
Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries! Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries!
Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!
This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army.
Constantly on the brink of breakdown, faced with dehydration and no support from home, you lead a team of seasoned mercenaries against vastly outnumbering armed forces.
Use tactical brilliance and guerilla tactics to destroy their structures and strengthen the island’s population to take back what is rightfully theirs.
Do you have what it takes to rise to old glory?
Features:
2 Player online co-op mode
Deep turn-based tactical gameplay mixed with adventure elements
Choose a variety of tactics ranging from stealth to brute force
Strong character personalities with own skills, desires and personal conflicts
Rage skills: Unique character abilities that get more powerful over the course of the battle
Powerful Commanders coordinate enemy troops on the battlefields
Face terrifying experimental drugs and use them to manipulate your enemies
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When it works, it's a fun stealth-oriented JA, that never let you assemble your personal army, forcing you to actually do guerilla instead of John Rambo warfare. Problem is, half of the time it doesn't work. Hardlocks, AI's freezes, visual bugs that lies to you and ruins stealth segments, audio glitches. ♥♥♥♥ ♥♥♥♥ color filter makes you difficult to see even your own troops. I can see a rocket jumping player flying 500 kph past me in Quake, but I can't see a drunk Ivan in open field in turn-based here. I'm dead serious. Lack of quicksave/quickload does not help either. If patience is not your strong trait, better play[url=store.steampowered.com/app/1084160/Jagged_Alliance_3/] Jagged Alliance 3[/url], which Ignores this as a JA2 sequel.
Too many game breaking bugs and the most sad that one of the last missions cannot be finished at all. AI needs to make a turn and it never finishes it. There is a Village mission on 3ed map. Black Mercs are under attack of crazy villagers. Player should choose a side, but when villagers attack Black Mercs AI just doesn't finish the turn no matter how long I waited. I tried to restart this mission 15 times and I tried to attack Black Mercs or villagers or let them fight. No matter what I did and how I did if the battle between villagers and mercs starts, AI couldn't finish the turn.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian**languages with full audio support
| $19.99 |
| 80ratings |
| 38% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun stealth-based spin-off. The game's store page says it's a spin-off so I don't get the complaints about it not being Jagged Alliance 2. It has some jank but it's a fun stealth-based spin-off, I do agree it sucks that the early game is locked to only 2 mercs. (Though you can eventually get 2 more mercs.)
Good game but it's not comparable to JA2, it's not a serious and realistic game but it's fun pros: - Nice graphics, really pleasant gamma - Squary landscape, quite original - Funny voiceover - Improved stealth mechanics - Mercs suffer from everything which affects their perfomance cons: - Poor drawn portraits - Always a turn based combat - Loot is picked up from the ground (no sector inventory such as in JA2) - Little amount of mercs - Sometimes bugs happen, e.g. game freezes sometimes while skipping dialogs, so don't do that
Buggy game, played 2 hours and failed 4 times already
The game is garbage. The vibes are off. It's nothing like any other jagged alliance games. I couldn't even take more than 20 minutes of this atrociousness before I refunded it. No, I will not give it more of a chance. I did. I can see where this is going. I am not spending any more time in this thing, it screams unfun garbage from the top of it's lungs as soon as you boot it up. It's like a mobile port of snagged reliance 0.1. which makes no sense. and neither does this game's existance. yuck. no thanks.
The game story is too linear… the combats are too easy: you just lay in the grass and stupid enemies are running to you themselves (even not having chance to shoot because you are hidden) - so AI is not smart absolutely here. I am surprised that after so many years (after game release) there are still lots of bugs like disappearing things from my inventory after game loading. Also there is no even chance to check control buttons in settings if you forgot smth. And the game is too simplified in terms of character development and inventory and other things like that. Also many things are not perfect: I must double confirm any action I perform whether I lay down or stand up or shoot, or e.g. when all enemies are killed «step by step» mode does not switch off which makes it too long and annoying to move around the area. You can complete the whole game with only 1 gun you pick at starting location… So this is more console game for children rather than tactics game for adults. I wish I played this game 22 years ago when JA2 was too difficult for me when I was a teenager.
Прям не советую, объясню почему. Глючи Прям едрёна МАть!!!! Вылетает, баги да так что Аж злит прям Уууууууууууууууууууууууухххххххх.
Jagged Alliance: Rage! не могу рекомендовать, так как игра плоха ни только и не столько как Jagged Alliance, сколько представитель жанра в целом. Малое количество экипировки (оружия и элементов брони), мало обвесов для оружия, улучшения для брони делаются только определённым наёмником; - отсутствует экономика/торговля из-за чего с некоторых видов оружия много не пострелять; - полностью целое автоматическое оружие заклинивает, не отстреляв и половины магазина, а при устранении неполадки оружие так же перезаряжается, из-за этой "особенности" некоторые модули бесполезны, как и функция перезарядки; - при игре в кооперативе нельзя загрузиться прямо из меню паузы, нужно выходить в главное меню-> сетевая игра-> продолжить сетевую игру-> выбрать сохранение-> пригласить игрока (есть удобная функция "вернуть игрока", но с ней игра будто бы чаще глючит)-> распределить снова персонажей-> нажать "готовность"-> и только после всего этого "начать игру", хотя бывает что кнопка начать игру не работает и все надо начинать с начала; - при игре в кооперативе действия игроков прерывают друг друга, что сильно раздражает; - очень странные и даже бредовые способности/особенности у некоторых наёмников, тот же Иван с его слабыми от возраста и веса коленями получает урон при падении с высоты 2-х блоков, что очень мало для этой игры, так как такой высоты тут очень много и обойтись без лишнего "урона за падение" не получится, а аптечек в игре крайне мало, да и на привале здоровье особо не восстановить, при этом парочка других массивных наёмников лишены такого недуга; - в игре есть возможность очистить грязный бинт (чистых бинтов в игре навалом) при помощи алкоголя, но вот грязную воду (вода пожалуй второй дефицитный предмет после аптечек) очистить никак нельзя, почему нельзя прокипятить на привале непонятно. И куча других раздражающих вещей, которые устанешь перечислять. P.S. Игра была пройдена/домучена только "благодаря" кооперативу, начиная с "ну надо дать ей шанс" и заканчивая "ну столько уже прошли, тут чуть-чуть осталось".
I enjoyed it, good game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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