
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 144.6Kreviews | 94% | — | $189.6M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 PEAK THE JOURNEY IS OVER FOR NOW
Abi orta çağ ya tutku ya
Najlepsza gra w jaka grałem
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.8M | 1.6M | 97% | $9.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $196.8M | 174.8K | 84% | $69.99 | |
| $179.2M | 246.7K | 98% | $34.99 | |
| $178.8M | 148.8K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.4M | 25.5K | 87% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best CN #10, worst US #83 · 11 markets collected
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Para dar contexto ao meu review: hoje, chegando perto dos 30 anos, raramente tenho tempo ou paciência para aprender um jogo novo cheio de sistemas e detalhes. Na maioria das vezes, essas mecânicas parecem complicadas sem necessidade, e eu acabo abandonando o jogo rapidamente. Kingdom Come: Deliverance II foi completamente diferente. Por algum motivo, ele conseguiu fazer com que eu gastasse as poucas horas livres que tenho durante a semana completamente vidrado. No início, algumas mecânicas exigem adaptação, mas, quando você entende como aquele mundo funciona, tudo começa a fazer sentido. Até agora encontrei pouquíssimos bugs, e o nível de imersão é absurdo. Estou fazendo praticamente todas as missões secundárias antes de avançar na história principal, simplesmente porque elas são realmente boas e não parecem apenas conteúdo criado para aumentar artificialmente a duração do jogo. O sistema de escolhas e consequências também é um dos grandes destaques. Dependendo das suas decisões, uma missão pode se tornar muito mais fácil, mais difícil ou seguir por um caminho totalmente diferente. Eu, como bom brasileiro, escolhi ser um ladino desde o início: roubando, invadindo lugares e aproveitando todas as oportunidades possíveis. Curiosamente, essa escolha trouxe muitos benefícios, além de alguns problemas merecidos. No fim, virei fã da franquia. Se um terceiro jogo for lançado, provavelmente comprarei. Recomendo muito Kingdom Come: Deliverance II. Vale cada centavo e, principalmente, vale o tempo necessário para aprender suas mecânicas e realmente entrar naquele mundo.
First time I ever sought a refund for a game (which was denied, because the intro/getting started module takes a little over 2 hours to complete, which must be just pure coincidence). The fact this game has following really makes me sad for humanity. It is a miserable experience. After completing the intro module I searched online for what to do and came across many videos/blogs with titles like "the tedium is the point". I can't believe there are people who enjoy spending hours upon hours clicking pixels on a screen simulating hammering or sack-moving. I dunno, maybe try picking up an actual hammer or taking out your trash, or your neighbors trash, or... you know... getting a job. I suppose this game is for people who never leave their parents basements and really can't figure out how to spend their waking hours. For such type I suppose spending 14 hours a day "simulating" life in an agrarian society gives them sort of meaning/pleasure. I was looking for something skyrim-like to spend a few hours of escape after work. This isn't that. It is dreary, awful, drudge dressed-up as a historical re-enactment of some sort. Well, trust me folks, medieval life wasn't this, or anything like this. Much as farm-simulator isn't what working on a farm is really like. This is some perverse, intentionally boring, skewed representation of portions of medieval life, where there blandness and lack of imagination of it all is touted as a feature, not a bug, in an effort to make it feel more "real". It's pathetic con job. It is a definite pass if you have any sort of actual life and actually enjoy things.
"I'm quite hungry."
Atımızı çaldılar, kıyafetlerimiz çaldılar, hapse attılar, köyümüzü yaktılar ama intikam alındı. Açık ara yılın en iyi oyunu, adamsın Henry. 3. oyunda görüşürüz kardeşim
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没玩过1,在朋友的安利下直接玩的2。刚开始会觉得不怎么样,偷东西很难偷,战斗系统也没搞懂,炼金看起来既复杂也很费时间。但是随着做任务慢慢熟悉,把各项能力都练起来之后就慢慢玩进去了。 游戏的代入感做得很好,特别是场景,不管是城镇还是野外让我真的感觉去了中世纪。任务系统和npc也做得很不错,玩家能用各种方式完成任务,npc也都能有相应的反应。 战斗有点难受的是,我拔出武器后的按下攻击键,第一下一定不会发起攻击,得按第二下,导致遇到突如其来的战斗时,总会因此先被敌人打好几下。希望后面能优化下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.