
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
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About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fire
Nice game for building and guarding your island, but quite boring on attacking.
Its so good I bought it twice because the first time the game vanished
The way the wars work in this ♥♥♥♥♥♥ game are terrible, because why the ♥♥♥♥ does it suck so ♥♥♥♥♥♥♥ ♥♥♥♥ ass much, like jesus ♥♥♥♥ bro, ♥♥♥♥ you all, ♥♥♥♥ you
Incredibly relaxing city builder, very cute and low poly. Would 100 % recommend to others
看起来糙糙的,玩起来爽爽的
Amazing game, I would really recomend. I havent seen any bugs yet :>
i love it
👍
Loved this game. I was looking for a relaxing, easy to understand sandbox game when I stumbled upon this masterpiece. It has everything you want, and I wish the creators of this game nothing but happiness in life.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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