
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 196.2Kreviews | 94% | — | $189.6M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably in my top 3 all time games now. I played the first one, it didn't take at first, I even refunded it. I bought it again as part of the steam sale bundle. Ended up getting hooked on KCD1, it was great, it was clunky, it was an ugly wife you'd never betray. The conversations often felt awkward, or the combat system was fun, but needed polish. KCD2? Blows KCD1 out of the water from a gameplay perspective. The combat in KCD 2 is amazingly crisp. There can be some jank when there's tons of enemies, but that is easily forgiven. The writing got turned up several notches, and all the quests felt great. The main story of course, is the ribeye of the game, however, there are many great moments elsewhere. They took what was a great idea, polished and refined it. I'm looking forward to more Warhorse games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.8M | 1.6M | 97% | $9.99 | |
| $187.3M | 517.7K | 89% | $29.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $197.3M | 115.1K | 84% | $69.99 | |
| $179.3M | 246.8K | 98% | $34.99 | |
| $178.8M | 148.8K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.4M | 25.7K | 87% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak
this is a mixed review... there is some really fun and immersive game play here but.... it goes from sand box to star wars Rebel Assault to often. Its like the morning developers didn't tell the night developers what they did or what they should consider doing...... SURPRISE save the CAPTIAIN in the tower at all cost despite ALLLLL the other dialog and options at your disposal. JUST GET THE FEVER POTION (OOOPS SPOLIER)....look i like the game and its a puzzle of good intent ... but you will be as much frustratingly stuck with no logic to the outcome as often as not... I mean i really don't think the DEVS even understand girls. Still somehow its one of the better games and deeply immersive until its not. Sigh.. thumbs up
NB
Fire
플레이가 느려서 답답한데 적응하면 괜찮아짐
Homompi versio aikaisemmasta... napsuu edelleen
The combat looks nice but it's awful in gameplay. Masterstrikes are a huge part of it, you can't even perform it without a sword so unarmed combat consists of kicking the guy's balls 20 times until he decides to give up. Enemy AI is tanky and you'll be the first to die exchanging hits, and masterstrikes ♥♥♥♥ up your face. It's nearly an instakill without a bascinet. I tweaked it with mods feeling it's wonky either way. I can regen HP and be as tanky as the damn NPC performing 50 perfect blocks in a row. Oh, and combos are also hard as hell to trigger. I can barely trigger them using the alt combat mod since the vanilla lock-on is awful for group engagements. Peasants can also destroy you if you're wearing full knight armor, and they won't die easily because why not. That's totally reasonable, peasant casually eating bolts to the neck for breakfast. Everything else is engaging, I was hooked by the story and that's why I'm not giving it a bad review.
Es el 1 con esteroides. Si el 1 os gusta, el 2 simplifica un poco el combate pero sigue teniendo profundidad.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.