
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.7Kreviews | 94% | — | $189.2M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Insanely detailed open-world and NPC system, with immersion like no other. The world feels more 'Alive' than any other RPG before it. Its only downside is the extremely tedious save-system, that can cause you to lose hours of precious progress. You can fix this by: 1. Going in to Properties --> Launch Options 2. Type in ' -devmode ' 3. When in game, enter ' wh_sys_NoSavePotion = 1 ' in the dev console This should let you save the game by just opening the pause menu, without any differences in gameplay or restrictions to achievements.
1 часть была шедевром а KCD2 ПРЕВЗОШЛА ее раз в 100. Все тоже самое но в разыыыы лучше, еще доп квесты мега интересные и за выполнение дают реально полезный лут. Еще мне очень понравилось как в начале я супер нищий и у меня абсолютно ничего нету и я реально просто по стелсику ночью пробирался в дома типочкам и пока никто не видит кушал их еду. оч крутая игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An absolute 10/10 game. It puts you in the shoes of Henry and you become Henry by the end. All choices you make has an outcome and define the story ahead. This game has all the things which we want , A well written story, beautiful grpahics, good fighting mechanics, music that makes you feel that you are in the place all the time and finally characters which are written in depth. The world feels more 'Alive' than any other RPG before it. I highly recommend playing KCD1 in order to fully appreciate and experience this sequel.
Played too many hours to realize I had purchased a historically accurate romantic sodomy simulator. Cherry on top is the historically accurate presence of a synagogue but no churches in the historically accurate city. 10/10 anti woke check early life section kind of game. Chuds rejoice as we invade Iran to fight for the ultimate underdogs alongside Mansa Musa’s uncle, doctor, scholar, and scientist. If only the barbaric white Christians in this historically accurate game could learn from his civilized example.
Over 30 hours into my playthrough and they hit you with a second Super Metroid-ing. I've spent hours wandering around a limited area with my entire inventory taken away, in which the guards will straight up kill you if you do anything you're not supposed to. But the entire section has you sneaking around, stealing, and going places you're not supposed to be. And you've lost your inventory, so you can't save either. One mistake and you're back to the beginning of the entire section. Honestly, I have spent over 50 hours playing this game and the first one and they're both frustratingly stupid when it comes to the majority of the gameplay. Combat is bad, navigation is bad, stealth is bad, crafting is fine but takes far too long. I'm glad so many other people enjoy this game, but it's got huge, glaring flaws that all of its fanboys and fangirls seem to completely ignore. It's a mediocre title that's made out of rough edges and discomfort.
I didn't play the first one. And wasn't really sure what I was getting myself into with this. I just saw some folks really praising the game. So when I finally jumped in... it consumed me. I love how I can just relax and take my time with a side quest, explore around town, go randomly psycho whenever I please. It has been very immersive, I didn't see it coming. I think I'm only a little past half way in the main quest, but I don't feel a need to focus it. I'm just having a pleasantly fun time doing other things. I freaking love this game. Henry is my boy!
非常棒的游戏,结束旅程回到酒馆之后很失落,想要失忆再玩一次
The QoL in this game is the worst. I like the base machanics and the atmosphere. I hate the fighting system. It feels clonky and sucks for new players. Espacially because of THE WORST saving system i have seen this decade. Ive lost 4 hours of progress due to a random beggar with a club. "Why didnt you save?" - you ask Because I'd have to save and quit to save and that wastes time "Arent there any other methods of saving the game?" Yes with a potion, that you have to brew (wtf is this, who wants to do a chore to save a game?), or sleeping. "Why didnt you sleep then?" You cant sleep in the starting village because the tavern ♥♥♥♥♥ doesnt like you. I found random sleeping bages, but guess what, that didnt count because it wasnt my bed. Thus i lost 4/6hours I've spent in the game. Shove it up your ass devs. The only hours I had this week for gaming between being a dad and working full time lost due to these ♥♥♥♥♥♥ saving mechanics.
One of the most annoying starts in gaming history. Give me a damn horse, or do not make the stolen horse throw me off its back every time a bandit sneezes! Saves being limited to snaps is one of the dumbest things you could ever think off. It should not be forced upon players in RPG where you're apparently supposed to walk miles before you get a horse. Died to a group of bandits that attack you all at once? tough luck, reload the save from 40 minutes ago! I thought KCD1 was annoying to get into... this is worse.
First, I want to say that this is clearly a well-made game. The graphics are great, optimization is surprisingly good, the atmosphere is beautiful, and the characters are very well designed. NPCs have an absurd amount of dialogue, and they react differently depending on your situation, reputation, appearance, and choices. It creates a very unique experience. I'm sure the game has many other great qualities too, so anything I don't mention here can basically be considered a positive. but: 1) The game is drowning in realism. There are animations for so many tiny actions that I constantly feel like the game is temporarily taking the controller away from me. For example, picking up a plant triggers a short animation. Sure, it's only a second or two, but where exactly do we draw the line? Was two seconds the scientifically calculated amount of time required for the developers to say, "Yes. This is realistic enough."? Why not make it five seconds? Let me watch Henry carefully put the plant into his bag too. Actually, while we're at it, I'd also like a detailed explanation of how he's carrying 40 kilograms of weapons, armor, food, herbs, stolen silverware, and three pairs of boots. Realism has no natural stopping point. I feel like I have to endure a certain amount of boredom before the game allows me to have fun. 2) There are way too many cutscenes At times, the game feels like a mixture of a walking simulator and a medieval movie. The problem is: I wanted to play a game, not watch one. I've genuinely tried several times to get into it, but the part I enjoy the most is simply walking around and looking at the scenery. Outside of that, it sometimes feels like GTA, except you can't get into the cars. There isn't that much action, although when combat does happen, it can be extremely dangerous. 3)The dialogue system is impressive, but sometimes frustrating. There are dozens of ways to talk to NPCs, which is cool in theory. However, sometimes the dialogue option you select and the way Henry actually says it feel like two completely different things. You read an option and think: "Yeah, that's reasonable. This probably won't damage our relationship." Then Henry delivers the sentence like he's been waiting his entire life to personally insult this man's bloodline. And suddenly you're paying the consequences for a tone of voice you didn't know you were choosing. 4) The tutorial / opening section is far too long. I would've preferred a short 10-minute tutorial explaining the basic mechanics, followed by: "Alright, you know enough. Good luck." Instead, the game takes a rather cinematic approach to teaching you how to get bored while playing. Again, I understand why some people love this. I just don't have the patience for it anymore. 5) I really don't enjoy the combat system. Personally, I think Mount and Blade 2 Bannerlord gives me the closest version of this type of medieval combat while still feeling much smoother and more responsive. With Kingdom Come, though, criticizing the combat almost feels pointless because realism acts as an unbeatable defense against every complaint. "Combat feels awkward." Well, real sword fighting is difficult. "Movement feels slow." Well, armor is heavy. "This isn't very fun." Well, medieval life wasn't very fun either. Fair enough. In the end, I think this game succeeds very well at what it wants to be. I've simply realized that what it wants to be is not what I want from a game. Real life is already realistic enough for me. When I play games, realism isn't something I'm particularly searching for. I probably haven't played enough to experience everything the game has to offer, but at this point, my patience has officially failed the skill check. Good game. Impressive game. Absolutely not my game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.6M | 1.6M | 97% | $9.99 | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $184.3M | 184.5K | 96% | $48.99 | |
| $196.9M | 173.9K | 84% | $69.99 | |
| $199.8M | 1.1M | 97% | $9.99 | |
| $178.7M | 148.6K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 |
| 0 |
| — |
| Free |
| — | 0 | — | — |
| — | 0 | — | — |
| $66.6M | 23.4K | 87% | $69.99 |