
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哎,不如玩英雄无敌...
一个回合制游戏居然搞3D视角来移动,晕死我了
十七块买的公爵版本,但是玩两天吐了两次,晕3d极其严重,尤其是这个马,愚蠢的操作系统,还有跑不完的送信任务,各种角落里藏垃圾,小地图的宝箱提示让我不得不反复回头捡垃圾,唯一可以称道的就是战斗系统设计了,既然如此为什么不做出英雄无敌一样的2d形式呢,到处捡垃圾真的很累。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бесполезная трата времени - проходите мимо.
Привет меня зовут Артем,мне очень понравилась игра
Лучше поиграть в одну из версий обычных КБ... Задумка игры супер, реализация никакущая. -Самая большая проблема это перемещение, ГГ бегает медленнее бабушки, казалось бы есть конь, но конь бегает не особо быстрее, плюс на коня надо залезать постоянно, сделать это можно только подойдя впритык и наблюдая анимацию -Большая часть заданий беготня туда сюда, а в купе с проблемой выше это просто жесть -Фарм золота это проверка каждого закоулка, почти каждый метр за каким то пнем или заворотом есть бочка/сундук/тайник, и ты либо дрочишь заглядываешь под каждый камень, либо экономишь на всем -Прокачка персонажа почему то стала скуднее, казалось бы можно было даже с первой части просто большую часть скопировать, но решили так -Графика сильно отстала, считаю что это далеко не главное, но до кучи накинем -Физика беготни также доставляет, ГГ зачастую не может перешагнуть веточку или камушек, еще и застрять может в них, чтоб выбраться нужно попасть прям в ту точку откуда шагнул в эти "ловушки" +-Бои, и плохими не назовешь, но и хорошими назвать не могу +Вполне себе сюжет, да и левые задания есть интересные +Полная локализация ЗЫ: Осилить игру не мог, возможно позже попробую продолжить прохождение, но медленная беготня туда сюда это просто жесть. ЗЫ2: Игру осилил, обязательно нужно покопаться с настройками и увеличить скорость передвижения, без этого играть даже не стоит, сюжет в итоге оказался для галочки.
It lacks polishing... it is pretty disapointing... sometimes hitbox colisions don't work properly, and you get mad...
按照续作来说很不喜欢,按照一个全新的作品看还算及格。 3D视角能增加代入感,同时让部分有3D晕眩症玩家难受,其次是任务设计的并不好,很多任务就是单纯的跑腿找东西,有些任务来回跑很多次,然后战斗很少。 总体来讲就是想改变,结果rpg部分做的一般,玩起来和其他3A没法比,然后战棋策略这部分还减少了。。。我只能给个及格,20+小时通关,跑路起码得15小时。
首先说结论:这游戏除了战斗是优点外,剩下的就全是折磨。 特别是那地图设计就是一坨,本来人跑得就慢,还特别喜欢在一些无意义的空旷场景的犄角旮旯藏点宝箱,导致每个大场景我都要沿着边缘跑一圈,纯浪费时间。喜欢把宝箱藏在草堆里面,有些宽点的路,就要左右脸探草堆跑两边,啥碧设计。你说不要宝箱不要钱,但这游戏前期乃至中后期就是缺钱,钱是核心资源,逼玩家化身扫地机器人。钱袋子是最恶心的宝箱,芝麻粒大小,一不留神就漏了,常常在出地城后,发现一个叫钱袋子的宝箱标识在地图上躺着,接着就是365里路啊~~~ 游戏剧本中的误导台词特别多,我不止一次,找NPC拿东西,NPC对你说“给你”,“在这”,然后屁颠屁颠回去交任务发现交不了,打开地图一看,任务提示还在原地,合着你得再“拿一下”,NND话都说完了你就不能直接塞我包里吗! 还有就是咱们救世主的膝盖绝对是金子做的,路上任何一根树枝或是稍稍凸起的石头都能阻挡我们前进。是的,我堂堂救世主连树枝都跨不过去,反正腿是抬不了一点的,膝盖也是玩不了一点的。 游戏的主线流程其实很短,战斗总共大概就百场不到,大部分时间都在跑路。 总之就是不推荐入手,打折都别入,买了就是折磨,市面上不缺好的战旗,实在想玩战旗,可以去吃《奇迹时代》、《征服之歌》、《旗帜传说》等等这些好的,别在这游戏上浪费钱。
King's Bounty потеряла ту атмосферу мультяшности, юмора и несерьёзности. Вместо этого в третьей части нам попытались дать серьёзную историю про спасение мира. Сделало ли это проект лучше? Скорее нет, чем да. Для серьёзного проекта игре не хватает проработанности мира, более интригующего и захватывающего сюжета и, конечно же, технического усовершенствования. С этим у игры есть проблемы. К подобным можно отнести управления лошадкой, постоянные застревания в текстурах, не умения персонажа спрыгнуть с 20-сантиметрового уступа и другие мелочи. Но игра не лишена плюсов. В игре очень хорошо проработаны бои (они как всегда в серии, на отличном уровне), более-менее достойная графика, красивая анимация магии и эффектов боя, и вариативность сюжета. Хотел бы я такую третью часть? Скорее да, чем нет, но с исправлениями и улучшениями. Спасибо разработчикам за игру, хочу им пожелать дальнейшего развития и чаще прислушиваться к отзывам и рекомендациям от фанатов серии.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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