
Journey through Knights of the Round Peg's magical world with a brave lute-playing knight as you overcome peg obstacles!
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About

Step into the enchanting world of Knights of the Round Peg, where players embark on a musical journey alongside a brave knight through 80 captivating levels.
Equipped with a lute and a quiver of musical notes, the knight bravely embarks on a journey, encountering peg-filled challenges along the way.
Players must strategically clear pegs at each level using a limited number of balls.
As players progress, they will have the opportunity to explore the beautifully hand-drawn map of the kingdom. Each level backdrop is filled with interactive elements to discover.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]I DUB THEE AN ADDICTING GAME ♞🛡️[/h1] Boomap really surprised me with this Peggle-style marble shooter game. I probably would have overlooked this game under most circumstances. Once you start playing, you just can't stop; it's definitely a "just one more level" kind of game. The game mechanics are incredibly imaginable and very unique; they reminded me of the Rube Goldberg door puzzles that were offered in the earlier Mystery Case Files games. Every level has a unique theme and mechanics that trigger unusual reactions when hit. You can play in a Normal Mode with a limited number of balls or a Relaxed Mode with unlimited balls. The goal is to remove all Red Pegs by shooting a green ball at the field. As you progress, all kinds of crazy moving mechanics are added to the mix, but what I loved about it was the fact that it's not designed to be an impossible game to beat. Every level is completely doable, regardless of your skill set, although some levels may require a few attempts. [h3]Green Balls:[/h3] Your "shooting balls" are located at the top of the screen. Moving the mouse to the left or right will show the ball's trajectory to help you align the correct angle. A Left-click releases the ball. There are two flippers at the bottom of the board that can be activated by left-clicking as well. [h3]Prize Wheel:[/h3] Eventually, the ball will drop to the bottom of the board into one of the slots of the Prize Wheel. Most of the slots will award you with extra points, but some are blank. Slots with a Green Dot will award you with an Extra Ball. [h3]Purple Pegs:[/h3] When your green shooter ball hits a Purple Peg, it will release an extra ball on the board. [h3]Yellow "Bomb" Pegs:[/h3] When your green shooter ball hits a Yellow Peg, a bomb will clear other pegs around the yellow peg. [h3]Grey Pegs:[/h3] When your green shooter ball hits a Grey Peg, it will change into a Blue Peg. (Requires 2 hits to remove) [h3]Orange Bouncy Pegs:[/h3] When your green shooter ball hits an Orange Bouncy Peg, it deflects the ball with greater force than a normal peg. [h3]Teal Sticky Pegs:[/h3] When your green shooter ball hits a Teal Sticky Peg, it will grab the ball temporarily and eventually drop off. [h3]Extra Balls (Light Green):[/h3] Containers filled with Extra Balls can be released in two different ways. Some containers will spill when the ball hits the container, and some containers require hitting a Release Wheel Mechanism located on the board. [h3]Bouncers and Wooden Obstacles:[/h3] Some levels have Bouncers that will deflect balls and bounce them across the board. As you progress, Wooden Obstacles are added to the mix. These obstacles move in various patterns and can block the trajectory path of the ball if you don't time the ball release correctly. [h3]Orange Portals:[/h3] If a ball touches an Orange Portal, the ball disappears and exits at the Blue Portal. All of these features are introduced one at a time over the 80-level course with great tutorial explanations. I'd also like to mention that there is a Color-blind option in case the above-mentioned colors are difficult to see. They have included 30 Wallpapers, but I really wish they had offered wallpaper screenshots of some of the unique level scenes because that is what makes this game so unique. [url=http://ugc.bigfishgames.com/profiles/8524-en_us/67741940/profile.htm] See my reviews for Big Fish Games -Pennmom36 -Top Reviewer- HERE[/url] [quote][quote][h1]MY REVIEWS[/h1] [url=https://store.steampowered.com/curator/44227659/]Click HERE for more Reviews by Pennmom36[/url] [url=https://steamcommunity.com/groups/thewoodsforum]Click HERE to check out our Steam Group[/url][/quote][/quote] [quote][quote][h1]JOIN OUR FORUM[/h1] [url=https://thewoodsforum.boards.net/]Click HERE to check out The Woods Forum[/url][/quote][/quote]
Might not excite with the gameplay, but there’s a casual mode if you just want to see the knight’s quest and poems. The goal is to clear the board of all red pegs in a limited number of attempts. This is accomplished using very simple gaming mechanic that does not demand much action from you. All you have to do is shoot balls into the board by changing the angle of the gun. After then, you watch as the ball bounces around until it lands into a wheel with a score on it. If you are lucky, the ball will fall toward two flippers, which will send it back up for another run through the pegs or into a wheel slot containing extra balls. However, because this is meant to be a casual experience, you can choose the "relaxed" mode, which gives you an unlimited number of balls. To keep things interesting, several different sorts of pegs and assets can appear on a board. Exploding clears all pegs surrounding it, stronger needs two hits, bouncers toss a ball around, and objects block or activate something. There are 80 stages that are played in a linear order. Each begins with a short poem about a knight's adventure. The poems are humorous and depict a variety of characters and events encountered by the knight on his quest. Each level also includes a unique medieval-style background and components that keep the board from seeming boring. For example, one has a bell that summons ducks to swap two bishops' hats, or when you a ball hits a spiderweb, you will encounter spiders. The music adds a lovely touch to the whole experience.
Classic peg game with noble Sir Pegwin as the main character. I really enjoyed the game but wish there was a button (perhaps right click) to speed up the rotation. The amount of rhyming that went into this is unreal. I hope the person that wrote all of the poems is okay and able to stop rhyming when they want to.
Simple Peggle-like with a fun theme and some unique mechanics. GG!
Первые 10 уровней я прошел в демо. Мне понравился визуальный стиль под средневековье, все эти анимированные персонажи гравюр, которые реагируют на твои действия. Игралось приятно и расслабленно. Но потом я купил полную версию и разочаровался. Игра банально очень быстро наскучивает. И я сейчас попытаюсь объяснить почему: — Отсутствие прогрессии В игре есть огромное количество уровней, а значит со временем игра должна становится сложнее. Но нет, на протяжении всей игры сложно никак не изменяется. Да, появляются новые виды фигур на карте: какие-то добавляют ещё один шарик, какие-то взрывают соседние фигуры, какие-то быстрее от себя отталкивают шарик. Но это никак не меняет игровой процесс. Нам не становится ни легче, ни сложнее. — Отсутствие адекватного контроля В игре мы контролируем всего две вещи: направление запуска шара и флипперы (лапки) на краях карты. Но большую часть времени мы будем смотреть как шарик бьется о фигуры и падает в случайную ячейку колеса. Иногда повезет и он попадет на лапку и ты его разок-другой пульнешь. Проблема в том, что в пинболе флипперы находятся близко друг к другу и мяч чаще на них попадает. Сдесь же мяч стремится к колесу отбирая у нас и без того малый контроль. Поэтому хочется иметь какие-то модификаторы и дополнительные возможности контроля. Скажем возможность при определенных условиях самим крутить колеса, или менять скорость/траекторию шара и т.д. — Очки не нужны Как и в пинболе мы здесь набираем очки. Вот только цель игры уничтожить все красные фигуры. В итоге смысла набирать очки нет вообще, а колесо полезно только, если попадет в ячейку доп. шара. В итоге главный барьер у нас — это количество шаров, доступных на старте. Если в пинболе мы стремимся как можно дольше удержать шар на поле, набрать максимальное количество очков и для этого мы не просто бездумно кидаем шар в воздух, но пытаемся попасть в определенные зоны модификаторов. То здесь тебе не нужно за это переживать, кидай себе мячи, да надейся, что шар удачно упадет и ты уничтожишь все красные фигуры. В игре даже таблицы лидеров нет, чтобы хоть какой-то смысл обрел набор очков. Ну и как вишенка на торте, это реклама других игр издателя большим баннером в главном меню. И это в игре, за которую ты заплатил. Мне вообще интересно, правилами стима такое разрешено?! В итоге я меньше, чем за час игры так устал, что возвращаться в игру нет никакого желания.
It's Peggle, only you always have the flipper power ups...and it's pretty boring due to the extreme easiness of the game. I did over 60 levels and only had to take a second try at 2 or 3 of them. The art style is the only redeeming feature of this game and it's not enough to make it worth the price. You can get Peggle Deluxe and Peggle Nights in a bundle for less than this game, and you will have far more fun. KoTRP is too long, too easy, and too boring...and the "poetry" is awful and close to meaningless. Hard pass.
Under 3 hours to finish in RELAXED mode here, enjoyed, has same ball launcher for all 80 levels. ONLY requires removal of all the RED pegs to proceed and no extra fanfare or points for completely clearing a level, the one time I did it to check. Plenty of balls, I had no fails 1-80 but I 100% finished Peggle, so maybe YMMV, was easy but fun addition to the genre IMO. Has a little Monty P vibe also.
Knights of the Round Peg is a very straightforward casual game. There are no abilities or characters to choose from. There are 80 levels, each takes about 2 minutes on average, so that's about 3 hours of content (anything more would probably overstay it's welcome). Gameplay is aim and shoot a ball to try and hit all red pegs. There are 2 pinball flippers on the bottom which help to extend your runs, and adds some nice extra interaction. As you progress through the levels, new types of pegs and obstacles are introduced. It's nothing too crazy or innovative. The theme is a really fun aspect to this game. The medieval art is silly in a way that reminds me of Monty Python, and the music is a lot of fun to play along with. It almost feels like your really here to listen tot he fun tunes, and the game is an activity to do while you listen. This game's very casual, very straightforward, and has a fun theme. Sometimes, that's all you want. But how much are you willing to pay for 3 hours of this? That's up to you. I got it on sale for $7.50. I recommend the game, but personally, full price at $12 feels a bit steep for what you get.
A decent Peggle clone. Pros: Fun theme, Good Sound Design, unique "bucket" setup. Cons: It is far to easy, and you always have the Flipper ability with no variety. When you can just get Peggle and Peggle Nights on steam this is hard to recommend. However if you've already played both of those and just want the same Nachos from a different slightly worse restaurant this is an easy buy. definitely buy on sale though there's like 2-3 hours gameplay max here. and $12 is a bit steep.
Honestly just boring Peggle, fine for wasting time, but not worth the price
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