
Control multiple colored balls simultaneously in this brain-bending puzzle platformer. It's up to you to combine every ball and complete each perilous level. Can you solve them all? Can you save King Kombine from the Kave of Kaos?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
It's a sweet game! Satisfaction feeling from completing levels. Reminds me of "Super Blue Boy Planet". Would absolutely LOVE to see a map creator tool, as this would allow me to play infinitely more! *Perfect combination of puzzle and platformer* It's a game that gets the puzzles (not unfairly difficult) and the platforming (not unfairly tricky) just right to the point where neither one of those is too much where you're stuck thinking for days, but just enough where it requires some practice to get good times, and some deeper thoughts on how to complete it. Entirely impressed by the product this team has produced. At 30 hours I still had so much left to do in this game and at 42 hours am finishing up the last 2 chapters and then going back for some pars that I never got around to doing.. I've completed and parred half the Secret Levels and am satisfied with the quantity of 300+ levels (because I've been going for the crowns, par times, and speedrunning). Even if you didn't go for the extras, you'd still spend a solid fun amount of time in this game. Definitely worth the cash to me. [52.9 hour update:] The difficulty of the levels seems to really ramp up by chapter 7. This is a good thing for me. There were at least 3 levels that I had to leave and come back to the next day (or two, in one case) in order to figure out how to complete them [in Chapter 7]. And there are two Secret Levels that I would deem as rather unfair, however there might be a different, easier solution than what I've done. The rest of the Secret Levels I've had an absolute blast with! This is where the game really shines for me in enjoyment, and would be exponentially more if I could create my own super difficult levels, too. [65.1 hour update:] I only have one more secret level to unlock & par on. Stuck on level 262 at the moment; parred every other level in the game. The only levels I didn't enjoy (seriously few) were the ones with semi-randomness at high speeds, and the secret levels that made you jump off the yellow platforms perfectly (those I felt were unfair). Whole rest of the game has been a massive blast! [83.4 hour update:] Kombinera is a game about learning to rapidly shift your focus, and precise movement. As of today I have completed every achievement in the game except for beating the last level and parring it. Every crown, par time, secret level & par, and misc. achievement. Most of my time in this game I spent trying to get the fastest time possible; those levels I typically uploaded to YouTube. For example, I spent 5 hours yesterday trying to get a good time on Level 288. I honestly don't know what it is about this game where I can legitimately play the exact same level for so long, in scathing anticipation of a good time and still have fun- I think it must be the chill music, relaxing colors, tight platforming, and interesting puzzles. It's been a fantastic game, except for a few outliers of bad level design (which 3/300 is a good ratio), and the only thing left I want to do in this game is to speedrun entire chapters. All the levels that I thought were fun enough to speedrun, or levels where I significantly completed the level faster than the par, or any level where I found a cool trick to bypass anything I already speedran, I've done. There might be some I go back and do, but mostly I hope others come to enjoy this game where I can compete against them. It'll take me a bit to figure out how to beat this last level, but overall, great job Joystick, Atari, & the team! [84.3 hour update:] I had an epiphany this morning about trying out all of the final level's map features at least once to get a good understanding of which order to combine everything. Thankfully that was a great idea! It took me only about 20 minutes to work out the rest of the puzzle and execute it, and then boom, I found another speedrun skip xDDD so then I had to find a route to incorporate that skip. Very happy with the conclusion. Excellent game through and through! I'm now a completionist.
[b]Kombinera is a fun, challenging, wonderfully designed puzzle platformer with original ideas and aesthetically pleasing visuals.[/b] https://youtu.be/nVhovBjm57s I was amazed by is the number of levels (300). The first third of the levels are not difficult, but still require some thinking. Later levels are becoming more complex. If you’re looking for an additional challenge, levels also include a collectible, which usually resides on a hard-to-reach spot. Overall, the game was definitely a very enjoyable experience. It's a beautifully designed and accompanied by a toe-tapping soundtrack. The only thing that somewhat bothers me is the price. If it gets any cheaper, you should really consider making the purchase.
Great game so far. Pretty tricky puzzles, but satisfying when you figure out the trick.
I was enjoying my time with the game until World 4. I had gotten all crowns up until then and beaten half of the level 9 bonus levels. I can't get past level 95 and now I'm locked out of the remaining 200+ levels. I understand the puzzle aspect of the level, but the timing is ruthless and unforgiving. There should absolutely be an option to skip around to levels however you want. After beating a certain amount you can move onto the next world. As it is, there is no way for me to progress, so I can't really recommend a game that I was very much enjoying.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] This is a very challenging game with a rapid restart. Move and combine all balls with 1 control. You can ignore and avoid obstacles of the same color. Awesome play experience. A bit expensive price. 全てのボールを同一コントロールで動かし、最終的に全て重ね合わせよう。(重ね合わせた)ボールの色と同色のトラップは無視できる。高難易度だが即リトライできるのが好感。少し値が張るのが難点か。 Mini-video >> https://twitter.com/hhfcurator/status/1520774333928382466
Probably good for better gamers - but I like puzzles more than precision, and this requires such exact jumps that even when I've solved the puzzle in my head I can't do it in the game... it makes it tiresome for more basic players like me. Just a huge amount of dying.
本以为是个黑白游戏的,没想到异常缤纷夺目。 经典的1控2玩法。 物理感很棒。边缘溜坡滑动太绝妙了。 看似简单的几何图形游戏,做了不少特效。 纯度很高。不爱动脑子玩不了。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
This is a very good precision platformer with some puzzle elements added. It is a hard game, imagine Super Meat Boy with 3 or more characters moving at the same time and you will get Kombinera. There are 300 levels divided in 8 chapters and every chapter introduces something new. What I have to say is that chapter 8 ramps up difficulty and the game really feels like a crazy precision fest meaning it feels different to first 7 chapters. It is without a shadow of a doubt a solid game in every aspect, they even included multiple color blind features. Worth your time and money even at full price.
i saw The Immortal John Hancock's video on this & thought it looked great, now that i've played it i must say it's even better than i expected! i's challenging, engaging, & simply creative & artistic. 8/10
[h1] 두뇌만 쓰는 퍼즐이 아닌 손가락의 피지컬도 중요한 게임. [/h1] ※주의! 간질 발작 경고. 간질과 관련된 증상을 겪은 적이 있다면, 이 게임을 피하세요. 밝은 색상들이 빠르게 점멸하는 연출, 즉 눈뽕이 심합니다. https://www.inven.co.kr/webzine/news/?news=271378 구매 전에 읽어보시면 좋은 기사입니다. 본 게임에 대한 설명이 객관적으로 잘 써있습니다. [strike] 사실 리뷰에 쓰고 싶던 말들이 저기 다 써있더라. [/strike] 아래는 처음에 헷갈릴수도 있는 몇가지 팁. 기본 설정키 기준 W키로 점프하면 무조건 1칸을 점프하고, 스페이스바로 점프하면 누르는 세기에 따라 점프 높이가 달라집니다. 플랫폼이 한 칸 간격으로 떨어져있으면 그냥 걸어가도 안 떨어집니다. 하늘색 크러셔 장애물의 직선으로 된 옆부분은 사망 판정이 없습니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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