
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.9Kreviews | 94% | — | $189.5M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не смог пожениться в конце (
Genuinely a top ten game of all time. Nothing else feels like the KCD series.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rosayı siktim oohhhhh sikiş ohh çok güzeldi ohh ahhh
天国拯救2竟然打折了,那不得不写一篇评论劝人入坑了😋😈如果你是一个热爱RPG并且有耐心能接受慢节奏游戏的玩家,那这款游戏绝对值得你入手体验,大量的剧情文本可以为你呈现一个我们从未见识过的中世纪,而且在这个游戏中你会觉得自己是真正的在扮演亨利,游戏中会有大量需要玩家来选择的剧情选项,你的选项很多时候将会影响NPC对你的好感甚至是故事的走向(而且很多选项非常神人,经常能看到亨利一脸正经的满嘴跑火车),不像有的游戏几个选项之间没有任何差别,放在那里屁用没有。开放的探索也能满足探索玩家的好奇心,因为这游戏里面有许多可以偷窃的东西😋😋我相信没有人能拒绝那份偷窃的快感,同时探索的过程中也能遇到不少有趣的突发事件并解锁一些任务,可以说天国拯救2的探索是真正意义上的有趣的探索。这游戏对于新手来说唯一不友好的可能就是战斗系统,第一次尝试可能确实会令人难以接受,尤其是开局破装备打俩强盗那一块,享受完了,不过这也只是刚开始,一旦掌握一些技巧和一个技能之后你将打遍天下无敌手。接下来先写一写我个人比较有心得的“小攻略”。 首先是我个人最喜欢的偷窃玩法😋😋只要掌握了偷诀那么天国拯救2就是纯粹的爽游。但是前期因为偷窃等级较低,所以偷窃的难度还是不小的,而且偷窃需要用到开锁器,如果我没记错的话开锁失败是会消耗的。因此萌新在前期偷窃等级不高的情况下可以多尝试偷路人的口袋😈如果白天容易失败就可以等到晚上大家都睡觉了进去偷口袋😋说到这里就不得不提一下天国拯救这个偷窃被发现的机制了,根据我自己偷了这么久的经验来看,NPC只要东西失窃之前看到你在附近,那么在发现东西失窃后就极大概率会将你列为嫌疑人,所以想要晚上偷东西并且第二天不被发现的话,最好的办法就是白天先找一个不会有任何人经过的地方蹲着,然后加速时间到晚上,通过潜行的方式接近你的目标并且确保潜行过程中不被任何人看见。学会了这点,天国拯救2的东西真的就随便偷了,偷来的物品会成为赃物,这个时候就需要去找销赃的商人来销赃。然后再引申一个小知识,天国拯救2所有的商人都是有自己的储物箱的,他商店的东西都可以在储物箱里找到,所以😈😈我们就可以提前踩点摸清商人的储物箱在什么地方,然后把赃物卖给商人之后晚上再直接偷回来😋😋(你亨利叔叔就是这么强)如果被发现犯罪行为并且被逮捕了也不要害怕,能交钱的话可以考虑交钱赎罪,交完钱后跟紧那个拿了你钱的卫兵,然后趁他不注意的时候从口袋里面再把罚款全部偷回来就可以了。天国拯救2的偷窃系统就是这么无敌👍 当然这款游戏也不是只靠偷窃就能通关的,战斗系统同样非常重要,但是这一块我觉得没什么好说的,二代的战斗系统总体来说非常简单,尤其是玩剑的情况下,前期尽快推进任务和地图然后找到公猫大师学习大师反,学会了这个之后这游戏百分之90的战斗你都是单方面碾压的,实在不会打就一直等敌人先出招,然后你看准方向大师反即可。假如碰到围殴战,直接采取马拉松战术,先马再说,然后敌人一般会被拉散,这个时候就又回到了上面的一对一环节,也是无脑等大师反,玩到后面拿到爹剑之后更是两刀一个小杂兵。连招方面其实我个人感觉在二代存在感非常低,除非你想玩帅的不然几乎用不到,不如佯攻或者大师反。最后要提醒一下,萌新不要一直只玩剑,也可以练练别的武器等级,不然后面有一个支线打黑骑士(好像是这个?有点忘了)的时候会非常折磨,我当初因为长柄武器等级过低,一个长柄切磋打了半个小时🥹 最后最后,如果你真的喜欢玩RPG游戏,一定不要错过天国拯救2,真的非常好玩!!
The game looks awesome at first sight, but when you actually start to play it, everything falls apart. Beginning with that quest with Tomcat where you barely can do the right moves of that combo after many tries and almost an hour lost and many searches of how to actually do it. After that, when you play for two hours and then die, you have to start again from the last saving game spot. Because you can”t save the game when you want it or need it, unless you have a schnaps potion, which you don”t. This is so frustrating. The character is very weak at first. You need weapons and armour to do the quests, but you can”t buy them, because you don”t have enough money. Then, the money are very hard to gather. Although you can eat almost anything (fruits, bread, meat) is not enough to cover the hunger. So, whatever you do, is never enough. I want to like the game and play it, but every time i feel like Don Quijote. Fighting with giants. Not cool.
1000000/10
NPC塑造的有血有肉,沉浸感拉满,好玩爱玩
The great adventure of Indro and his old and new friends. I love that the game mechanics got better in some aspects than they were in the first game: you don't need to learn how to read which makes it easier to gain skills from skillbooks, combat system feels more spectacular with more combos and new weapons (with beautiful models) and so on. Yeah you need to learn how to fight from the beginning but I thinks that is more interesting than be overpowered... It is really cool how devs made some quests as random encounters when you see some people arguing and you can interrupt them to investigate why they have a quarrel. So despite the quests that you can see on the map you can also find "hidden" quests during your travels. Many of the quests are long-playing so you may bump into consequences of your choices later. Also want to mention one of the coolest collaboration with Balatro that gives you thematic equipment!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3769075541 I love that there is an accent on Indro's past that he was a son of a blacksmith so he learnt something from his father and now you can smite your own weapons by using recipies. It is great and relaxing and also may help you to get some groschens. And the main storyline... I was pleasantly surprised by the overall quality of storytelling and especially cutscenes that were made on a high level. There are many bright characters with their own background and personality. Cutscenes of big combats were really shocking and made my blood boil. https://steamcommunity.com/sharedfiles/filedetails/?id=3764882647 The world itself looks great and make you feel both cozy and endangered, visuals are amazing and world building is ok too. You will find different places not only through the map but also during world exploration something will definitely catch your eye and you decide to investigate it:) The game takes place in two historical regions: Trosky and Kutná Hora. Both looks great with Czech architecture patterns of that century. https://steamcommunity.com/sharedfiles/filedetails/?id=3775727340 https://steamcommunity.com/sharedfiles/filedetails/?id=3764766767 There are tons of details and interactions not only in the world but also in dialogues with characters and their behaviour when you interrogate them which is really cool. Also I fell in love with dice minigame:3 Unfortunately there is a fly in the ointment. The "fly" here are actually some bugs: from critical like non-starting script that make you reload your saves which was like once and some minor bugs of the camera or bots AI which were more common. They don't really spoil the impression of the game but still they occur. Overall the game is great and it was a better experience for me than the first part!
Great game. Tough if you're new to the series at the start but if you stick with it, it'll be worth it.
I FEEL QUITE HUNGRY!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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