
Knuckle Sandwich is a turn-based RPG by Andy Brophy. Get a job, beat up some monsters, and solve a mystery that's plaguing Bright City.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Guide a young man through his first day in Bright City – a bustling island paradise with a horrible secret. Find a new job, make new friends, and attempt to solve a mystery revolving around a ludicrous gang and a fanatical cult.
In this RPG, you defeat enemies in turn-based battles by completing minigames unique to the foe you're facing. These minigames are made up of a variety of challenges, including rhythm games, shoot-em'-ups, memory puzzles, and quick-time events.
An offbeat and personal story with a focus on humor.
Over 100 fast-paced minigames specific to each enemy and playable character.
Vibrant city locations to explore on a fictional Australian island.
A massive cast of characters, including several partners to join you along the way.
A huge soundtrack with music by Nelward, Lizzy, Gyms, Barchboi, and pngsequence.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a mostly fun and interesting game, with weird characters, fun sprite work and great music. It's a very self aware game playing on the tropes of games that came before it. Unfortunately in the end it kind of felt like a bit of a missed shot though, there was a lot of potential there to do something more engaging. The story set up is much more interesting than the actual story, it veers off suddenly. It veers off quite frequently actually, the plot bounces around from thing to thing, person to person and it feels like nothing ever gets fully fleshed out and developed. I think how erratic it is might be the point, an intentional stylistic choice, but it also makes it feel like somebody is making up the game as they go without it being all mapped out beforehand (then wrapping things up suddenly as they realise they need to finish the thing) Overall it's funny, has some great interesting visuals and music. It's stylish and has enough weird gameplay variations to throw at you that you don't feel like you're just playing pokemon. I can't help shake the feeling this could have been a lot better than it was though, maybe that's not a fair criticism since what it was was still good. This isn't a game I'd go raving to all my friends and preaching about but I'd recommend it to those who like similar games or people who want a game that can surprise them.
Literal el juego es una mescla toda rara de Mother con WarioWare, y aun que admito que el sistema de objetos no es muy intuitivo (y que básicamente me acabé el juego con apenas inglés básico), la verdad el juego si vale la pena como un Rpg alternativo y con una mecánica de interacción activa. No se me dejó pensando el final de la chingadera, y ahora estoy esperando una hipotética secuela jasjasjasjasjas.
This game is quite something. A glorious little passion project. I'm glad to have experienced it. Kind of annoying the market only opens while I'm working but y'know, you win some you lose some.
Look I haven't finished the game yet (27% through according to my save file) and I will be honest; if the first thing you look for in an rpg is story you're gonna find the game fairly lacking. However, the soundtrack, art direction, and most importantly, the extremely fun and creative combat more than make up for that. Also even if the plot feels deliberately derailed from the jump and is generally maybe a bit too surreal and definitely a lot too unfocused, the game is still funny and witty like any good quirky Earthbound-inspired jrpg should be. I'm a sucker for Warioware and if you are too, you're gonna have nothing but blast after blast working your way through this title.
CHIDOTE
no controller support
Overall this just doesn't do enough to make itself unique or enjoyable, which is unfortunate because the concept really is cool and there is something there with the combat
Purée c'est fou de pouvoir ressentir à point l'amour du créateur pour les jeux vidéo dans ce jeu. Je suis limite émue par tous les efforts mis dans les détails et petites références. La DA est sensationnelle, j'ai adoré le temps que j'ai passé sur ce jeu.
Games bad cant kick people out my party because i dont feel like having a party, these chuddles are dumb, i wanna fly solo nvm there was a ghastly ghoul this games great
i would give a knuckle sandwich to someone that doesnt like the game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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