
A kingdom-rebuilding adventure filled with action and strategy! Kingdom's Return is an action RPG where you'll adventure to restore your fallen kingdom. Collect materials in 2D side-scrolling adventure stages, then use them in the strategy part to rebuild your kingdom and power up your characters!
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Rebuild your kingdom with action and strategy!
Kingdom's Return is an action RPG where you'll adventure to restore your fallen kingdom. Collect materials in 2D side-scrolling adventure stages, then use them in the strategy part to rebuild your kingdom and power up your characters!
Kingdom's Return combines action with strategy for an addictive hybrid experience!
In adventure stages, you'll collect items for construction in the strategy part, all while levelling up your kingdom and characters.
You can approach each side in balance, or concentrate primarily on just one and still clear the game.
As you fill the land with buildings, the characters you take on adventures will also grow stronger.
Build the kingdom of your dreams and strengthen your allies!
Start your adventure by choosing from "Imperial", "Wizard", "Alchemist", and "Zipangu".
Each has unique stats, skills and attacks, so choose the one that fits your action style!
You can change characters while in your kingdom, so you'll always have a variety of styles to choose from!
In Kingdom's Return, you'll build your cozy fantasy kingdom and bravely adventure into dungeons.
Get quests from villagers, build up your lands, and play around with powerful bosses!
This is your kingdom to rebuild how you want!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
拉完了,一开始以为看宣传还以为是龙之死印青春版,结果一玩demo全方面的拉, 作为rpg,养成要素完全不吸引人,角色性能提示只有升级加点,当作卖点的城镇建设, 只有面板提升,我还以为inti能做一套rpg体系让刷素材变得有动力,结果就这, 玩了半天什么像样的提升都没有, 本来不想买正式版的,一看预购送gv系列的皮肤, 于是买了正式版浅尝了一下, 结果,什么都没改,还是那个刷材料,基建只能升面板, inti真的,招个数值策划或者什么的吧,你动作要素一直不差, 但是你做银河城地图一坨,做rpg养成一坨,其他类银都有驱动力, 你游我真的玩起来越玩越没动力
多分横スクロールアクションならメイプルストーリーの方が面白いと思います。 道中が単調、眠くなるのでギブアップです。 >>追記 2026/06/05 ウィザードにてクリアしました(4時間くらい! ライトニングスピアしてれば敵さんは勝手に消し飛びます。 ラスボスはちゃんとインティ作品のボスしててよかったですね。 ヒロインの妖精ちゃんはほんとかわいいので、ストーリーがおまけなのが惜しまれる・・・。
如果卖20我还能接受这个质量
This might well be Inti Creates' first outright bad game. The addictive mission format and its forward momentum is pretty much the only thing the game has going for it. Aside from the Inti staple of gorgeous sprite art, of course. The combat is incredibly stale, restrictive and repetitive, no matter which character you're playing. Movement feels incredibly stiff at all times. Level design is plain non-existent and since enemies seem to be placed at random there's no design intent to be found in that regard either. Bosses are competent at least - they're not good, mind you, just competent. The "city building" aspect meanwhile is outright ♥♥♥♥♥♥♥♥, all you do in that mode is place down nodes that increase your stats based on the way you arrange them, even if what you build is complete nonsense - functionally it's a more convoluted version of a skill tree entirely comprised of minor stat bonuses. This game is essentially Dragon Marked For Death, but brainless and bad. What a mess. EDIT: Just finished it out of spite and I think I hate this game. What willfully lazy design. I understand that this was originally a mobile game, but my god, this is such unambitious, repetitive, brain-numbingly boring... I guess "content" would be the word for it, that the fact that competent devs like Inti decided to make this genuinely irritates me. This game sucks.
インペリアルメインでクリア。 全キャラカンスト、全実績解除までやりました。 微妙だった点も多いですが、十分楽しめました。 [h3] ◆良かった点 [/h3] ・かわいいキャラクターイラスト、ドット絵 ・明るいストーリー ・シンプルで簡単なアクション [h3] ◆微妙だった点 [/h3] ・UI (インタラクト) 決定ボタンでいいのでは? 宝箱の解錠も打撃で良かったのではないか? (オプション・冒険に出る) わざわざボタンにする必要あったのか? (マウス操作) こちらこそボタンにするべきだと思う ・1エリア毎のリザルト画面 頻度も気になるが、アイテム全回収前に表示される点も引っかかる ・性能保証建造数 クリア後でも良いので、各建物1軒ずつ建てれるだけの枠が欲しい ・城タイプ変更不可 キャラクターは変更できるのに、こちらの変更ができないのは微妙 移設と同じようにクリア後解放されても良かったと思う 個別命名できない、レベルが個別な点を考えると、キャラクター変更不可というのも選択肢 全タイプ確認のためだけに再育成するのはきついが、最初から個別ならまぁ・・・という感じ ・術具屋 薬屋と上昇項目が同じで性能が負けている 保証内なら建てる価値無し、保証外なら手持ち素材次第
josinWebのディレクターインタビューだと ゲームに慣れてないお子様にもって書いてあったけど、 気軽に切りのいいミッション単位で1プレイ、って感じでできるので、 忙しい社会人がちまちま進めるのにも向いてそう。 Switch版でトゥルーエンドクリア。 比較してるけど差は高解像度など、画面設定類とFPSがあるぐらいかな? ドット絵のちんまいキャラがかわいいですね。 かわいい見た目だがスキルツリー的なクラスサークルで覚える技が多いのが良い。 飾り用建物が結構あって、よくみると職業でちょっと色やデザイン違うのもよい。 職種で混ぜて建築したかった。 王国建造が基本バフと紐づいているので、 見た目重視でバフを気にしない縛りができるのは何か新しいかもw 安いのでおすすめ。
I very much enjoy the game. I'm currently playing as the Imperial Knight and having a blast. can't wait to see if they add more classes and potential land expansion.
Jouez à la démo, le gameplay de combat est cool. Malheureusement, le déroulement du jeu n'est pas à la hauteur : vous prenez une mission, vous entrez dans un donjon, un couloir, 5-6 ennemis, prochain étage, 5-6 ennemis, recommencez 2 ou 3 fois, fin du donjon, retour à la base, répétez jusqu'à la fin du jeu, avec tout de même un boss de temps en temps pour vous respecter. J'avais vu l'aspect répétitif venir dans la démo, mais je l'avais sous-estimé. J'aurais vraiment préféré exploiter mon personnage dans un vrai level design, peut-être quelque chose à la Castlevania, tout en gardant l'arbre de compétence des personnages. Ici seulement des couloirs, très peu de verticalité, 4 ennemis différents du début à la fin. J'ai fait le jeu avec l'impériale, un chevalier avec un gameplay parade / riposte, après avoir acheté le rayon de lumière, le jeu s'est transformé en simple boss rush, tant le sort avait une portée IMMENSE dans les couloirs. La construction du royaume n'est pas une mauvaise idée en soit, mais un peu limitée, et pas très bien expliquée (je perdais des stats si jamais je mettais un carré de route en trop, moi je voulais juste que ça soit joli, bah du coup c'était moche voilà) Je met donc une recommandation négative, non pas pour descendre Inti Creates, que j'adore depuis que j'ai joué à Blaster Master Zero, mais pour les encourager à ne pas se reposer sur leurs lauriers.
fun game, great pixel art, even if i's liked a bit more pixels on the protagonists, still the base building for stats mechanics is deeper than it seems at first glance, i really like the game, and let's not downplay the price. i was expecting twice as much of what they charge. and got the dlc for free on preorder. the dlc are just skins, so if you are not fans of those series, you can skip them.
The premise is awesome but the execution is awful. The stiff, unresponsive controls make the combat tedious and often "unfair." The repetition of the same handful of enemies wouldn't be so monotonous if the combat was fun. If you haven't guessed it already, the controls are terrible. The mix of inconsistent pixel and vector art also make this feel like a free-to-play mobile game on my PC that cost me almost $20 USD. If the devs could fix the sluggish, rigid controls and clean up the death-by-pop-ups UI, this could be a decent game. I doubt they will though -- probably already moved on to their next project. In its current state, I cannot recommend this. Save your money, folks.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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