
Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
- Not a very good fantasy light card game, like a way dumber Slay the Spire or Cardhunter - Would not recommend. I frustratingly probably put quite a bit of time into this one while sick, just because it has an addictive loop and is basically mindless. Good if your brain isn't working well, I guess? I only felt compelled to finish it because of my completionist tendencies. - Cute hand-drawn art style - Similar geeky sense of humor as Cardhunter, but done way worse - Very clear visual language, simple iconography used well - Interesting base mechanics of a line of cards you have to deal with - Flexible in that you can deal with cards in any order, usually - All about managing the cards in play, no deckbuilding - Progression through stat changes - Lots of problems: - So weirdly grindy, takes over 20 hours to beat, should be a tight 6-hour game with tight puzzle dungeons. As is it's really more of a clicker game, very little strategy required - Dungeons are not actually puzzles; they should be! They are just a kind of random assortment of challenges. - Currency quickly becomes irrelevant - Unlocks are not that exciting. Different pawns are super similar. - Doesn't respect the players' time or do anything interesting with the mechanics it creates. I am flabbergasted that they think the player wants to sit though an hour-long dungeon and just mindlessly click the whole time. That said, I did play quite a lot of this haha. - Overall: cute on the surface, interesting potential, mostly squandered
Plane not fun difficulty seems to be based on dying from so many enemys and getting only crazy rolls otherwise its too easy silly and has down right NO GAME PLAY, should be turned into a rouge like with some extra random and item durability and inventory of some kind, seems more like a senior project than anything professional. I dont understand how this is so popular the art is cute or whatever but the humor is minimal there is no real story, Im not interested in a linear map with clicking over and over till the game ends and I can move on. Sorry but no its boring and awful
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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