusive keys. Operating the snowmobile reveals a frustrating design oversight, as the map becomes inaccessible during transit, forcing frequent stops to confirm your orientation. These mechanical constraints feel particularly abrasive when combined with significant technical instability, including severe frame rate drops that transform driving sequences into a stuttering, unresponsive slideshow. Sluggish movement speeds on foot further tax your patience, as a restrictive stamina system frequently halts your sprinting to make travel feel laboured. Frequent, intrusive loading pauses often freeze the action for several seconds whenever you transition between different segments of the map, breaking the carefully cultivated sense of immersion. Overall, this engaging detective experience succeeds primarily through its masterful atmosphere and deep, lore-heavy world, even if technical performance and pacing hurdles occasionally obstruct the path forward. Fans of narrative-driven mysteries will likely find enough intrigue here to overlook the rough edges, provided they are prepared for some slow travel.
Closest game I have played to Painscreek Killings. Highly recommended for those wanting to play detective in an open world/walking simulator system.
В этой игре нельзя ничего пропускать ни один дом и ни один волчьи след. Многие недооценили эту игру, просто дайте ей 2-й шанс
boring
A great atmospheric detective game set in 1970s rural Quebec. Driving around, exploring abandoned houses, piecing together a mystery from notes and photos, it never gets boring, and the constant tension (plus the wolves scaring the hell out of me more than once) keeps you on edge the whole time. The ending drags it down a bit. The game turns permanently dark right at the finish, making an already tricky to navigate world nearly impossible to see in. The final wendigo chase sequence also felt clunky compared to the game's slower, exploration-driven pace. Still, a genuinely pleasant surprise (got it as a bonus with another purchase), and I'd recommend it if you like atmosphere, mystery, and a little wilderness dread. Just be ready for the dark. 🐺
La sensación claustrofóbica del aislamiento por las condiciones climáticas es tremenda.
J’ai aimé le jeu mais j’y met une réserve. Pour tout dire j’ai eu du mal à être dans l’histoire. Et ça s’explique surtout par le gameplay. Je trouve qu’il y a beaucoup de mécaniques de gameplay vraiment pas intuitives. Le fait de devoir enquêter dans la ville c’est vraiment trop bien mais nous laisser quitter une zone alors qu’on a pas réuni tous les indices c’est vraiment pas ouf. J’aurais vraiment préféré que les zones qu’on explorent se "ferment" d’une manière ou d’une autre ne nous laissant pas le choix de rester dans la zone tant qu’on a pas réuni tous les indices. Et oui je sais, le narrateur nous le dit quand on a pas tout mais au début du jeu, quand il dit "Carl a sûrement laissé des trucs sur sa route", on y prête pas forcément attention du moins on se dit que c’est anecdotique. Résultat : on se retrouve à refaire plusieurs zones car on a oublié des choses et qu’on ne peut pas accéder à la fin. Les petites énigmes/puzzles m’ont aussi pas mal cassés dans la narration du jeu. Aussi, il aurait fallu se mettre d’accord par rapport au style de jeu. C’est un jeu de survie ou un jeu narratif ? Pour moi, on ne peut pas être les deux en même temps au risque de casser la narration à coup de "game over" frustrant car on a plus de vie, on a froid ou on est trop stressé. Donc oui honnêtement j’aurais préféré que ces paramètres n’existent pas ou soient du moins beaucoup moins contraignants. Ca se veut être un jeu narratif, c’est indéniable, vu l’histoire derrière et cet ajout d’un narrateur que je trouve vraiment bien d’ailleurs. Donc dans cet esprit de nous raconter une histoire, des mécaniques d’enquête trop poussées ou du gameplay survie ça casse l’immersion narrative. Donc je dirais que si vous cherchez un jeu narratif pur, Kona n’est sûrement pas pour vous. Si vous aimez mélanger du gameplay survie et enquête nécessitant de revenir sur vos pas et faire quelques puzzles, alors foncez
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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