
In this modern take on an ancient board game similar to Chess, one side must defend Odin against an onslaught of attackers as he makes his escape to one of the corners of the board. Use sharp strategy and tactics to help Odin reach safety before he is caught defenseless between multiple assailants!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
20年前的辣鸡 规则到底是什么完全不说 一脸懵逼的被吃光子
King's Table: The Legend of Ragnarok is a digital recreation of the ancient Scandinavian strategy game Hnefatafl, developed by Imagitec and published by Ziggurat. Rather than attempting to compete with modern strategy games through flashy mechanics or complex progression systems, it focuses on preserving a centuries-old board game while enhancing it with a classic fantasy presentation inspired by Norse mythology. The result is a niche but rewarding experience that appeals to players who enjoy thoughtful tactical gameplay and retro computer games. The game's central concept revolves around an asymmetrical contest that immediately distinguishes it from traditional chess-like titles. One player commands Odin and a small group of loyal defenders whose objective is to escort their king safely to one of the four corners of the board. Their opponent controls a much larger invading force whose sole purpose is to surround and capture Odin before he can escape. This imbalance creates constant tension because each side requires an entirely different mindset. Defenders must carefully preserve their limited forces while creating escape routes, whereas attackers need to coordinate their numerical superiority without leaving gaps in their formation. The Norse mythology theme gives the experience additional personality. Instead of presenting abstract game pieces, the campaign frames Odin's struggle as a desperate attempt to delay the arrival of Ragnarok by overcoming legendary gods and warriors. Encounters with figures such as Thor, Tyr, Heimdall, Frey, and Vidar provide a narrative backdrop that enriches the otherwise minimalist structure of the board game. Although the story remains secondary to the strategy itself, it successfully adds atmosphere and helps distinguish the game from other digital board game adaptations. Gameplay is driven entirely by planning and positional awareness. Every move influences the balance of power, and careless decisions are often punished several turns later. Since captured pieces cannot be replaced, players must constantly evaluate whether sacrificing a defender is worthwhile or whether committing too many attackers to one area will create an opening elsewhere. This emphasis on foresight makes victories feel earned rather than accidental, rewarding players who enjoy careful analysis over fast reflexes. A memorable aspect of the presentation is the animated combat sequences that accompany captures. Inspired by classic strategy games from the early PC era, each successful attack triggers brief action scenes between the pieces, adding visual excitement to what would otherwise be a static board. The pixel art faithfully reflects its early 1990s origins and carries a nostalgic charm that longtime fans of DOS-era games will appreciate. While these visuals inevitably appear dated by today's standards, they reinforce the game's identity as a preserved classic rather than a complete remake. The inclusion of local multiplayer significantly extends the game's longevity. Human opponents are far less predictable than computer-controlled rivals, transforming every match into a contest of deception, adaptation, and long-term planning. Because the rules are relatively easy to understand, newcomers can begin playing without an overwhelming learning curve, yet mastering the game's strategic nuances requires experience and careful study. This balance between accessibility and depth is one of the title's strongest qualities. Despite its strengths, King's Table: The Legend of Ragnarok shows its age in several areas. The interface is straightforward but lacks many conveniences expected from modern strategy releases, and players looking for online multiplayer, extensive tutorials, or expanded game modes may find the overall package somewhat limited. The Steam edition prioritizes authenticity over modernization, preserving the original mechanics and presentation with only minimal changes. For some players this historical accuracy is part of the appeal, while others may wish for additional quality-of-life improvements. Ultimately, King's Table: The Legend of Ragnarok succeeds because it respects the timeless design of one of history's oldest strategy games. Its asymmetrical gameplay, mythological setting, charming retro visuals, and emphasis on deliberate tactical decision-making combine to create an experience that remains engaging decades after its original release. It is not designed to compete with contemporary strategy epics, but instead serves as both an entertaining game and a fascinating piece of gaming history. Fans of classic board games, historical strategy, and retro PC titles will likely find plenty to appreciate, while players seeking fast-paced action or modern production values may find its deliberate pace less appealing. Rating: 5/10
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Rezalet.
a classic game the o.g. is still best
If I were Zeus at least I coulda gotten some ♥♥♥♥♥♥♥.
https://youtu.be/3SK8VEdNxdk Definitely a variant of chess combined with Othello/go is functional but dragged down the the age of the title and very slow interaction and unclear interactions.
MÜLL!!
беседа с головой обезглавленного великана не оставила у Одина сомнений о приближающейся гибели ссущего, вот он и сварганил игруху. Нам остается играть и умудряться умудряться. Готовьте! Люди свои души и тела!
Разочарование началось еще при виде того, кто это "поделие сотворил" (demonsgate невольно неприятно кольнули за живое). Но немного поиграв в это я понял, что в общем-то студия сотворила не самую плохую игру. Поверьте, могли гораздо хуже. Собственно об игре. Это аналог шахмат. Игровое меню интуитивное - в нем нету привычных "новая игра, загрузка, настройки" и т.д. Тут [strike] сцука [/strike] камушки, которые за эти функции и должны отвечать. ладно, разобравшись с этим нюансом, попадаем на шахматную доску, и тут начинаем понимать - это ни разу не шахматы! А что это? а пес его знает, инструкций нет, гайдов нет, текст "сюжета"(которого нету по большому счету) размытый как последний шакал. А сама игра то, оказывается, один большой турнир по этим шахматам!!! причем без всяких сюжетных ходов, новшеств и прочих ваших игровых составляющих. Развлекайте себя сами. Супер. По поводу сути этих битв. Сражение происходит за белые и черные фигуры. задача белых - вывести короля в углы карты (король ходит на две клетки, пешки как ладьи, всего их 12 штук) задача черных - убить белого короля (надо его зажать 4 пешками, пешек больше чем у белых - аж 24 штуки). король ходит на 2 клетки, пешки ходят как ладьи, но для убийства пешек надо зажать их между двух фигурок,а для убийства короля - между 4. Хватило на несколько партий, и дальше себя развлекать стало не очень интересно, лучше поиграть во что-то другое
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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