
Autochess meets a grimdark RPG! Assemble a powerful guild, lead them through treacherous missions and dungeons, and unlock their true potential with smart combat decisions.
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Languages: English**languages with full audio support
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I feel bad to give this a negative review considering it's clearly a labor of love with nice art and good voice-acting, but the gameplay falls short. There's just too many moving parts -- 40+ characters, identical skill trees, word salad elemental rock-paper-scissor buffs/nerfs, forging weapons, crafting potions, going on quests, answering riddles, dialogue cut scenes, mercenary raids, tavern gossip, four kinds of currency, incrementally mediocre weapons/armor, stronghold upgrades -- and they ultimately mean next to nothing as you enter the battlefield. You spend the time min/maxing your inventory slots for battle, hover over the baddies to check their strengths/weakness, line up your heroes to optimize formations, then click "Go" ...only to watch your troops call an audible and just start attacking at random. Then you either win, or lose and get to start over. Rinse, repeat, the whole game. It just didn't feel rewarding. Too tough? Crank the difficulty settings down. Too easy? Well just keep plodding along until you hit a roadblock. Just a lot of tedious micromanagement with little payoff. Again, devs deserve credit for putting a lot of work into this, but if you were looking for rewarding gameplay, this doesn't scratch the itch.
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Hours played at review time, across 43 reviews with recorded playtime.
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I usually wait till I have played a game for a couple of days (not hours) before I post a positive review. However, I am so pleased that I found this game today and became so quickly consumed in the game loop that I wanted to share this ‘hidden gem’ of a game immediately. This is a mercenary exploration game, rpg story driven and semi auto combat scenarios. You can pause the auto combat to initiate certain consumable items and a major key to success in the combat is your placement of the team on the hex grid. Fans of combat synergy and holistic statuses will absolutely love this combat. One does not simply choose ‘my faves’ and steam roll through, combat here takes dilligence and pre-start planning. The story line and voice acting, artwork and overall atmosphere are superb, lots of work put into the atmosphere of the game. This game came out of nowhere for me and im so pleased to have found it. Looking at the steam discussions and discord I can see the dev team are still working hard at quickly thrashing out any bugs that may have occurred (i have had none) The game difficulty increments as you progress but you can drop it down a notch if it becomes to difficult… lets face it, we all love a challenge though eh?.. pro-tip: The rewards for completion of each quest battle increment as much as the hardness does so maybe stick with it? For me this game is more than worth the full price and an absolutely ‘must buy’ if its on a discount. Great game, really great product.
[h1]Kingsblood[/h1] 📝 [b][u]Story[/u][/b] Ihr startet mit einer kleinen Söldnertruppe, welche ihr vergrößern und schlagkräftiger machen wollt, um eure Schwester zu retten. Warum und wovor erfahrt ihr im Tutorial über Flaschbacks, welche euch die Vorgeschichte näher bringen. Auch im weiteren Spielverlauf bekommt ihr über Kästchen zu Beginn der Runde immer mal Handlung erzählt. Diese wird gut erzählt und ist eine relativ düstere Fantasygeschichte mit allem was dazu gehört, Verrat und Intrigen, Dämonen und Untote und so weiter. Auch die Charaktere unterhalten sich manchmal miteinander, wodurch sie alle eine eigene Persönlichkeit entwickeln (jeder Charakter hat auch eine eigene Vorgeschichte, die man bei Bedarf nachlesen kann) und so interesanter wirken. Zudem sind einige der Gespräche ganz amüsant, wenn auch oft viel zu kuz. Leider wird die Geschichte zum Ende hin etwas träge und ist vor allem viel zu vorhersehbar. 🎮 [b][u]Gameplay[/u][/b] Um die Gruppe zu verbessern muss man natürlich Aufträge erfüllen. Dafür muss man sich zunächst über Einflusspunkte Gehör in einer der vielen Städte verschaffen. Die Aufträge und vor allem die Verliese, bringen der Truppe dann Erfahrung, Gold und manchmal auch Ausrüstung. Damit verbessert man dann seine schon vorhandenen Streiter oder wirbt sich neue an. Wenn man in einer Stadt oder Fraktion genug Aufträge erfüllt und eine gewisse Bekanntheit erreicht hat, schließen sich einem auch weitere Figuren an. Bis zu 50 Personen kann man so ansammeln. https://steamcommunity.com/sharedfiles/filedetails/?id=3218935227 Die Kämpfe selbst sind dann Auto-Kämpfe. Sprich man platziert nur seine Helden (bis zu 9), klickt auf Start und hofft, dass man vernünftig geplant hat. Jede Figur gehört nämlich einem Element an und diese funktionieren klassisch im Schere, Stein, Papier Prinzip. Zudem gibt es noch Boni, wenn man mehere Charaktere vom selben Volk, Klasse oder eben Element mitgenommen hat. Welchem Boni man den Vorrang gibt, sollte man dabei von den Fähigkeiten und Elementen der Gegner abhängig machen. Es gibt also viel zu bedenken und man sollte richtig planen, bevor man seine Recken auf Mission schickt. Das Spiel läuft dabei Rundenbasiert. Man sieht sich zu Beginn also an, welche Missionen es gibt, wählt dann für alle die man machen möchte die entsprechenden Helden aus, schickt sie los, platziert sie vernünftig, startet den Kampf und in der nächsten Runde macht man wieder das Gleiche. Viel mehr ist es leider nicht. Aller paar Runden kann man noch die Basis ausbauen oder beim Schmied oder Alchemisten Ausrüstung herstellen, aber das Gameplay bleibt leider sehr repetitiv. Mich hat es nicht gestört, aber das ist definitiv nicht jedermanns Geschmack und daher auch mein größter Kritikpunkt am Spiel. Ein weiterer Makel, ich konnte 2 mal keine Charaktere auf eine Mission schicken, das Auswahlfenster hat sich einfach nicht geöffnet. Ich musste die Mission dann aufgeben. Ansonsten sind mir aber weder Bugs noch Crashes unter gekommen. 🎥 [b][u]Grafik[/u][/b] Optisch macht das Spiel nicht viel her. Klar, die Charakerportraits sind sehr schick und individuell. Auch die Landkarte ist gut ausgearbeitet. Aber das war es dann auch schon. Die Basis sieht sehr langweilig aus und auch die Charaktermodelle im Kampf gefallen mir nicht wirklich. Wobei es auch da Ausnahmen gibt. 🎶 [b][u]Sound[/u][/b] Hintergrundmusik und Soundeffekte gehen vollkommen in Ordnung, auch wenn einige Monster so klingen, als ob man Meerschweinchen quälen würde. Die Charaktere sind alle komplett auf Englisch vertont, sodass man nicht zwingend mitlesen muss. Die Qualität der Synchro schwankt erheblich, einige Charaktere klingen wirklich überzeugend und bringen die Rolle gut rüber. Andere klingen hingegen sehr verkrampft/unsicher. Auch die Qualität der Sprachaufnahme schwankt etwas, einige Figuren klingen irgendwie dumpf/blechern. Insgesamt ist die Vertonung aber durchaus gelungen. 🤷♂️[b][u]Fazit [/u][/b] Ich persönlich bin etwas zwiegespalten was Kingsblood betrifft. Die Handlung weiß zwar zu begeistern, verliert aber ab dem Midgame an Geschwindigkeit und das ganze Spiel wird zäh und träge. Der unglaublich repetitive Charakter tut dann sein übriges. Ich hatte Anfangs eine Menge Spaß, die letzten 5-6 Stunden war es dann aber leider doch eine Quälerei. Jeder der mit stark repetetivem Gameplay oder Autokämpfen Probleme hat, wird mit dem Spiel definitiv nicht lange Freude haben. Ansonsten würde ich es jedem empfehlen, der mit dem Genre etwas anfangen kann oder eine nette Fantasy-Geschichte möchte. [quote]Wenn euch die Review gefallen hat dann folgt doch unserem [url=http://store.steampowered.com/curator/8049466/] Reviewprogramm[/url] Lasst doch einen Daumen nach oben da, wenn euch die Review geholfen hat und wenn nicht dann schreibt mir gerne, was ich verbessern kann.[/quote] Das Spiel wurde der GGC für Reviewzwecke zur Verfügung gestellt.
It's really average, but the concept is good, and you can get a few hours of fun out of it. I'm thumbs upping this because I think the concept is worth further exploration and I hope more devs are willing to experiment with near genre mashups like this. Basically, the beef I have is that it is advertised as Autochess + RPG. It sounds like a great combination; Autochess games feature strong progression, cool synergies, and a gradual build up over time as you build a better team comp. RPGs have a lot of overlap - you tend to get stronger over time as you progress through a story, learning new abilities and exploring a world. Except most of what I just said is only barely there in Kingsblood. The Autochess aspects of the game are the team composition and per-battle positioning to maximize efficiency, but lacks any kind of real meaningful progression; you can't get 2 star or 3 star units because they're static characters in the world. So yes, superficially, it's autochess, but it is missing the part that really gives autochess its depth. Similarly, the RPG aspects feels more like a Visual Novel pasted on an idler number-go-up game; there's a story progression that technically fulfills the "grimdark" part of the game (characters die in cutscenes but are otherwise immortal), and you can unlock nodes in the world in whatever order to explore, but there's not anything interesting about the character development either in the statistical or story aspects that I've seen. There's a few interesting story beats, sure, but the level ups are 100% +10 attack or +2 attack speed or +30 health; and they're scattered around in a tree so you can't even focus on building a character for purpose. I've never been more bored to level up. The devs realized this and have an auto-level system built in. Ah, but what about the combination part? Oh, teaming and such? Yeah, just more flat stat buffs. +12 armor or +10% damage or whatever from having x of a kind, every character is exactly 1 race, 1 class, and 1 element, so you can't even overstack. It feels like D&D 4th edition: balance is king, and the whole thing is one of the most curated, restricted experience ever. I love RPGs because they give me freedom in how I become powerful, but Kingsblood feels like it's on rails as far as progression goes. Sure, I can move around the world, but battles and new characters I unlock are entirely indistinguishable and exist only for their race/class/element combination. Sure they have some banter, but with the size of the cast, I couldn't really care less about any one of them. Probably the most interesting part is the part of the story that you're not involved with at all; one character is kidnapped early on in a flashback, and you get to see things from her perspective sometimes, and she is slowly being changed as she learns more about the reality - or at least the reality that the antagonists are feeding her; but that's all just presented as a simple visual novel with only talking head art. Anyway, it's not bad, certainly; it does a competent in-the-moment autochess, and the best team composition varies nicely based on the enemy type or location, keeping you from always having an alpha squad you use constantly, so you have to engage with the team building and positioning parts of the game, but it's a below average RPG. Still, if you like the team building and positioning minigames of autochess games, this could be a good pickup - and ultimately I think autochess + RPG could be a great combo if done with more focus on the actual progression aspects of one or both genres.
虚假的宣传:我们游戏发售了! 真正的宣传:我们的游戏要下架了~~临终折扣快来买~~~
Neat idea but AI doesn't always path the way it shows, which can be devastating and frustrating. Leveling up is a bit weird but it does allow you some diversity. Home base could use some user-friendly adjustments but otherwise is pretty simple. I will admit, I was not invested in the story at all. Neat idea but I'm not convinced it's worth the full price. For that alone, I cannot recommend. Wait until a sale. It's too bad it does not give you a demo to try it out first (that I can see when I posted this review at least). *Hint hint devs* I do want to give the devs props though, they tried very hard to give this game some life. Each character seems to have a life of their own, paired with their own gimmick/trait/flaw personality. Although it's not my slice of cookie.... well done devs. You put more thought into your characters than some AAA games.
I'm completely defenceless against games like this. With zero budget and tons of passion. Couldn't care less about kinda ugly graphics, cliche (but earnest and in the end serviceable) fantasy story, funny amateurish voiceovers or some QoL imperfections when there's well designed fast paced autochess strategy with so much heart poured into it. Battles are brisk, yet very sensitive to tactics: from party composion (with many possible synergies) to clever positioning. Works like well-oiled machine and is an endless supply of fun. How much devs love their game is apparent in mind boggling attention to details, especially in writing - for example there is 50 possible recruitable companions and each has a backstory, some possible banter when in party with specific other fellas and each has own bloody outro piece of story. Like, how many people will ever read it? Tens? These devs just don't cut any corners, they try hard to do their best for something they love. And I love them for it.
Couldn't really get into it, despite having "auto" in the genre there is way too much micromanagement involved for my taste. That said I can understand others enjoy it.
So far the game has been really engaging. There is a lot more to it than originally meets the eye. But the real winner here is the company itself, IcyForge. I ran into a problem where I couldnt load a save game file - any save game file, so I thought all my time spent playing the game was wasted. Those guys over there noticed that it was a coding issue, and within 12 hours had a patch sent out which not only fixed my game, but anyone else who might have experienced the problem moving forward. Top Notch customer service people!!! I wish many more companies took things as seriously as you do. Thanks again for solving my issue and for making a really awesome game!!
The overworld, story telling and character managment is good. But the combat, animations, character design, and leveling up left much to be desired.
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