
Knotwords is a minimal and elegant logic puzzle — with words. Arrange each section so every word across and down is valid. It may look difficult at first, but you'll be surprised at how quickly you pick it up! This is the kind of game I've been trying to design my whole career — I hope you like it
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun combination of logic and word recall.
Light, fun, deceptively tricky word game. Plus, the Victory Bunny is adorable. It's so psyched! Highly recommended.
L'un des meilleurs jeux à base de mots auquel j'ai pu jouer, avec de nouvelles grilles quotidiennes et mensuelles. Même sans être bilingue, il y a moyen de deviner la plupart des mots grâce au concept original du jeu et sa grille découpée en petits groupes de lettres. Les développeurs ont été très réactifs à corriger les bugs apparus lors de la sortie.
Well-done twist on the crossword puzzle.
My previous negative review was due to a botched update that seemingly erased all records and acted as a version that wasn't paid for. The developers were quick to rectify the problem in a few hours, and all records were restored. That said, I have put over 80 hours into this game and have played daily for many months. I have found it fun and compelling. I kind of use the game as something to get my brain started working before I go onto other tasks for the day. Sometimes the puzzles are very easy, and sometimes they are extremely difficult. There is a hint feature that I have never tried, because I like to try to work out solutions on my own, and I've always eventually got them. Here are nitpicks I have about the game, but it doesn't take so much away that it's a negative experience: 1) Some words are WAY overused. Part of that is because there are a lot of 2 and 3 letter words in puzzles. Even so, EGO and EMU are words that seem to come up way more than they ought to. I recently had a string of five puzzles in a row that all used the word ABYSS. 2) The inputs I think are optimized for mobile and not keyboard. The best input option I've found is "word" but whatever algorithm that is used does a pretty bad job of understanding which box you're wanting to fill in next, and is also not very good at understanding that you're going vertical or horizontal even if there is only one option from the current box you're in. If you play this game with a keyboard, either have a mouse handy, or get used to the directional buttons being the main way you get around the puzzle. 3) The monthly puzzlebooks have occasional themed puzzles scattered throughout them, but there only appears to be a very limited amount of themes: Positive Qualities, Negative Qualities, Weather, Animals, Flowers, and I think that's it (there might be one or two more that I'm not remembering at the moment, but that's it at the most). It would be good if there were more variety of themes in the puzzlebooks than the same five.
I found this game through the eggplant podcast. So much fun! This has replaced Wordle as my daily word game. It's such a cool concept. I can only hope that this format catches on. My dream would be to play this in different languages.
A very enjoyable puzzler with a nice range of difficulties. Daily and monthly sets of puzzles provide plenty of content.
This is a fun little word game of a type I have not seen before.
A fun game, despite some mild interface issues for typing in letters in the place you're trying to get it to go. Erasing letters and arriving at a blank space will sometimes jump you over to the end of a word where you do have some letters. Just keep my selection there please. I find that I still type over letter I've already put in, but beyond that and some minor visual glitches, it's all forgivable.
Daily word puzzles that don't become a chore.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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