
Knuckle Sandwich is a turn-based RPG by Andy Brophy. Get a job, beat up some monsters, and solve a mystery that's plaguing Bright City.
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Media
About
Guide a young man through his first day in Bright City – a bustling island paradise with a horrible secret. Find a new job, make new friends, and attempt to solve a mystery revolving around a ludicrous gang and a fanatical cult.
In this RPG, you defeat enemies in turn-based battles by completing minigames unique to the foe you're facing. These minigames are made up of a variety of challenges, including rhythm games, shoot-em'-ups, memory puzzles, and quick-time events.
An offbeat and personal story with a focus on humor.
Over 100 fast-paced minigames specific to each enemy and playable character.
Vibrant city locations to explore on a fictional Australian island.
A massive cast of characters, including several partners to join you along the way.
A huge soundtrack with music by Nelward, Lizzy, Gyms, Barchboi, and pngsequence.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I absolutely adored the humor, art, and identity this game has to offer. It has flaws but I have no regrets playing the game and I highly recommend it. Is it the most perfect RPG ever played? No. I think approaching it expecting such a thing misses the charm the game has. The characters and visual style of the game made me smile. Every time I faced something frustrating I would immediately see something that would cheer me up again. If you're looking for something surreal and something with quirky wario-ware minigames you'll have a blast here. Negatives (spoilered because spoilers): The ending does feel a little rushed towards the end. Trying to quickly wrap things up in the end. I did love the idea of [spoiler]joining BusDriver or staying at town. When I looked up both endings though I feel like I didn't get much out of either choice. Even a small cutscene at the end or even a photo after the credits of what our main character is doing after either ending would've been nice. Also some of those last few areas were very maze like. Blurgh.[/spoiler] I wish the party members were used more. If that makes sense? I like having locations where we are put with just one of them to see how they play battle wise but I feel like we only have a limited time to have them all at our full play. [spoiler]I know why they weren't in the final boss (besides narratively I suppose) but the fact they're not there plus the fact they don't have much impact in the ending makes me not surprised that many critics label them as thinly done.[/spoiler] I do genuinely enjoy these characters and I wish I had a opportunity to use them in battle more and see more cutscenes with them! [spoiler]I love the one on one cutscene you have depending on the employee you 'choose to hire' at the start. I wish I had more of that stuff! [/spoiler] I wish Boss and [spoiler] Big Baby [/spoiler] had a little more to chew on. I feel like we got almost there with [spoiler] Big Baby and seeing the damage they do but I frankly don't know why they latched to Boss of all characters. I wish I saw more of Boss to be honest, we see he's a jerk at the start but I wish we got to see even more of that! Not just him being at the start and end. I want to really feel how much of a ♥♥♥♥♥♥ boss and person he is. [/spoiler] There is a lot of battles where the game kindof stalls. They usually signify by not showing you a enemy's health bar in the battle but even then it's still a bit disappointing. It loses the 'Oomph' that happens when it's done only one. [spoiler] I assumed it was somewhat jokingly harping on undertale based on the reference the Final Boss gives - which I did like - but eh. [/spoiler] I read some people felt minigame fatigue but I personally did not. Positives (spoilered again.) For some people I suppose the humor isn't for them but for me I loved it. Like the scene where [spoiler] You destroy the first boss with crudely drawn quick time events. Even better when his minions come to fight you, fuse, start beating you up, only for the silly weird character Dolus to absolutely destroy them after proclaiming 'nobody hurts my friends'[/spoiler]. Weird but I kindof like that they keep bringing up [spoiler] that guy you murdered at the start. It haunts your main character in both comical and non-comical ways. The scene where you and BusDriver are talking and he just quietly shows up for a second and disappears comes to mind. BusDriver just kindof going 'that was odd...anyway what was I saying'. [/spoiler] The visual style of the game! It OOZES charm with every corner and location and boss and npc. [spoiler] I love that I didn't even question the multi-colored npcs because I thought it was a visual quirk genuinely [/spoiler]. From [spoiler] Brightside trying to best you in combat with his absurd minigames and getting frustrated when you wallop him [/spoiler] to the different art styles packed in each minigame and side game. I especially LOVE the areas where [spoiler] the world becomes distorted and glitchy. It looks like work in progress game areas. The shaders they use in these sections really pull of that look too. [/spoiler] The game has a decent amount to explore and find! The music is also wonderful in this game! From searching for [spoiler] Goblins, Toilets, and Trashcans [/spoiler].
I like this better than Mina.
Não tenho palavras direito para descrever minha experiência com esse jogo. Você controla um garoto que recém chega numa cidade nova e esta a procura de um emprego, aí a partir dai muitas coisas loucas acontecem.. (eu queria muito dizer mas primeiro seria spoiler e segundo que acontece tanta coisa nonsense nesse jogo que fica dificil descrever aqui dkjdksks) Knuckle Sandwich é aquele típico jogo indie rpg earthbound-like, porém ele tem um grande diferencial de ter micro games estilo wario ware no meios das batalhas de turno. Que isso deixa todo o sistema mais interessante, viciante e desesperador em muitas partes, o jogo tbm tem sistema de desviar dos ataques dos inimigos estilo mario rpg então caso você for um fodão da basicamente pra zerar o jogo inteiro sem tomar dano (ja me salvei de muitas batalhas que eu literal estava com 1 de hp assim KKKKKK) Esse jogo tem uns erros que incomoda, como se você estiver jogando na steam não da pra tirar prints, pode rodar mal em alguns pcs (como foi no caso do meu pc antigo) alguns micro games tem problemas terríveis com hitbox (Você vai perceber isso em um micro game específico que faz referência a punch out) porém o jogo é tão legal, te deixa imersivo na história louca que ele quer te contar que você acaba deixando isso de lado. É um rpg bem curto, eu o zerei em 11 horas intercalando em 3 a 4 dias, e a dificuldade não é tão espalhafatosa. Ouvi dizer de outras pessoas que tem uma falta de equilibrio nos chefes deste jogo mas eu não notei muito nisso quando eu joguei. Knuckle sandwich é um jogo feito com tanto carinho, da pra ver que. Apesar dos problemas você vê ao decorrer do gameplay o amor e o carinho que puseram neste jogo. Aliás escutem a OST deste jogo, ela é maravilhosa!! Eu escutava mt ela na época que meu pc não rodava e passava vontade de jogar-lo kkkkk Talvez o unico problema real desse jogo é a barreira linguística, este jogo só tem em inglês (mas o caso dele é bem justo afinal é um jogo indie e pelo que eu sei ele foi fruto de kickstarter) Mas se você tem um pouco de noção de inglês e tem interesse, saiba que você vai jogar um dos jogos mais estranhos e engraçados que você ja viu na sua vida (o humor desse jogo é muito bom também) Esse jogo virou um forte concorrente a jogo do ano, pelo menos um dos meus favoritos. Estou ansioso para o que andy brophy criador deste jogo possa fazer no futuro [spoiler] (seja o knuckle sandwich 2: bip's revenge ou qualquer outro projeto kkkkk) [/spoiler]
Knuckle Sandwich is a nice little game. It's definitely not perfect-generation-defining-GOTY-2023 by any means, but if you have run out of games from the latter category and you need some new weird little dorks to shake around in your brain mixed with some good combat, this is something you might want to check out. [h2]Things of note[/h2] As stated previously, the combat is nice. I'm Terrible at video-games, but Knuckle Sandwich has really made me feel engaged with the combat system - the format for the primary battles allowed for a mix of skill-based action and mild turn-based strategy that didn't feel like the "press one button -> wait -> repeat" chore I've seen in some other games, while the minigames allowed for some variety and more skill expression that didn't feel overwhelming. If you do struggle, the difficulty is very easily adjustable during gameplay with the many accessibility settings included, and can be skipped fully if you feel like it. The soundtrack is also great - the songs are nicely textured and have this specific "weird" quality that fits just right with the game, are quite funky and one of the battle themes was so groovy to my brain I basically played it on loop 24/7 for at least 3 days straight. Like 10 hours in a row at minimum. Nelward is there, as stated by the steam description, and I'd say he's the "superstar" of the OST - he didn't make all that many songs but the ones he did make are exceptional in a lot of ways. [h2]Things to know before buying[/h2] Knuckle Sandwich is largely a "make your own fun" experience. The meat of the game that I feel makes it more complete is in the details, small interactions, missable stuff and easter eggs. You will be much more entertained if you allow the game to let you entertain yourself - it's also something very relevant to experiencing the story of the game. Speaking of which - I would recommend not getting into it expecting a masterpiece. There's lots of things I could say here but my biggest piece of advice is that if you get out of the demo expecting the dark tone of the ending to continue then you will be sorely disappointed. The second thing to say is that AFAIK this game had a whole chapter that didn't make it and it definitely does feel like it; I can't help but feel that the characters and the plot in general would've felt much more complete had they been given a bit more breathing room. Maybe I just have wrong expectations of what the story should've been, but it did feel rushed in this way of leading you across the supermarket and not letting you look into the stock properly. But there are lots of interesting seeds planted if you ever feel like growing them. You also should keep the game's discord at the ready - it seems the developer intended a lot of secrets to be a community effort and they definitely do feel that way: just check the obtain rate for the achievements. Easter eggs are especially hard to find by yourself and there are a lot of things you might not even know existed without going there. This does mean that if you're the type of gamer to check every nook and cranny you will be rewarded for your efforts however. [h2]All of this to say...[/h2] If you're the kind of person to spend 250 hours on a 30 hour game you might love it. If you're normal you might have a good time. Would I recommend getting this game on a sale? I'd say yes. At the end of the day, if nothing else, Knuckle Sandwich is a neat display of what basically one person can achieve when it comes to making a game and I am definitely looking forward to whatever Andy happens to make next.
I followed this game all the way back during its kickstarter, and while I never got to back it, I did get the game as soon as it came out (Although only getting around to playing it now. Life is like that.) The demo gets mentioned a lot because it really did set the expectation that this game was going to be quirky but grim. However, the full game doesn't deliver on that promise. From start to finish, the story meanders, never really finding meaning nor purpose. The characters are all flat and uninteresting, and searching for dialogue always ends up running up dry. By the end of it, I struggled to find a single character I actually enjoyed seeing on screen, and I couldn't tell you the plot if I tried. It's just a collection of Things that Happen until THE END shows up. Mysteries aren't solved in a satisfying way, no character progression happens, just Stuff. In the post-credits, the author talks directly to the player about how they love games with worlds that feel like they exist beyond our view, and it was amazing seeing this after everything I played because I do not feel this game has one of those worlds. The only thing that kept me interested was the combat. The combat itself is one of the most imaginative systems I've ever played in a game, being like a mix between a traditional RPG and a WarioWare/Rhythm Heaven style minigame system for attacks. I really love this idea and wish I got to play more of it. Outside of the story and combat however, the game is bogged down severely repetitive puzzles that aren't nearly as imaginative as the combat. They simply exist to waste your time and extend the gametime. I got 9 hours total of gameplay, and without the puzzles it could have been easily halved. None of them inspired creative thinking and were either press switches until the exit showed up, Ice puzzles where the solutions are always off-screen and failure meant restarting, or warp tiles. I cannot recommend this game to most people. Even to those who are interested in an Earthbound-inspired RPG. I can only give a *maybe* to anyone who played the demo and simply want more of the combat. It's a shame because I know there's some real artistic talent here, but it ends up being less than the sum of its parts.
This one fell flat for me. I don't think I'll play more, even though I like the creator
average day in australia
Funny, quirky, innovative with great music and memorable characters. I watched the development of this game for years and I'd say it was worth the wait.
It was a fun game, great characters, made me laugh, and the soundtrack was full of absolute bangers. The only really negative I have with the game is that story feels very tacked on. The first two hours were an overload with the plot points that didn't ruin the game for me, but the story wasn't my main reason for playing the game. Still, if you want your "Quirky Indie RPG" fix and like Wario Ware, I'd recommend this game.
I backed the kickstarter campaign when I was in college. When the game came out and I finally got a chance to play it, I was several years into my career. The email updates were a consistent background reminder of its existence and eventual release. When the game finally came out, it took me back to being in college and who I was all those years ago when I first backed the kickstarter. I'm so glad to be able to say that Andy Brophy delivered so damn well above what I ever expected of the game. The story is phenomenal - twists that I never expected, excellent dialogue, characters I grew to really care about, and lots of laughs. Thanks to the game being largely a solo effort, I could subtly feel the difference in tone between chapters and how that corresponded to Andy's personal growth and development as a person, while the overall narrative still felt cohesive as a singular story. (EDIT: I will say, the ending did feel a little rushed and "yada-yada let's wrap it up." Other reviewers used the term "hollow" and I think I agree with that to an extent. I think I'm also just more forgiving of it because I'm looking at it through the lens of the growth and change in taste of this 1 dev working on this game for several years.) The battle system is lovely and I enjoyed getting good at all of the mini games. It's a solid turn-based RPG and I never got tired of battles and the mini game attacks - I could easily see them getting repetitive and boring were it not for the perfect blend of difficulty and slight variations over time. This is one of the most important and meaningful games I've ever played for so many reasons, and I'm so glad it exists.
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Momentum
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