
Deliver more and more kiwis to satiate the kings' hunger - sacrifice their pulp and transcend beyond your fruital form!
Modeled estimate, not a reported figure. How we estimate →
About
Each upgradeable station is responsible for a different part of your kiwi delivery line - increase your Koin income rapidly by removing your bottlenecks with strategic acquisitions. Widen your options as you progress: professions offer unlockable mechanics to specialize your means of progression and transcending prestiges your progress to unlock even more features as well as permanent upgrades & bonuses.

Archery fires up your clicker/auto-clicker gameplay - shower your click-targets with arrows.
Alchemy empowers semi-active play - strengthen your station with a selection of potions.
Carpentry improves your idle experience - automate gameplay & gain growing bonuses.

Strategize your progression, grow your Koins higher, sacrifice more and more and more kings.
Transcend further beyond - the demonikiwi cycle never ends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Russian
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
professions are such a scam in this game pretends there are different professions for different playstyles, meanwhile in reality only one profession actually allows you to progress, meanwhile the others are completely useless overall, the core gameplay is good, the visuals and small details are good. even with problems the game is still addicting and i still wanna finish it. but around midgame games really turns into prestige points grindfest, gameplay barely gets any better, new mechanics are lame, barely no QoL stuff. so yeah, would've been a negative review if not the for the core gameplay + only actually useful profession combo and overall quality of the game also start to use cheat engine to speed up thing from time to time around 5 playtime, which is pretty telling. when idler is actually very good, i have no need to speed it up
Very unique clicker game with different playstyles actually designed rather than just simple upgrades for active play and idle play! Im really addicted, ive played these 11 hours within 24 hours and ALL actively. I only need the last 4 achievements as im going for 100% ( i did use a simple guide, some achievements are hard to just randomly find if you dont know how to get them). I believe these last 4 are the grind ones that will take maybe 10-20 more hours total. Recommended for this price for sure, achievements not hard at all and interesting :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool and fun idler. Enjoyable art style and "world" - Def one of the higher watermarks for me in this genre.
Kiwi :)
Cute game with a decent early sense of progression that sort of falls over as you get further in. Oh well, fun for what it is.
é top
A fun clicker with a definite end.
adoro i Kiwi
n tem muito oq falar, e mais um jogo clicker que fica maçante quando vc chega ali pro end game ai dps de um grind de so ficar clicando nas mesmas coisas por horas vc chega no fim e blabla, e legalzinho e eu n acho que alguem compraria KIWI CLICKER esperando uma master piece
Kiwis. The game is mindful of idle, semi-active, and fully active/autoclicker playstyles and has features to accommodate the player based on whichever way they choose to play. Excited for Kiwi Clicker 2.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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