
Knuckle Sandwich is a turn-based RPG by Andy Brophy. Get a job, beat up some monsters, and solve a mystery that's plaguing Bright City.
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About
Guide a young man through his first day in Bright City – a bustling island paradise with a horrible secret. Find a new job, make new friends, and attempt to solve a mystery revolving around a ludicrous gang and a fanatical cult.
In this RPG, you defeat enemies in turn-based battles by completing minigames unique to the foe you're facing. These minigames are made up of a variety of challenges, including rhythm games, shoot-em'-ups, memory puzzles, and quick-time events.
An offbeat and personal story with a focus on humor.
Over 100 fast-paced minigames specific to each enemy and playable character.
Vibrant city locations to explore on a fictional Australian island.
A massive cast of characters, including several partners to join you along the way.
A huge soundtrack with music by Nelward, Lizzy, Gyms, Barchboi, and pngsequence.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Knuckle Sandwich.
These folks understood the assignment in making a video game. And to think we would get an RPG set in the lovely country of Australia! I made it through the prologue and can say it has notes of the GBA Pokemon, Earthbound, Undertale, the GBA American Idol games, the Dragon Ball universe (the Capsule Buildings), and more. Amidst the derivative factor, I can tentatively say it's a smooth, well-defined experience and isn't trying too hard to be something it's not. Definitely going to shortlist this and play some more later on.
i just felt so bored by the end of chapter 4... walking long distances to talk to the necessary npcs. Using that same op circle attack to beat every enemy. Being really underleveled for some reason but also not knowing where i could farm levels, making the fights drag on...
It was a fun game, great characters, made me laugh, and the soundtrack was full of absolute bangers. The only really negative I have with the game is that story feels very tacked on. The first two hours were an overload with the plot points that didn't ruin the game for me, but the story wasn't my main reason for playing the game. Still, if you want your "Quirky Indie RPG" fix and like Wario Ware, I'd recommend this game.
This is such a diamond in the rough game. I had it on my radar since i saw Vinny Vinsauce play demo of it. Just bought it recently on sale and i love the vibe, Story? Kinda lacking in places. Minigames? Tedious after some time. I wish to support Andy Brophy on future endavors and would love to see some refined continuation of our and bus driver adventures.
Just fine. Weak story but a really engaging battle system based on WarioWare microgames and few interesting nitpicks. When i played the demo of this game years ago the premise sounded really interesting because of its visual and audio direction and the quirky ass way of storytelling. The first two chapters were STRANGE enough, the gameplay/story variance was ridiculously creative and fun, the humor was as surreal it could get... but when i finally got to play the full game itself after the 1st chapter, the story tends to lose a bit of vibrance and character relations are often a bit absent, like for example the fast food characters who accompanies the protagonist. While some jokes tend to get overrepeated. I liked the Scott Pilgrim esque art style (with some bit of Mario & Luigi in it). After beating the game, i should say while the story is one of the weaker points of this game, i had fun with Knuckle Sandwich for different reasons: comparing the story to EarthBound didn't make a proper purpose, but the boss battles unfolding in each chapter were ridiculously fun and the soundtrack has a very modern flavour in it compared to EarthBound. It did have potential but sadly i wished there was more flavor put to the story progression, the character design and of course the gameplay. The gameplay is pretty subjective. Personally i liked the battle system as it was the fun factor of it, being mostly inspired from WarioWare and Mario & Luigi (i'd have to say it, despite not having played the Mario & Luigi series it does almost feel more like it than EarthBound due to the aesthetics), but most battles tend to be very lenghty due to this. The way battle mechanics are handled are pretty minimal but there are few interesting takes on it: when performing a regular attack, the gauge has different shapes switching back and forth every time you do it again. Attacks and skills have their own separate minigame, much in the same kind as Undertale, except taken further. However, enemy variance is very moderate and tends to fall on less innovation during late game. The only thing that properly sets from the rest is the boss battles, that have their unique movesets. It has also a worser limited inventory than EarthBound, and storage can be pretty tough. If you're used to Resident Evil... maybe you will get THAT good with it. heheheh. Lastly, this game was based on a old flash game that Andy didn't bother releasing it around, and also had the notable moment where the protagonist enters into Gorilla Burger, and its development cycle is sure inspiring to look at. Knuckle Sandwich is a game i would gladly recommend if you're looking for a fun and not complicated RPG but don't expect a thrilling story out of this if you think you're looking for the next EarthBound-y game. Consider it more of a vastly expanded version of an unreleased Flash game.
La historia es muy normalita, aunque realmente lo que me ha gustado del juego es lo divertido que es jugarlo. Hay mucha variedad de minijuegos durante las peleas, lo que hace que en ningún momento se sienta monótono o aburrido.
I really want to like this, it's got a good gimmick and the writing is fun but it's soo sloow. The novel minigames quickly become repetitive with how many enemies you need to fight and how big their health bars are, and attacking and defending and traversing all just take a little bit too long. I'd like to give the game somewhere in between a thumbs up and down if I could. There *is* a lot to like here but personally I'm struggling to get to it
There's nothing offensively terrible about this game. The music is decent, the visuals are good, the gameplay is fine, there's no game-breaking bugs... but it's just not worth your time. The story and characters don't go anywhere. There's no development, the tone is wildly all over the place, the ending is a joke. It's a shame, because the first chapter of the game (aka the demo) sets a wildly different vibe up that almost feels like clickbait. The entire game actually feels like that. It sets up something that could be taken as dark or ominous, only to deflate it 20 minutes later, until suddenly there's nothing left to take serious anymore and the game is over.
A wacky and fun turn based RPG (with minigames!!!!! wow!!) comparable to games like Earthbound, Deltarune, Undertale, etc. I would definitely recommend giving it a shot if you enjoyed any of those, especially if its on sale. I really loved the characters, soundtrack, gameplay and the story (despite its flaws) and overall found it quite memorable. Its awesome and really a hidden gem, I'm suprised more people dont talk about it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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