
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jestem dużym fanem gier z serii King's Bounty. I z pełną odpowiedzialnością mówię, że ta gra zdecydowanie nie zasługuje na to, aby zaliczyć ją do tego uniwersum. Przełknąłbym nawet dużą ilość bugów i niedociągnięć. Producenci zawalili na całego game design (ta sama, nieodnawialna waluta do rzucania zaklęć w walkach i do uczenia się nowych poza nią? i to bez jakiejkolwiek informacji na ten temat? serio?). Ale najgorsze jest to, że ta gra nie ma duszy serii King's Bounty. Nie czułem się w żaden sposób przejęty losem głównego bohatera. Postacie i ich niby-żarty były drętwe jak podeszwa kalosza z lewej nogi. Questy - czy to główne, czy poboczne - zupełnie nie angażujące uwagi gracza. Grając w oryginalne gry człowiek od samego początku miał frajdę, nie mógł się doczekać kolejnego lvl up, kolejnego questa, chciał zobaczyć następną mapę. Tutaj tego nie ma. Zdecydowanie odradzam. Jeżeli już ktoś miałby grać, to stanowczo odradzam grę magiem. Użycie tej samej many, (która się nie odnawia), zarówno do rzucania czarów, jak i do ich nauki/ulepszania to najgłupszy element gry RPG jaki kiedykolwiek widziałem. Gra ma być źródłem zabawy, a przez tą przeklętą manę staje się źródłem frustracji i wiecznej obawy. Nie wiesz czy możesz swobodnie używać zaklęć w walce, czy możesz uczyć się/ulepszać dostępne ci czary, z obawy, czy za chwile nie dostaniesz możliwości nauczenia się czegoś nowego, i ile many takie nowe zaklęcie może kosztować. Gra magiem to wieczna rozterka - bynajmniej nie z tych przyjemnych, intrygujących - ale totalnie irytująca rozterka - wolno mi korzystać z zaklęć które mam, czy nie wolno. Internet jest pełen relacji graczy, którzy piszą, że po 20-30 godzinach gry magiem i zbyt częstego korzystania z zaklęć (lub nauczenia się zbyt wielu), zmuszeni byli grę porzucić. Dotarli bowiem do walki niemożliwej do wygrania, bez możliwości ulepszenia innych spelli niż te które znają.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far not as bad as people made it out to be, for the price I paid, which was not a lot: it is pretty good. Great it on sale, the blend of tactical RPG + open world RPG with puzzles is pretty charming. If anything, the acting is not the best, but works fine in this one.
Szczerze to nie rozumiem "mieszanych" recenzji. Może jestem jakimś dziwnym typem gracza, ale mnie się w to grało wyśmienicie ;). Cały czas jest co robić, mapka ładnie skonstruowana, fajnie się szuka skrytek ze złotem i innymi fantami. Zawsze byłem ciekaw jaka nowa jednostka pojawi się do zarekrutowania i kogo mi zastąpi w armii. Super też pomysł z level upowaniem jednostek - niektóre zyskują nowe aktywne skille po lvl upie. Przeszedłem większość gry grając w weekend po ponad 6 godzin dziennie - a Wy mu tu wyjeżdżacie z "mieszane". Spadówa.
A really good game, and although it deviates a lot from the previous KB games, it is still a worthy successor... 9/10. I needed more than 65h to beat the game with all optional Scryer battles. The game world is great and huge, speech well done (played as Katherine), and the story is quite good and even dramatic. It encourages exploration, you will need a lot of gold, especially in the first 2/3 of the game... It has a challenging difficulty typical of KB games, I was several times stuck and barely managed to push through some bottlenecks (ran out of gold, good troups and even Mana). There is a faction system, where you need to decide between 4 moral factions, and at the end, you are even forced to complete the quest by that faction. I played as Finesse (Katherine default), and was avoiding some battles due to this... in the first 15-25h, I felt there were not enough battles, and too much exploration.... as I thought I am already far in the game... turned out the game is much bigger than I thought, all spelled out very well and carefully crafted... so in the end it was fine with the battles... Too bad there will be no continuation of the story... would have played it. Its more a RPG with tactical combat, but with some KB lore, but if you come without expactations, and are restistant to some difficulty walls, it will be a great game for you!
I bought this game more of nostalgia of the first King's Bounty series hopping that maybe I could relieve some of the experiences I had as a child. Unfortunately this game way to different and not as story driven. What I did like: -> The combat system feels more refined and I do like that they have added 3D elements like hills -> The 3D map is welcomed even if it feels quite old -> There is more balance between the classes What I did not like: -> The dialog compared to the original series are quite simple without that much lore as I used to have -> The new mana system is not explain I do understand that is used to balance but we need to be aware of it or we might be in a deadlock -> The morality system is quite poor, there are 4 routes for morality that should represent each class but there are only 3 classes, would have been cool that all there will have been representatives for each class -> Factions like elves, pirates, nagas, demons, underground and so on are missing -> Fewer troops -> fewer interesting items
I have been playing this game for some time. Do not look at the negative review of this game. This is king's bounty 2. It resembles King's bounty too much. i hated economic juggle but this is so much FUN!
После провального запуска я решился спустя почти 4 года попробовать снова и знаете это не отлично, но явно хорошо, после всех исправлений мир стал интересней, магия стала значительнее и добавилось разнообразия тактик, если сравнивать с изначальным вариантом, далее конечно это не продолжение прямое серии, но духом веет, так что я не понимаю раздражения олдов, по мне стало менее душно и на ура проходится с порой хорошими вызовами, но конечно не сравнится с первой частью, там душноты хоть отбавляй, это уверенный средняк, сбалансированный и вполне качественный, попробуйте и будете удивлены потоком игры, всё спокойно приятно, без лишних усложнений и конечно не прям лёгкая прогулка в лесу, но выбирайте сложность сразу среднюю или высокую, для приятного чувства вызова , мне понравилась эта умеренность, однозначно рекомендую к ознакомлению, правда к сожалению так и не выпустили продолжение истории и обещанные DLC, надеюсь разработчик наберется мужественности и ответит за свои слова и сделает ...
Игра отличная, серьезных багов нет. Езда на лошади не доработана... головой не ней не повертишь. Маны всегда нехватает, а денег как Джефа Безоса девать некуда. Ну неприятно, что собрать весь набор того-же Сангвина почти не реально. Хотя и того, что можно собрать вполне хватает для уверенной победы когда уже понимаешь как играть. Спасибо разработчикам за отличную игру.
Das Spiel kann Spaß machen, aber nur wenn man im Vorfeld alle Stärken und Schwächen kennt. Ich habe das Spiel einmal als Paladin durchgespielt mit den Truppen der Disziplin und einer Ausrüstung auf Kampf ausgelegt. Einiges war schwer aufgrund der noch nicht vorhandenen Kenntnis vieler Truppentypen aber machbar und mit Unterstützung von Zaubersprüchen. Der zweite Durchgang sollte mit den Truppen der Gewandheit/Magier erfolgen. Hier merkte ich erst einmal dass das Balancing für diese Truppentypen miserabel ist. Fast nur Fernkämpfer und kaum Nahkampf auf den höheren Stufen sorgen für überdurchschnittlich viel Verluste. Zusätzlich muss mit dem Mana sehr stark gehaushaltet werden, da es zum einen in den Kämpfen verwendet wird und zum anderen um die Sprüche zu verbessern. Noch dazu ist das Recovery-System entweder verbuggt oder ebenfalls schlecht balanziert da nach Kämpfen nicht immer das verbrauchte Mana zurück gewonnen wird. Konkret bedeutet dass, das ich nun ungefähr die hälfte des zweiten Durchgangs geschafft habe aber kein Mana mehr besitze. Was das als Magier bedeutet kann sich jeder selbst vorstellen, der zweite Durchgang endet also in einer Sackgasse und nimmt jegliche Motivation auf einen weiteren Durchlauf, auch wenn die anderen Talentbäume schon irgendwo reizen.
King's Bounty serisine 700 saatten fazla gömmüş bir oyuncu olarak bu oyunun apaçık bir şekilde King's Bounty oyunu olmadığını söyleyebilirim. İlk oyunlarla alakası olmadığı gibi olabilecek her şey geriye gitmiş. Oyun, oynanacak seviyede değil yani. Grafikleri önemsemem ama 2010 yılına ait görüntüler var. Oyun mekanikleri ve savaş sistemi rezil rüsva içinde. 1-2 saat dayanabildim ancak. Kartların hepsi çıkınca tamamen sileceğim oyunu. İşin kötü yanı bir daha King's Bounty oyunu göremeyeceğiz sanırım. Heroes serisi de patladı. Geriye bir şey kalmadı... Genel not:%31
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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