
A simulation-based settlement-building strategy game set in a fantasy world - build and grow from a humble colony to control of your own kingdom!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neither dead nor abandoned, and a great game.
Promising but still very limited. As a die hard fan of the DF/Rimworld genre, I'm happy to support what will (hopefully!) become a great addition (hence the thumbs up). If you're similarly enthusiastic about supporting a project early, check it out. It has some new takes on 2D colony building. If you're looking for a more complete experience, I probably wouldn't recommend yet. At this point it's more like an extended demo than a game. Pros: - The room/zone mechanic is an interesting variation on familiar colony builders - Solid start on a detailed production tree including a lot of discrete components (for instance a barrel requires both wooden staves and metal hoops to construct) - Includes a water piping system and a DF-style mechanical power distribution system... although there's not much to do with either at this point. Cons: - Not much to do yet beyond building out your production tree. No real combat (beyond some iffy hunting interactions), no trade, nothing larger to build, no interaction with the outside world, no melee weapons, no armor, etc. I would assume a lot of this is coming later, but at present you can play through the content in a couple of hours. - Somewhat frustrating that items/structures can degrade through exposure to the elements but there's no way to see this until they disintegrate - No meaningful control over world gen parameters or site selection - Tutorial is useful, but could use an in-game reference Will definitely check back to see what this becomes!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is only in it's starting stage but the potential is there, concept is great, gameplay is okay so far. Some bugs here and there. The game Definitely have amazing potential, there is so much this game can achieve and I am excited to see it grow!
纯纯的垃圾,各种脑残BUG,别想着能把一个档玩玩,谁买谁SB!!!
Great Game With A solid foundation the solo Developer is Very Active on discord and has helped me personally with some launch issues i was having (and put out a fix in real time) i cant wait to see where this game is going and going to end up !
Are you into chaos, confusion and despair? Then you've come to the right place. This game is one of the most difficult, yet absolutely adorable settlement management games I've ever played (and I've played a lot of those). You set out to colonize this beautiful mountain in front of you, ready to dig your way into it, and carve a mark into history. So far, so good. While the start seems easy enough, things soon will become dire. Rain and season changes will make your life miserable, empty water barrels and starving dorfs will lead to temper tantrums, and on top of that, there are MORE dorfs that want to join your already struggling settlement. But do not fret. It may take a couple of attempts, but you will soon learn to prepare for all the mischief that nature (and the dorfs!) have to offer. The graphics of this game are so adorably cute (THOSE BEARDS OMG), that you can't even be angry at the dorf supposed to fill the water barrel, but decides it's time to take a nap instead. The art style is a joy to look at, and there are so many details that I never get tired to just watch my little dorfs hustle around. The UI is intuitive once you got the hang of it, there is a Discord server with a very friendly community where you can ask all your questions, the developer is very responsive also. You have a Twitch integration that will let you name your dorfs after your viewers, or manually renaming them is also possible. If you heard "But this is like Rimworld!" - No it's not. It may look familiar, but it will have different threats and different stories. You are not supposed to save your game either. It's a feature. While that may sound harsh - it might be if you've managed to get a big settlement going - it's all a learning experience. You literally learn it the hard way. And this is what makes it so challenging and fun for me. I don't think I've been enjoying death and despair this much in a game so far, and there will be a lot more content in the future as well. I recommend it 10/10.
Garbage and abandoned....
Dead game
Definitely in alpha status as advertised, however the 15 hours I have played was literally the day I bought it. Comparisons to Rimworld can't be helped as the UI, animation, and game play are incredibly similar (although population counts are considerably higher making the loss of dwarves hit a little less keenly than pawns in Rimworld). Plenty of balance tweaks, QoL upgrades, and small bug fixes needed (not once did the game crash on me, but little things like resources that would not be gathered, crafting orders defaulting to my least common materials, buildings that would not be built, etc.) but none of it felt game breaking. Please support this project as looking at the roadmap I'm really excited for what comes next as the content gets fleshed out and the game gets polished! Plus it's already better than Hammerting... Amended: dev is super active on the Discord talking about the game, that in and of itself is enough to tell me that this game will be something that we want to play in time. Seriously, go support them.
Unfinished and abandoned, yet another COVID-19 scheme.
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