
Knights and Dungeons is a single player game inspired by games like Clicker Heroes and other clickers.Knights and Dungeons is a clicker Idler game where your main goal is to defeat the enemies in the dungeon.and try to beat most levels as possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a bad game, dont waste your time.
did a fake removal announcement to trick removed games collectors + isn't very good anyway I'm not white knighting removed games collectors, but doing anything deceptive to get people to buy your game isn't very nice.
for a pet project this is quite good, and as a free game you might as well check it out and support the one man dev. However as a game its not good! (sorry, not sorry) TR;DR: Barebones, minimal and while numbers go up (idle game thing) there isn't any depth to it. Ok if you want to achivement grind, but not worth spending your time on otherwise (as it is a free game, so time is really what the player is "spending" on this) In-depth review below Art is... fun, but lets face it pretty bad, it gets the point across... I would have wanted more monsters, or a feeling of more reward from the monsters... maybe change it every ten floors or soemthing so I'm actually feeling like I'm working towards seomthing Controls: well you click on things, then click on more things.. and thats it. its not a "clicker" and active play (mashing the attack button) doesn't make it go any faster so might as well turn on auto and let it ride in the background. A lot of the time I find my self clicking 'around' on the text as the click-box isn't well defined and I'm getting no response from game to indicate it recognizes me clicking. Story: just awful, go here do this with no real background, after a couple iterations of that then you have access to everywhere (which is mainly shops/upgrade shops and the dungeon) Gameplay: bare bones, basically turn on auto, find the highest monster you can farm, rinse repeat, maybe if the quests kept going after the "story" and gave me different upgrades or stats (kill x of y monster for a skill point); There is no good explanation of... well anything... I can buy drinks that give me percents, what does that mean? I don't see it effecting anything as far as I'm aware. what does DEX do? What do the different skills/spells actually do? (and unless your playing actively and clicking them, whats really the point) What about armor and shield? I think one of them effects hp does the other give me def? is it flat def or is it %...? (I mean its so simple you don't really need to stragize, but thats part of the fun of idle games because they go on so long/forever that you get to enjoy doing the META) Money cost of things double each purchase, and while this linear increase ins't bad the enemies don't increase in quite so nice a fashion so your quickly going back to the grind to try and get that next step.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rating: 5/10.
not bad
One of the less fun clicker games
Good game to run it in the background
Estou recomendando, mas saibam que minha nota seria 6.5/10, portanto mais que a média. O jogo claramente foi feito para testes e treinamento de programação, o que faz com que ele seja muito simples, porém após passar a missão principal (que dura sei lá, 5 minutos), se entra num modo de apenas upar, juntar dinheiro e tentar ficar mais forte. Para platinar o jogo, é extremamente demorado se conseguir o level 30 pela primeira vez, após isso é um absurdo como é rápido ascender as outras 4 vezes.
all i can say i love a auto clicker click click
O jogo é muito simples. Porém é muito bom. A mecânica é no estilo de ficar clicando. Acredito que a galera de jogos mobile e que não é apegado a gráfico vão curtir.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 8 | 75% | Free | |
| $0 | 0 | — | Free | |
| $38.8K | 429 | 69% | $4.99 | |
| $629 | 9 | 89% | $3.99 | |
| $58 | 0 | 64% | $2.99 | |
| $0 | 140 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 80 | 71% | $2.99 | |
| $6.6K | 65 | 62% | $2.99 | |
| $6.6K | 61 | 87% | $4.99 | |
| $6.6K | 73 | 71% | $3.99 | |
| $6.6K | 89 | 92% | $2.99 | |
| $6.6K | 56 | 77% | $4.99 |