
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.8Kreviews | 94% | — | $189.2M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is phenomenal. Should have been game of the year. 9/10
GOTY' i hak eden bir yapımdı hakkı yendi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.6M | 149.8K | 82% | $49.99 | |
| $184.6M | 184.6K | 96% | $48.99 | |
| $196.9M | 174.1K | 84% | $69.99 | |
| $178.9M | 104.8K | 72% | $59.99 | |
| $178.2M | 228.9K | 91% | $29.99 | |
| $201.6M | 316.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $67.8M | 23.8K | 87% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game I’ve played in recent years. Warhorse and the actors absolutely did a fabulous job. "I FEEL QUITE HUNGRY!!"
oynamayan götten veriyor
神中神,满足了对中世纪欧洲的一切幻想,谁还没有个骑士梦呢
play it
无疑的是个好游戏
Co na to říct. Je to naprostý klenot, kde hráč nebude litovat jediné minuty gameplaye!
[h1]这个“神作”会不会吃灰?直接开硬核模式就不会[/h1] 《天国:拯救2》都好评如潮了,还怕买来吃灰?我玩了100小时,总结出5个问题,你选完就知道买不买,然后你会知道硬核模式为什么好玩。 [olist] [*]《巫师3》和《战神》《真·三国无双》《艾尔登法环》相比,你更喜欢哪一边的游戏?如果是《巫师3》,看第3题;如果是另外三款,先看第2题。 [*]在《战神》或《真·三国无双》和《艾尔登法环》之间,哪一边的游戏更能让你坚持到通关?如果是《艾尔登法环》,看第3题。如果是《战神》或《真·三国无双》,买完吃灰几率高。 [*]对于开放世界地图,你只能接受《对马岛之鬼》这种逐步揭开的设计,还是仍能接受《赛博朋克2077》《刺客罐头》这种打开地图就满屏叹号的设计?如果能忍,看第5题(真心建议忍一忍);如果只能接受《对马岛之鬼》这种渐进式,看第4题。 [*]玩《刺客信条》或《战神》时,你是舔图狗吗?如果是,你差不多要掏手机了,我知道你很急,但是你先不要急,再看看第5题;如果舔不了一点的那种,真不建议进来坐牢。 [*]都2026年了,你还能接受站桩剧情对话吗?如果这都能忍,买单吧兄弟,这波不亏;如果不能,咱还是吃电影化叙事的细糠去,后面的内容也不用继续往下看了,不值得你浪费时间。 [/olist] [h2]硬核模式才是完全体[/h2] 能看到这里,我就默认你已经在下载了。那就不要让普通模式玷污一周目的新鲜感,KCD2的硬核不是增加敌人数值,而是增加沉浸感!它干的第一件事,就是把你从地图上抹掉。 [h3]“这他妈给我干哪儿来了?”[/h3] 在硬核模式下,地图上没有你的小人了,罗盘也不显示东南西北了。但是不慌,即便对于我这样的路痴来说,依然找到了生存之道,并被折磨得乐此不疲。所以不要慌,你一定比我强。 至于网传的那套所谓硬核的战斗系统,在方向感的挑战面前,根本不值一提。对了,我还手残。关于战斗我后面细说。 你说你跟我一样也是路痴?那么…… “这他妈给我干哪儿来了?”将成为你贯穿游戏全程的一句话。 尤其是你前期披星戴月遭遇劫匪,然后慌不择路地狂奔之后…… 打开M并没有什么卵用。你视野所及非常有限,很难把周围的环境跟中世纪画风的地图对应上。 不是地图不行,主要是……是他妈的没有地标作为参照物啊!! 对了,虽然中世纪画风地图有一点点抽象,但其实画得很细致,[b]这一点玩普通模式是体验不到的。[/b] 这时候,你要么找条路顺着走,要么结合时间看太阳位置,然后打开地图默念“上北下南左西右东”;实在不行,找个制高点看能不能见到远处的村庄或城堡。 其实你要在原野上还好说,找到田地什么的,大概能看出田地的走向,然后打开地图仔细看,能估摸出自己可能的位置。 最他妈造孽的就是往树林子里钻,钻进去之后方向感全没了。你要是自己有计划地进去还好一点,你会记住从哪个方向进的,附近是不是有小溪或成片的山崖作为路标。但要是像前面所说,被强盗追进了树林子……我只能说多存档吧。 [h3]这个战斗系统,其实并不硬核[/h3] 在硬核模式下,没有了出招方向的提示,没有了血条和体力槽。你只要不玩普通模式,就根本不会觉“硬核”,游戏中有大量的机会给你练习战斗系统,别自己吓自己。 [b]为啥没有出招方向无所谓?[/b] 很简单,因为你可以看到自己手的位置。游戏开始跟卡蓬少爷对练完,就足够你掌握手感了,何况后续还有很多练习机会。 [b]血条本来就多余[/b] 你想想,对砍的时候你是关注关注自己还能挨几刀,还是更关注怎么把对面砍死?明显是想尽快干死对面对吧?毕竟死了的对手是最好的对手。 而自己的状态,真不行了屏幕会变红,这时候你自然更想干死对面了。而要干死敌人,最重要的不是自己还剩多少血,而是体力够不够。 但体力其实也不需要看耐力条,没劲儿了屏幕会变灰,后退喘口气完事儿。而且这样还能集中注意力在对手的动作上,更方便用出大师反。 [b]一句话讲明白大师反[/b] 从对方出招的反方向攻击。 展开就是:对方从左边挥刀,你就把鼠标往右移,按左键;对方从上边挥刀,你就把鼠标往下移,按左键,以此类推。需要注意的是别激动,鼠标移动距离过大会脱离自动锁定范围,就用不出大师反了。在公猫那里多练练就好。[strike]对了,千万别用涂毒的武器练。[/strike] 讲真,大师反比连招好使,连招那个攻击节奏我时常用不出来。所以,在我看来,真正折磨的是练连招。 [b]大师反也不想练,就剩两条路[/b] [olist] [*]毒弓流。祸根药剂+射手药剂做够,箭尖永远绿油油的,射手天赋点出子弹时间后游戏难度降为0。一个小前提:多参加射箭比赛,掌握射箭准心(箭矢实际攻击位置在箭尖上方少许,练几轮就知道了,但是射人比射靶子还是要难一点)。 [*]长柄无脑砍。DLC任务给的布伦瑞克的长斧了解一下,既能上马当重骑兵,又能下马无脑蓄力。什么盾牌、罐头,长斧之下众生平等。 [/olist] 菜到我这个境界,早就放弃连招了。远距离先射箭减员,冲过来了我管你这那的,掏出长斧就是一顿劈。天赋加成之后,对方一定比我先力竭;杀完一个,耐力又恢复了,变身无情打桩机。 必须承认的是,时间久了确实疲劳,这就是为什么最终不走逃课流而去跟公猫学大师反。最重要的是,用剑会很帅! 而帅,是一辈子的事。 [h3]如果你只玩一周目,这些事你必须知道[/h3] [b]全成就?爱谁谁[/b] 不建议跟着全成就视频玩,体验贼差。感觉自己买个游戏,对着攻略抄一遍作业,一点乐趣都没有,甚至想删游戏。 但是我也不会全程自己摸索,毕竟作为路痴,别人是WASD四个方向键,而我是WASDM,五个。尤其是任务要钻小树林那种,自己找,真找不到,不如打开攻略跟着跑一下。这种玩法没那么折磨,也不会有抄作业的垃圾体验。 [b]完美开局?也爱谁谁[/b] 如何致富?前期要刷什么?如何完美开局……其实我觉得这类视频极其破坏游戏体验,何况有些“速通”视频会导致你错过大量剧情。 你信我,只要你愿意跑支线(能看到这里的,我觉得都是愿意的),那些视频里90%的内容不需要你特意去找、去练。真正重要的就3点。 [b]1. 炼金[/b] 老奶奶把卡蓬救活后不要急着走,耐心做甘菊药剂,把炼金冲到16,然后做出亨利的狐狸药水(经验加成、口才加成)。硬核模式最有用的就是夜鹰药剂(夜视)、救世干酒(存档)和狐狸药水。如果你玩毒弓,就再加个射手药剂和祸根毒药。 最重要的是不需要一次做太多,升级过程中点出“做1赠4”的天赋后,除了前中期需要全程保持狐狸药剂不断,其他药剂身上备个20瓶(做4次)就够了。而且狐狸药剂材料并不稀缺,亨利的狐狸药剂一瓶能用很久,其他等级的狐狸药水建议扔商店。 [b]2. 起始装备[/b] 近战:你真正需要的是木匠棚子里那把[b]斯卡利兹之斧[/b],不要管12点力量要求,这玩意破盾,攻击够高,你信我,你就去砍,砍不好,找你自己的原因。等你能打出4级武器再换都不迟。 远程:先随便选把拿得动的弓,浴场左上角偷猎营地的那把弓存着,力量不达标之前拉都不开,别白费力气了。如果你买的豪华版,送的阿尔特弥斯之弩也够你用到凯瑟琳送你那把极品弩之前。 [b]3. 赚钱[/b] 先交个底,当你身上有的钱超过3000之后,游戏的经济系统基本就崩了。也就是你不用再精打细算,也不用跟个变态一样把强盗扒得只剩底裤。 随着口才的提升和任务的推进,加之路上还总有重甲强盗送温暖,自然而然钱会慢慢增加。这时候你烦恼的不再是没钱,而是商人不够用。不过那是以后,开局一穷二白的时候怎么办? 那启动资金在哪儿? 前期别去跋山涉水找宝藏了,跟着主线到磨坊,在磨坊把潜行、开锁练到不能练,就是磨坊谷仓那个箱子开到亨利说没提升后就可以了,然后出门右转去塞米,把马具全偷了。当然,还有塞米所有的箱子,你不会真的不碰吧? 等你这笔赃款销完你就不缺钱了。别逮着特罗斯科韦茨的冤大头薅了,让塞米马鞍店和游牧营地的卖马小伙匀一匀。每个人身上也就几百块,你再讨价还价,一次也卖不了几个,他们也怪可怜的。 至于其他的,看到箱子你总会忍不住扒拉一下的。到这时候,价值3位数以下、重量超过个位数的东西,真的不值得脏了我波西米亚盗圣的手。你信我,就这样挑挑拣拣,不知不觉你身价就破万了。 这日子就好起来了,2级装备也看不上了,只拿珠宝和3级装备。从此以后,你就不再是塞米马具销赃贩子,你将一跃成为库腾堡有房有店的手工业资产阶级。 你要知道,把那个小破店从危房装修成波西米亚顶级豪宅,也只要花掉你4万而已。 看到这里,网速快的朋友游戏可能下完了。那么,你,斯卡里茨的亨利,亨利一世,波西米亚澡堂之王,特罗斯科维茨的暗夜领主,塞米卫队全副马具的合法继承人,毒箭与安眠药剂的大宗师,马丁印记之刃的持有者,深山隐士康拉德的救命恩人,土匪的天罚,万锁皆开者,钱袋清空者,药剂豪饮者,以及——承蒙诸圣庇佑——至今仍声名卓著之人,是时候启动硬核模式,享受精彩人生了。
白天,它就立在军械师店铺最显眼的位置。 那是一整套抛光板甲,在波西米亚的烈日下折射出冰冷而高贵的光芒。每一次呼吸、每一次擦肩而过,我都觉得那厚重的钢板和精细的皮革搭扣在呼唤我的名字。可摸摸干瘪的钱袋,我兜里的格罗申甚至不够买它的一块护肩。 那一刻我知道,我必须在深夜拜访这里。 半夜,当钟声沉寂,我换上了最轻便的黑衣。为了让发抖的双手稳下来,我拔掉塞子,灌下了一整瓶辛辣的葡萄酒,温热的液体瞬间冲散了深夜的寒意。紧接着,我喝下了那瓶用缬草和甘菊熬制、能让手指神经敏锐到极致的药水。酒精的微醺与药剂的绝对冷静在血液里奇妙地结合——我的感官从未如此清晰,黑暗中的一切都慢了下来。 军械师后门的黄铜锁孔在月光下泛着冷光。 我半蹲在泥地里,屏住呼吸,将两根细铁丝探入锁芯。冰冷的金属触感顺着指尖传来,我能清晰地感觉到锁齿在细微地咬合。 “咔哒。” 极轻的一声脆响,门开了。 我像一只幽灵一样溜进后房,木地板在脚下发出若有若无的吱呀声。军械师在隔壁鼾声如雷。我摸索到那个沉重的木箱前,再次凭借敏锐的触觉拨开了暗锁。 当我终于将那套冰冷、沉重的板甲一件件塞进麻袋,轻手轻脚地溜出后门时,迎面吹来的夜风让我彻底清醒过来。明天,我将穿着这身本不属于我的钢铁,像个真正的骑士一样走在阳光下。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.