
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel ist nicht mal die 4,50 Euro wert die ich bezahlt habe !! Habe als Magierin gespielt und das mit dem "Mana" war ja mal richtig genial, denn man braucht Mana um Zauber zu lernen und dann um die Zauber zu verbessern, ach ja und dann natürlich auch um zu zaubern....nur hat man dann leider keines mehr :( Also habe ich rein zufällig am Anfang gleich mal die Pro-Klasse gewählt...welche die schwächste Führerschaft hat, dann natürlich auch die schwächsten Truppen, na zum Glück können wir ja zaubern und unseren Feinden mit Magie den Garaus machen...ach ja da war ja was das geht ja auch nicht da wir kein Mana haben!!! Wem das noch nicht reicht: Es ist wichtig die Landschaft zu erkunden da ja in jeder Ecke und hinter jedem Busch eine Truhe sein kann wo man dringen benötigtes Mana, Gold und Items her bekommt....Nur scheiße wenn man an jeder Ecke hängen bleibt und dann außenrum muß und dabei in ein Loch fällt wo man nicht mehr rauskommt, außer man läd den Spielstand neu....macht richtig Laune wenn man das letzte mal vor einer Stunde gespeichert hat....so eine Kacke habe ich schon lange nicht mehr gezockt...da würde ich ja fast schon wieder "New World" zocken...aber auch nur fast!!!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You should be warned that gameplay is very different its predecessor. And yes the crawl through the map can be tedious. That being said, this game is pretty good and offer some challenge : ressources and units are limited and you need to be carefull of your choices.
Система выпадения элемента экипировки из рандомного набора (который больше нигде не получить) это что-то, что я не ожидал и не хотел видеть в какой-либо серии игр вообще. Но я увидел это и теперь не смогу забыть. 6.8/10.
ㅅㅂ 걸을때 뭐꼬 말탈때 뭐꼬 ㅡㅡ 21년작이 10년대 초중반보다 못하노 완전 삼류에 거지게임 버그도 ㅈㄴ많음 시리즈 울거먹다가 뭔가 위쳐시리즈처럼 만들어보려고 한거 같은데 진심 개짭냄새 오지고 똥내난다 퉤
首先,10块钱,然后,战斗和装备方面极具挑战性然后趣味性,然后地图景色还好,然后以下是缺点: 弱智一样的难操控的马和shift减速,到处捡垃圾赚钱,许多战斗无法避开只能直接开打,部队只有五只,英雄无敌都有七只呢,地图太小基本两回合交手,没有种植和家园,没有后勤,剧情还没做完来个未完待续然后两三年没更新了。 154/10000 实时翻译 划译 Firstly, it costs 10 yuan. Secondly, the battles and equipment are highly challenging and entertaining, and the map scenery is decent. However, the following are the drawbacks: The mentally disabled and difficult to control horses and shifts slow down, picking up garbage everywhere to make money. Many battles cannot be avoided and can only be fought directly. There are only five troops, and there are seven invincible heroes. The map is too small, and there are basically two rounds of battles. There is no planting or home, no logistics, and the plot is still unfinished and has not been updated for two or three years.
Лучше поиграть в одну из версий обычных КБ... Задумка игры супер, реализация никакущая. -Самая большая проблема это перемещение, ГГ бегает медленнее бабушки, казалось бы есть конь, но конь бегает не особо быстрее, плюс на коня надо залезать постоянно, сделать это можно только подойдя впритык и наблюдая анимацию -Большая часть заданий беготня туда сюда, а в купе с проблемой выше это просто жесть -Фарм золота это проверка каждого закоулка, почти каждый метр за каким то пнем или заворотом есть бочка/сундук/тайник, и ты либо дрочишь заглядываешь под каждый камень, либо экономишь на всем -Прокачка персонажа почему то стала скуднее, казалось бы можно было даже с первой части просто большую часть скопировать, но решили так -Графика сильно отстала, считаю что это далеко не главное, но до кучи накинем -Физика беготни также доставляет, ГГ зачастую не может перешагнуть веточку или камушек, еще и застрять может в них, чтоб выбраться нужно попасть прям в ту точку откуда шагнул в эти "ловушки" +-Бои, и плохими не назовешь, но и хорошими назвать не могу +Вполне себе сюжет, да и левые задания есть интересные +Полная локализация ЗЫ: Осилить игру не мог, возможно позже попробую продолжить прохождение, но медленная беготня туда сюда это просто жесть. ЗЫ2: Игру осилил, обязательно нужно покопаться с настройками и увеличить скорость передвижения, без этого играть даже не стоит, сюжет в итоге оказался для галочки.
一周目战士通关26小时左右,后来把其他两个角色也玩了一遍。 感觉没有一开始评价的那么不堪,游戏出来后应该修改过一波bug和平衡性,只要参考指南修改速度参数,体验没什么问题,不过所有的门都进不去,感觉有些地方还要有后续,不知道是不是计划后续再做的,不过现在看来可能没有后续了。 一张大地图其实挺好的,也不用反复加载来加载去的。 兵种的造型和级别不匹配,死亡骑士听起来这么吊的四级兵和一级骷髅长得差不多,不知道是咋想的。 宝箱出的东西都没什么用,卖的时候有个选项叫做卖出所有垃圾,所以英雄就是捡破烂的吗。 这一代有领导力上限,而且高级兵种募兵点的数量有限,但是只要队伍没死完都可以在战后通过治疗复活,所以要求控制好战斗损耗,不要把一队给作没了。这一代每次战斗前都自动存档,可以先打打试试看,不行就读档吧。 虽然有各种值得吐槽的地方,不过体验还可以,总体还是个值得推荐的游戏。 附上推荐参数: \AppData\Local\KingsBounty2\Saved\Config\WindowsNoEditor\ 目录下Engine.ini添加下列配置 [/script/kingsbounty2.gamesettings] kb2.HorseMaxSprintSpeed=1800.000000 kb2.HorseMaxWalkSpeed=2700.000000 kb2.PlayerMaxWalkSpeed=200.000000 kb2.PlayerMaxFastWalkSpeed=1800.000000 kb2.PlayerMaxSprintSpeed=1000.000000 kb2.UnitAttackAnimationSpeedModifier=2.000000 kb2.UnitMovementAnimationSpeedModifier=2.000000 kb2.UnitMovementSpeedModifier=5.000000 kb2.UnitMaxAccelerationModifier=3.000000
我看着宣传图以为你是真战棋呢……你丫……原来是在mmojrpg的跑图中穿插了那么一点点战棋……真是莫名其妙…… warframe也好别的什么也好我都挺过来了,这骑马给我整的几分钟就开始晕3d也是没谁了…… 如果按照游戏时间分布来评价的话,这个游戏的绝大部分都是……阿,天哪…… 战棋部分或许不错,但是为了这点战棋跑半天的jrpg通马桶实在是犯不着…… 建模也还行,你按照龙之信条那样的老老实实做rpg倒也算了,这会儿你又想起你是一个战棋向ip了…… 东不成西不就的,只能说卡那儿了……
戰鬥挺好玩的,就是地圖尋寶有點煩人 大概60%時間都在翻垃圾
King's Bounty потеряла ту атмосферу мультяшности, юмора и несерьёзности. Вместо этого в третьей части нам попытались дать серьёзную историю про спасение мира. Сделало ли это проект лучше? Скорее нет, чем да. Для серьёзного проекта игре не хватает проработанности мира, более интригующего и захватывающего сюжета и, конечно же, технического усовершенствования. С этим у игры есть проблемы. К подобным можно отнести управления лошадкой, постоянные застревания в текстурах, не умения персонажа спрыгнуть с 20-сантиметрового уступа и другие мелочи. Но игра не лишена плюсов. В игре очень хорошо проработаны бои (они как всегда в серии, на отличном уровне), более-менее достойная графика, красивая анимация магии и эффектов боя, и вариативность сюжета. Хотел бы я такую третью часть? Скорее да, чем нет, но с исправлениями и улучшениями. Спасибо разработчикам за игру, хочу им пожелать дальнейшего развития и чаще прислушиваться к отзывам и рекомендациям от фанатов серии.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $2.2M | 3.2K | 90% | $24.99 | |
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| $19.5M | 12.2K | 91% | $39.99 |